Player Matchup

Danzaburou
Danzaburou
CranMaster
Danzaburou
Level 60
God Stats
2W - 0L
1,536 SR
Queue Stats
147W - 147L
1,448 Elo+
Solo
Ares
Ares
LobodaMORK
Ares
Level 61
God Stats
3W - 0L
1,815 SR
Queue Stats
24W - 30L
1,410 Elo+
Solo
Bastet
Bastet
TurdleShmeat
Bastet
Level 47
God Stats
8W - 3L
1,505 SR
Queue Stats
126W - 101L
1,572 Elo+
Solo
Gilgamesh
Gilgamesh
ZeyRoxAtX
Gilgamesh
Level 29
God Stats
4W - 0L
1,500 SR
Queue Stats
124W - 112L
1,517 Elo+
Party 1
Scylla
Scylla
by-xXL0caXx
Scylla
Level 126
God Stats
10W - 1L
1,872 SR
Queue Stats
195W - 166L
1,485 Elo+
Party 1
Team Averages
Level 65
1,646 SR
1,486 Elo+

VS

Team Averages
Level 85
1,519 SR
1,445 Elo+
Merlin
Merlin
BigDoinks679
Merlin
Level 8
God Stats
3W - 6L
1,331 SR
Queue Stats
3W - 12L
1,261 Elo+
Party 2
Sylvanus
Sylvanus
Il Nagel Il
Sylvanus
Level 82
God Stats
5W - 2L
1,938 SR
Queue Stats
10W - 10L
1,532 Elo+
Party 2
Bellona
Bellona
PurpleNumbers
Bellona
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 24L
1,567 Elo+
Party 2
Charybdis
Charybdis
hufismissing
Charybdis
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 46L
1,482 Elo+
Party 2
Thor
Thor
joacancun
Thor
Level 48
God Stats
2W - 4L
1,326 SR
Queue Stats
43W - 47L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CranMaster
Danzaburou
13
2 / 2 / 3
8,135
479
7,064
12,404
3,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
1 / 4 / 2
6,823
401
4,307
16,804
11,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bastet
15
6 / 0 / 7
9,116
536
9,885
12,710
4,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gilgamesh
ZeyRoxAtX
Gilgamesh
13
3 / 2 / 4
7,947
467
4,465
9,204
6,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
16
4 / 1 / 5
9,572
563
10,844
5,840
1,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
1 / 2 / 0
8,040
473
6,850
5,292
1,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
Il Nagel Il
Sylvanus
12
1 / 2 / 6
7,346
432
5,991
17,017
8,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bellona
14
3 / 5 / 3
8,838
520
10,561
13,148
13,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
hufismissing
Charybdis
13
2 / 4 / 3
8,092
476
11,982
12,400
4,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
14
2 / 4 / 1
8,443
497
3,915
11,782
4,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
22
16
Kills
9
9
Deaths
17
21
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Merlin
1
2
0
0.5
W
Danzaburou
CranMaster
Danzaburou
2
2
3
1.75
L
Sylvanus
Il Nagel Il
Sylvanus
1
2
6
2
W
1
4
2
0.5
L
Bellona
3
5
3
0.9
W
Bastet
6
0
7
9.5
W
Gilgamesh
ZeyRoxAtX
Gilgamesh
3
2
4
2.5
W
Scylla
4
1
5
6.5
L
Charybdis
hufismissing
Charybdis
2
4
3
0.88
L
Thor
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,565
Damage
39,299
56,962
Taken
59,639
27,219
Mitigated
30,544
15,926
Healing
21,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
6,850
182
159
1,361
5,292
1,311
0
0
5,292
49,067
0
W
Danzaburou
CranMaster
Danzaburou
7,064
2,060
0
4,259
12,404
3,133
1,100
669
11,707
0
49,499
L
Sylvanus
Il Nagel Il
Sylvanus
5,991
1,531
1,707
7,296
17,017
8,068
136
8,475
8,262
19,124
8,951
W
4,307
338
0
3,677
16,804
11,835
54
4,434
12,262
19,417
0
L
Bellona
10,561
3,248
0
2,215
13,148
13,064
224
1,328
11,752
0
57,743
W
Bastet
9,885
2,107
0
6,774
12,710
4,063
0
2,726
9,706
0
53,548
W
Gilgamesh
ZeyRoxAtX
Gilgamesh
4,465
1,552
0
987
9,204
6,363
0
1,645
7,469
0
26,612
W
Scylla
10,844
1,126
0
229
5,840
1,825
0
1,411
4,283
71,209
0
L
Charybdis
hufismissing
Charybdis
11,982
7,057
0
4,349
12,400
4,089
0
2,933
9,405
0
70,298
L
Thor
3,915
626
0
4,508
11,782
4,012
0
2,081
9,601
0
49,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,593
Gold Earned
40,759
410
Minions Killed
463
0
Camps Cleared
0
1,699,683
Distance Traveled
1,630,344
23
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,040
473
107
6
0
333,219
5
W
Danzaburou
8,135
479
84
5
0
294,065
2
L
Sylvanus
7,346
432
53
3
0
326,252
0
W
Ares
6,823
401
32
2
0
343,280
7
L
Bellona
8,838
520
103
6
0
330,976
2
W
Bastet
9,116
536
86
5
0
363,828
7
W
Gilgamesh
7,947
467
52
3
0
355,256
3
W
Scylla
9,572
563
156
9
0
343,254
4
L
Charybdis
8,092
476
109
6
0
305,968
1
L
Thor
8,443
497
91
5
0
333,929
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role