Player Matchup

Shiva
Shiva
Carter03
Shiva
Level 118
God Stats
3W - 6L
1,323 SR
Queue Stats
62W - 56L
1,423 Elo+
Solo
Artio
Artio
ManosTijeras
Artio
Level 67
God Stats
1W - 0L
1,158 SR
Queue Stats
12W - 13L
1,350 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
TenSe_M1T0
Ah Muzen Cab
Level 29
God Stats
3W - 6L
1,230 SR
Queue Stats
348W - 389L
1,300 Elo+
Party 1
Susano
Susano
Urklex
Susano
Level 45
God Stats
6W - 4L
1,369 SR
Queue Stats
448W - 466L
1,354 Elo+
Party 1
Nu Wa
Nu Wa
stumbleguy
Nu Wa
Level 16
God Stats
1W - 1L
1,268 SR
Queue Stats
14W - 28L
1,221 Elo+
Party 1
Team Averages
Level 55
1,269 SR
1,330 Elo+

VS

Team Averages
Level 99
1,550 SR
1,457 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
 
Shiva
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
NeKoba
Nemesis
Level 129
God Stats
2W - 1L
1,782 SR
Queue Stats
120W - 122L
1,457 Elo+
Solo
Agni
Agni
Razing911
Agni
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 84L
1,425 Elo+
Solo
Skadi
Skadi
tesselated
Skadi
Level 122
God Stats
281W - 312L
1,468 SR
Queue Stats
283W - 332L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Carter03
Shiva
15
2 / 1 / 1
8,878
634
6,274
9,982
6,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 2 / 3
6,682
477
1,774
11,279
6,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ah Muzen Cab
TenSe_M1T0
Ah Muzen Cab
14
7 / 1 / 0
8,695
621
5,967
5,499
1,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Susano
Urklex
Susano
12
1 / 3 / 2
7,205
515
3,529
9,144
2,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
12
1 / 3 / 2
7,186
513
4,581
7,094
2,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
13
1 / 0 / 4
7,627
545
6,469
4,106
1,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shiva
 
Shiva
8
1 / 2 / 1
5,748
411
2,814
4,455
1,875
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Nemesis
NeKoba
Nemesis
12
5 / 3 / 1
7,619
544
4,678
9,201
2,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Agni
14
1 / 3 / 0
7,844
560
6,808
8,971
2,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Skadi
11
2 / 3 / 2
7,121
509
6,124
9,218
1,834
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
18
11
Kills
10
10
Deaths
11
8
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
1
0
4
3
L
Shiva
 
Shiva
1
2
1
0.75
W
Shiva
Carter03
Shiva
2
1
1
2.5
W
0
2
3
0.75
L
Nemesis
NeKoba
Nemesis
5
3
1
1.83
L
Agni
1
3
0
0.33
W
Ah Muzen Cab
TenSe_M1T0
Ah Muzen Cab
7
1
0
7
W
Susano
Urklex
Susano
1
3
2
0.67
W
Nu Wa
1
3
2
0.67
L
Skadi
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,125
Damage
26,893
42,998
Taken
35,951
19,551
Mitigated
10,398
12,464
Healing
14,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
6,469
50
79
2,339
4,106
1,460
271
1,455
2,513
50,939
0
L
Shiva
 
Shiva
2,814
1,188
0
1,113
4,455
1,875
0
915
3,472
0
13,209
W
Shiva
Carter03
Shiva
6,274
995
0
3,872
9,982
6,623
52
5,468
4,514
0
52,239
W
1,774
289
391
1,670
11,279
6,572
270
2,302
8,851
15,162
0
L
Nemesis
NeKoba
Nemesis
4,678
2,116
0
3,597
9,201
2,703
155
1,993
7,118
0
37,333
L
Agni
6,808
1,012
0
3,107
8,971
2,526
0
474
7,815
46,640
0
W
Ah Muzen Cab
TenSe_M1T0
Ah Muzen Cab
5,967
3,992
0
3,345
5,499
1,629
2,699
245
5,214
0
47,268
W
Susano
Urklex
Susano
3,529
760
0
2,228
9,144
2,703
0
2,124
6,206
0
38,785
W
Nu Wa
4,581
825
31
927
7,094
2,024
556
2,356
4,372
32,986
0
L
Skadi
6,124
3,248
77
3,841
9,218
1,834
3,132
1,048
8,050
0
40,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,646
Gold Earned
35,959
388
Minions Killed
408
0
Camps Cleared
0
1,376,518
Distance Traveled
1,145,706
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,627
545
103
7
0
276,015
3
L
Shiva
5,748
411
34
2
0
168,321
0
W
Shiva
8,878
634
125
9
0
283,220
6
W
Artio
6,682
477
24
2
0
289,648
1
L
Nemesis
7,619
544
89
6
0
251,703
3
L
Agni
7,844
560
109
8
0
270,340
4
W
Ah Muzen Cab
8,695
621
90
6
0
264,024
3
W
Susano
7,205
515
74
5
0
294,376
0
W
Nu Wa
7,186
513
75
5
0
245,250
0
L
Skadi
7,121
509
73
5
0
179,327
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role