Player Matchup

Atlas
Atlas
ABSOLUTION14052
Atlas
Level 86
God Stats
13W - 10L
1,517 SR
Queue Stats
518W - 488L
1,475 Elo+
Party 4
Apollo
Apollo
Einhorn of Doom
Apollo
Level 92
God Stats
4W - 9L
1,500 SR
Queue Stats
253W - 209L
1,540 Elo+
Party 4
Raijin
Raijin
TriplexFire
Raijin
Level 129
God Stats
0W - 1L
1,594 SR
Queue Stats
55W - 50L
1,473 Elo+
Party 2
Loki
Loki
iTzZ_OpTik
Loki
Level 50
God Stats
5W - 4L
1,643 SR
Queue Stats
20W - 15L
1,537 Elo+
Party 2
Shiva
Shiva
proracer62
Shiva
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 53L
1,521 Elo+
Party 2
Team Averages
Level 97
1,551 SR
1,509 Elo+

VS

Team Averages
Level 101
1,492 SR
1,472 Elo+
Shiva
Shiva
 
Shiva
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Finstere_Seele
Bastet
Level 115
God Stats
11W - 6L
1,863 SR
Queue Stats
83W - 87L
1,473 Elo+
Party 3
Vulcan
Vulcan
JeansFleau2605
Vulcan
Level 88
God Stats
5W - 1L
1,381 SR
Queue Stats
173W - 151L
1,410 Elo+
Party 1
Danzaburou
Danzaburou
KomainuChaos
Danzaburou
Level 124
God Stats
1W - 3L
1,500 SR
Queue Stats
51W - 53L
1,542 Elo+
Party 3
Da Ji
Da Ji
gult2
Da Ji
Level 89
God Stats
1W - 1L
1,214 SR
Queue Stats
221W - 200L
1,432 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 2 / 0
4,762
476
2,902
7,263
1,859
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 4 / 0
4,419
442
2,956
6,731
1,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
9
1 / 3 / 0
5,293
529
3,066
4,644
1,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
2 / 3 / 0
5,422
542
2,825
7,364
1,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shiva
9
0 / 1 / 2
5,198
520
4,322
6,875
4,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
10
5 / 1 / 3
6,243
624
6,456
7,864
3,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 1 / 1
5,972
597
5,623
6,425
1,627
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

12
1 / 0 / 2
6,233
623
1,934
3,709
1,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Danzaburou
KomainuChaos
Danzaburou
11
3 / 0 / 3
6,240
624
5,734
5,612
1,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Da Ji
gult2
Da Ji
9
3 / 2 / 2
5,688
569
4,015
5,319
1,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
4
Kills
13
13
Deaths
4
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
5
1
3
6.5
L
1
2
0
0.5
L
0
4
0
0
W
1
1
1
1.5
W
1
0
2
2
W
Danzaburou
KomainuChaos
Danzaburou
3
0
3
4.5
L
Raijin
1
3
0
0.33
W
Da Ji
gult2
Da Ji
3
2
2
2
L
2
3
0
0.67
L
Shiva
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,071
Damage
23,762
32,877
Taken
28,929
10,573
Mitigated
9,553
7,795
Healing
10,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
6,456
1,280
586
4,158
7,864
3,767
144
1,269
6,562
0
20,334
L
2,902
968
1,056
1,729
7,263
1,859
0
0
7,263
9,170
0
L
2,956
1,496
0
1,079
6,731
1,059
0
0
6,731
0
23,413
W
5,623
800
0
2,096
6,425
1,627
0
0
6,118
0
29,040
W
1,934
1,079
0
1,500
3,709
1,213
0
1,945
1,508
37,843
0
W
Danzaburou
KomainuChaos
Danzaburou
5,734
1,432
0
2,074
5,612
1,441
584
1,451
4,161
0
41,093
L
Raijin
3,066
191
0
0
4,644
1,189
0
1,556
2,972
28,675
0
W
Da Ji
gult2
Da Ji
4,015
1,245
0
375
5,319
1,505
0
953
4,214
0
28,061
L
2,825
804
192
1,834
7,364
1,978
0
243
7,102
0
23,419
L
Shiva
4,322
805
0
1,905
6,875
4,488
0
0
6,875
0
21,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,094
Gold Earned
30,376
221
Minions Killed
294
0
Camps Cleared
0
904,293
Distance Traveled
1,033,361
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
6,243
624
23
2
0
203,012
1
L
Atlas
4,762
476
14
1
0
184,188
3
L
Apollo
4,419
442
49
5
0
187,285
2
W
Bastet
5,972
597
66
7
0
230,195
2
W
Vulcan
6,233
623
84
8
0
202,893
4
W
Danzaburou
6,240
624
75
8
0
185,848
4
L
Raijin
5,293
529
57
6
0
165,890
3
W
Da Ji
5,688
569
46
5
0
211,413
1
L
Loki
5,422
542
54
5
0
183,340
0
L
Shiva
5,198
520
47
5
0
183,590
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role