Player Matchup

Medusa
Medusa
 
Medusa
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
Bossnacei132
Achilles
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,241 Elo+
Solo
Bastet
Bastet
SnowBlast96
Bastet
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 30L
1,467 Elo+
Solo
Aphrodite
Aphrodite
i_Melodic_i
Aphrodite
Level 104
God Stats
44W - 34L
1,548 SR
Queue Stats
99W - 115L
1,350 Elo+
Party 1
Shiva
Shiva
kcub x
Shiva
Level 68
God Stats
1W - 4L
1,314 SR
Queue Stats
55W - 42L
1,459 Elo+
Solo
Team Averages
Level 80
1,472 SR
1,404 Elo+

VS

Team Averages
Level 79
1,384 SR
1,371 Elo+
Shiva
Shiva
BalloonMoon5067
Shiva
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 40L
1,395 Elo+
Solo
Athena
Athena
RampagingOgre21
Athena
Level 69
God Stats
92W - 77L
1,606 SR
Queue Stats
195W - 202L
1,436 Elo+
Solo
Hera
Hera
ShadowTheta99
Hera
Level 68
God Stats
1W - 2L
1,146 SR
Queue Stats
48W - 46L
1,383 Elo+
Solo
Anubis
Anubis
l Thebig l
Anubis
Level 85
God Stats
49W - 39L
1,500 SR
Queue Stats
179W - 169L
1,319 Elo+
Solo
Sol
Sol
meapfluffy123
Sol
Level 105
God Stats
6W - 9L
1,168 SR
Queue Stats
94W - 102L
1,319 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
1 / 3 / 1
7,150
421
2,793
8,685
2,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Achilles
Bossnacei132
Achilles
2
0 / 0 / 0
3,173
187
0
0
0
Bastet
12
1 / 7 / 1
7,000
412
5,512
14,838
4,376
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
i_Melodic_i
Aphrodite
12
2 / 5 / 2
7,511
442
1,854
7,695
3,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shiva
kcub x
Shiva
13
4 / 3 / 0
8,181
481
8,686
13,946
13,710
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 5
8,838
520
3,255
12,015
5,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
3 / 0 / 10
10,230
602
5,521
12,174
11,418
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
5 / 2 / 2
9,886
582
8,709
7,577
2,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anubis
l Thebig l
Anubis
15
0 / 0 / 4
9,508
559
5,265
6,220
2,568
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
10 / 2 / 2
11,622
684
9,096
10,487
5,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
41
8
Kills
18
18
Deaths
10
4
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
3
1
0.5
W
0
6
5
0.42
L
Achilles
Bossnacei132
Achilles
0
0
0
0
W
3
0
10
8
W
5
2
2
3
L
Bastet
1
7
1
0.21
L
Aphrodite
i_Melodic_i
Aphrodite
2
5
2
0.6
L
Shiva
kcub x
Shiva
4
3
0
1.33
W
Anubis
l Thebig l
Anubis
0
0
4
2
W
10
2
2
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,845
Damage
31,846
45,164
Taken
48,473
24,541
Mitigated
27,271
9,229
Healing
16,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
2,793
1,571
0
2,727
8,685
2,532
0
2,721
5,964
0
31,704
W
3,255
639
261
1,792
12,015
5,486
1,580
851
11,164
0
33,282
L
Achilles
Bossnacei132
Achilles
0
0
0
0
0
0
0
0
0
0
0
W
5,521
1,284
2,691
4,608
12,174
11,418
669
594
11,580
19,457
0
W
8,709
3,091
264
1,558
7,577
2,658
1,302
171
7,406
58,775
0
L
Bastet
5,512
1,513
0
893
14,838
4,376
0
10,486
4,352
0
34,277
L
Aphrodite
i_Melodic_i
Aphrodite
1,854
441
615
2,525
7,695
3,923
0
5,601
2,094
25,131
0
L
Shiva
kcub x
Shiva
8,686
1,636
63
2,406
13,946
13,710
0
8,908
5,038
0
38,049
W
Anubis
l Thebig l
Anubis
5,265
81
383
2,592
6,220
2,568
2,616
0
6,220
55,578
0
W
9,096
4,486
0
2,800
10,487
5,141
9,962
238
10,099
75,251
8,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,015
Gold Earned
50,084
227
Minions Killed
444
0
Camps Cleared
0
1,093,875
Distance Traveled
1,565,056
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,150
421
68
4
0
291,119
1
W
Shiva
8,838
520
61
4
0
288,808
0
L
Achilles
3,173
187
0
0
0
0
0
W
Athena
10,230
602
34
2
0
332,709
5
W
Hera
9,886
582
99
6
0
326,483
1
L
Bastet
7,000
412
58
3
0
276,337
3
L
Aphrodite
7,511
442
32
2
0
219,108
1
L
Shiva
8,181
481
69
4
0
307,311
4
W
Anubis
9,508
559
111
7
0
292,294
2
W
Sol
11,622
684
139
8
0
324,762
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role