Player Matchup

Tiamat
Tiamat
Himonekke
Tiamat
Level 22
God Stats
0W - 1L
1,734 SR
Queue Stats
14W - 16L
1,731 Elo+
Party 1
Shiva
Shiva
MrJasonHorizon
Shiva
Level 119
God Stats
3W - 6L
1,500 SR
Queue Stats
120W - 162L
1,524 Elo+
Party 1
Bastet
Bastet
Psychosmonaut
Bastet
Level 99
God Stats
11W - 5L
1,797 SR
Queue Stats
79W - 116L
1,601 Elo+
Party 1
Team Averages
Level 80
1,677 SR
1,619 Elo+

VS

Team Averages
Level 93
1,611 SR
1,383 Elo+
Mulan
Mulan
Barthahn
Mulan
Level 88
God Stats
13W - 12L
1,512 SR
Queue Stats
311W - 349L
1,388 Elo+
Solo
Zhong Kui
Zhong Kui
KrolTafelnikof_I
Zhong Kui
Level 158
God Stats
6W - 4L
1,821 SR
Queue Stats
63W - 59L
1,622 Elo+
Solo
Shiva
Shiva
simon72_
Shiva
Level 34
God Stats
2W - 2L
1,500 SR
Queue Stats
18W - 49L
1,138 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Himonekke
Tiamat
20
3 / 10 / 9
19,545
611
32,498
28,609
12,856
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
4 / 9 / 10
20,582
643
25,491
47,527
40,061
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
10 / 6 / 6
22,457
702
37,058
31,982
10,442
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Barthahn
Mulan
20
13 / 3 / 9
24,572
768
31,751
45,550
64,553
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Zhong Kui
20
8 / 6 / 15
22,394
700
39,745
39,611
42,797
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shiva
simon72_
Shiva
20
4 / 8 / 13
19,996
625
17,093
36,891
33,491
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
62
17
Kills
25
25
Deaths
17
25
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Mulan
Barthahn
Mulan
13
3
9
5.83
L
Tiamat
Himonekke
Tiamat
3
10
9
0.75
W
Zhong Kui
8
6
15
2.58
L
4
9
10
1
L
10
6
6
2.17
W
Shiva
simon72_
Shiva
4
8
13
1.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,047
Damage
88,589
108,118
Taken
122,052
63,359
Mitigated
140,841
22,426
Healing
40,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
Barthahn
Mulan
31,751
3,941
464
13,037
45,550
64,553
799
11,419
32,707
0
116,384
L
Tiamat
Himonekke
Tiamat
32,498
1,602
212
5,290
28,609
12,856
372
11,840
16,769
100,090
0
W
Zhong Kui
39,745
2,739
1,445
19,174
39,611
42,797
2,580
10,284
28,666
147,414
0
L
25,491
3,788
820
5,772
47,527
40,061
75
16,524
31,003
0
88,726
L
37,058
7,272
0
10,332
31,982
10,442
2,511
13,253
18,729
29
97,725
W
Shiva
simon72_
Shiva
17,093
1,185
946
5,125
36,891
33,491
607
11,683
24,635
7,813
70,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,584
Gold Earned
66,962
323
Minions Killed
398
12
Camps Cleared
12
1,715,212
Distance Traveled
1,705,815
23
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
24,572
768
162
5
5
623,027
6
L
Tiamat
19,545
611
135
4
3
490,987
6
W
Zhong Kui
22,394
700
166
5
6
501,236
8
L
Shiva
20,582
643
111
3
3
582,944
14
L
Bastet
22,457
702
77
2
6
641,281
3
W
Shiva
19,996
625
70
2
1
581,552
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role