Player Matchup

Thanatos
Thanatos
Diamond II
BrutalStrave
Thanatos
Diamond II
Level 148
God Stats
22W - 12L
1,819 SR
Queue Stats
487W - 416L
2,364 MMR
Party 1
Chang'e
Chang'e
Diamond II
ClxssicEU-
Chang'e
Diamond II
Level 155
God Stats
15W - 8L
1,766 SR
Queue Stats
109W - 95L
2,258 MMR
Party 1
Khepri
Khepri
Platinum IV
ISMAELAF2005
Khepri
Platinum IV
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
194W - 188L
1,817 MMR
Party 2
Osiris
Osiris
Platinum III
MarkevansINZ
Osiris
Platinum III
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 67L
1,841 MMR
Party 2
Medusa
Medusa
Platinum II
Viper_w00t
Medusa
Platinum II
Level 100
God Stats
27W - 16L
1,746 SR
Queue Stats
101W - 84L
1,798 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 122
1,666 SR
2,016 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 135
1,576 SR
2,018 MMR
Hun Batz
Hun Batz
Diamond V
AxelxLoki_TZ
Hun Batz
Diamond V
Level 155
God Stats
2W - 3L
1,422 SR
Queue Stats
96W - 75L
2,036 MMR
Solo
Eset
Eset
Platinum V
Hawk_Vapez
Eset
Platinum V
Level 88
God Stats
0W - 1L
1,719 SR
Queue Stats
23W - 24L
1,786 MMR
Solo
Tyr
Tyr
Platinum I
Juanpa1000
Tyr
Platinum I
Level 159
God Stats
10W - 9L
1,486 SR
Queue Stats
311W - 296L
2,001 MMR
Solo
Neith
Neith
Diamond III
longuss_shlongus
Neith
Diamond III
Level 148
God Stats
28W - 22L
1,752 SR
Queue Stats
309W - 291L
2,188 MMR
Solo
Geb
Geb
Platinum I
noni1713
Geb
Platinum I
Level 123
God Stats
2W - 3L
1,500 SR
Queue Stats
149W - 154L
2,078 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BrutalStrave
Thanatos
20
13 / 7 / 9
15,989
640
23,374
27,354
14,524
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chang'e
ClxssicEU-
Chang'e
20
7 / 2 / 11
16,014
641
29,031
22,044
10,690
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Khepri
18
2 / 1 / 17
13,066
523
5,604
23,783
38,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Osiris
20
2 / 2 / 6
14,347
574
15,493
29,847
29,705
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Medusa
Viper_w00t
Medusa
20
8 / 3 / 3
15,303
612
16,242
22,247
9,780
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Bans
BastetSolAtlas

VS

Bans
ArtioGilgameshThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AxelxLoki_TZ
Hun Batz
20
9 / 8 / 4
13,543
542
21,591
20,366
6,033
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
1 / 9 / 1
10,078
403
9,975
18,435
4,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

19
3 / 5 / 5
12,674
507
18,726
31,210
23,530
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
2 / 5 / 1
12,238
490
17,461
19,348
5,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
0 / 5 / 5
10,287
411
8,723
23,436
24,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
31
32
Kills
15
15
Deaths
32
46
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
AxelxLoki_TZ
Hun Batz
9
8
4
1.38
W
Thanatos
BrutalStrave
Thanatos
13
7
9
2.5
W
Chang'e
ClxssicEU-
Chang'e
7
2
11
6.25
L
1
9
1
0.17
W
Khepri
2
1
17
10.5
L
3
5
5
1.1
W
Osiris
2
2
6
2.5
W
Medusa
Viper_w00t
Medusa
8
3
3
3.17
L
2
5
1
0.5
L
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,744
Damage
76,476
125,275
Taken
112,795
102,855
Mitigated
63,968
65,698
Healing
28,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
AxelxLoki_TZ
Hun Batz
21,591
6,336
0
3,283
20,366
6,033
0
6,082
14,135
0
101,688
W
Thanatos
BrutalStrave
Thanatos
23,374
8,427
0
20,766
27,354
14,524
42
3,897
23,007
0
134,154
W
Chang'e
ClxssicEU-
Chang'e
29,031
883
4,743
12,628
22,044
10,690
421
7,021
15,023
135,957
0
L
9,975
387
392
2,351
18,435
4,463
0
7,082
11,124
74,640
0
W
Khepri
5,604
948
440
4,634
23,783
38,156
658
5,929
17,854
27,015
0
L
18,726
2,388
0
10,804
31,210
23,530
0
6,104
24,960
0
78,495
W
Osiris
15,493
5,949
0
8,651
29,847
29,705
3,161
2,265
27,582
0
93,616
W
Medusa
Viper_w00t
Medusa
16,242
6,646
0
13,836
22,247
9,780
6,849
2,069
20,178
0
145,888
L
17,461
8,530
0
7,852
19,348
5,467
750
3,821
15,485
0
122,045
L
8,723
514
610
3,591
23,436
24,475
0
10,634
12,456
32,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,719
Gold Earned
58,820
744
Minions Killed
679
0
Camps Cleared
0
2,522,777
Distance Traveled
2,283,608
32
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
13,543
542
140
6
0
460,256
1
W
Thanatos
15,989
640
150
6
0
558,317
4
W
Chang'e
16,014
641
203
8
0
480,659
4
L
Eset
10,078
403
149
6
0
416,475
6
W
Khepri
13,066
523
54
2
0
502,375
7
L
Tyr
12,674
507
146
6
0
521,595
0
W
Osiris
14,347
574
154
6
0
503,007
7
W
Medusa
15,303
612
183
7
0
478,419
10
L
Neith
12,238
490
207
8
0
377,401
5
L
Geb
10,287
411
37
1
0
507,881
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role