Player Matchup

Bellona
Bellona
 
Bellona
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Fuphik
Arachne
Level 115
God Stats
16W - 14L
1,678 SR
Queue Stats
60W - 47L
1,630 Elo+
Party 4
Medusa
Medusa
MalumMalus
Medusa
Level 82
God Stats
7W - 7L
1,751 SR
Queue Stats
19W - 20L
1,570 Elo+
Party 4
Ymir
Ymir
Stalkach
Ymir
Level 29
God Stats
2W - 2L
1,506 SR
Queue Stats
20W - 30L
1,364 Elo+
Party 3
Thoth
Thoth
класнаябелочка
Thoth
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 47L
1,528 Elo+
Party 3
Team Averages
Level 76
1,587 SR
1,518 Elo+

VS

Team Averages
Level 59
1,433 SR
1,334 Elo+
Shiva
Shiva
AngelEzechiel
Shiva
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 64L
1,360 Elo+
Party 1
Ao Kuang
Ao Kuang
Harvester666
Ao Kuang
Level 29
God Stats
10W - 27L
1,126 SR
Queue Stats
31W - 56L
1,154 Elo+
Party 2
Heimdallr
Heimdallr
Promettheuss
Heimdallr
Level 34
God Stats
0W - 6L
1,196 SR
Queue Stats
39W - 75L
1,135 Elo+
Party 2
Baba Yaga
Baba Yaga
Ulfheddir
Baba Yaga
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 31L
1,529 Elo+
Solo
Thoth
Thoth
upetese
Thoth
Level 87
God Stats
2W - 1L
1,841 SR
Queue Stats
131W - 132L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
4 / 2 / 1
8,575
613
7,157
9,069
8,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
Fuphik
Arachne
16
11 / 0 / 2
9,499
679
7,564
9,311
3,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Medusa
MalumMalus
Medusa
12
1 / 3 / 4
6,860
490
5,357
6,440
1,987
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ymir
10
0 / 2 / 5
7,000
500
2,618
10,821
5,509
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
3 / 3 / 5
7,534
538
6,299
6,503
1,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 2
7,544
539
6,122
8,700
5,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
Harvester666
Ao Kuang
10
0 / 5 / 3
6,212
444
3,701
12,466
3,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
Promettheuss
Heimdallr
10
1 / 4 / 2
6,127
438
5,298
7,652
2,207
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baba Yaga
Ulfheddir
Baba Yaga
10
2 / 4 / 2
6,824
487
5,329
8,878
2,122
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Thoth
upetese
Thoth
15
5 / 3 / 1
8,540
610
4,683
5,143
1,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
20
19
Kills
10
10
Deaths
20
17
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
4
2
1
2.25
L
2
4
2
0.75
W
Arachne
Fuphik
Arachne
11
0
2
12
L
Ao Kuang
Harvester666
Ao Kuang
0
5
3
0.3
W
Medusa
MalumMalus
Medusa
1
3
4
1
L
Heimdallr
Promettheuss
Heimdallr
1
4
2
0.5
W
Ymir
0
2
5
1.25
L
Baba Yaga
Ulfheddir
Baba Yaga
2
4
2
0.75
L
Thoth
upetese
Thoth
5
3
1
1.83
W
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,995
Damage
25,133
42,144
Taken
42,839
20,330
Mitigated
14,831
13,120
Healing
9,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
7,157
4,262
0
4,820
9,069
8,093
1,327
1,243
7,826
0
44,746
L
6,122
2,304
0
900
8,700
5,980
405
1,295
7,359
0
30,512
W
Arachne
Fuphik
Arachne
7,564
6,326
0
3,213
9,311
3,187
296
2,642
6,669
0
65,030
L
Ao Kuang
Harvester666
Ao Kuang
3,701
919
0
3,933
12,466
3,052
171
1,299
11,109
31,452
0
W
Medusa
MalumMalus
Medusa
5,357
1,204
0
88
6,440
1,987
396
3,139
3,301
0
42,313
L
Heimdallr
Promettheuss
Heimdallr
5,298
1,946
0
655
7,652
2,207
191
2,005
5,647
0
34,280
W
Ymir
2,618
430
1,464
2,209
10,821
5,509
198
4,020
6,801
17,103
0
L
Baba Yaga
Ulfheddir
Baba Yaga
5,329
543
1,285
2,461
8,878
2,122
341
2,205
6,673
23,358
0
L
Thoth
upetese
Thoth
4,683
184
0
357
5,143
1,470
0
2,113
3,030
56,141
0
W
6,299
389
0
1,326
6,503
1,554
1,800
2,669
3,834
42,469
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,468
Gold Earned
35,247
421
Minions Killed
328
0
Camps Cleared
0
1,524,478
Distance Traveled
1,353,185
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,575
613
113
8
0
279,721
2
L
Shiva
7,544
539
66
5
0
272,760
1
W
Arachne
9,499
679
125
9
0
377,129
1
L
Ao Kuang
6,212
444
61
4
0
278,061
2
W
Medusa
6,860
490
66
5
0
265,055
2
L
Heimdallr
6,127
438
60
4
0
249,787
1
W
Ymir
7,000
500
37
3
0
322,933
0
L
Baba Yaga
6,824
487
36
3
0
278,965
2
L
Thoth
8,540
610
105
8
0
273,612
2
W
Thoth
7,534
538
80
6
0
279,640
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role