Player Matchup

Shiva
Shiva
AlmightyVitko
Shiva
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,488 Elo+
Solo
Hades
Hades
ForeignBucket18
Hades
Level 39
God Stats
49W - 40L
1,632 SR
Queue Stats
233W - 364L
1,395 Elo+
Solo
Bellona
Bellona
MACUAL wP
Bellona
Level 117
God Stats
3W - 5L
1,500 SR
Queue Stats
12W - 21L
1,278 Elo+
Solo
Team Averages
Level 96
1,544 SR
1,387 Elo+

VS

Team Averages
Level 94
1,585 SR
1,416 Elo+
Cerberus
Cerberus
Ahudak04
Cerberus
Level 109
God Stats
4W - 2L
1,500 SR
Queue Stats
133W - 125L
1,551 Elo+
Party 1
Yemoja
Yemoja
Illuminloli
Yemoja
Level 55
God Stats
2W - 1L
1,437 SR
Queue Stats
2W - 1L
1,146 Elo+
Solo
Shiva
Shiva
beldo_vlogs
Shiva
Level 119
God Stats
11W - 9L
1,816 SR
Queue Stats
120W - 133L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 1
5,772
577
5,507
9,972
8,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 3 / 0
6,130
613
8,523
8,633
4,736
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
MACUAL wP
Bellona
10
0 / 4 / 1
5,860
586
5,057
8,364
7,203
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Ahudak04
Cerberus
12
6 / 0 / 6
8,112
811
7,871
8,715
8,039
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Yemoja
12
2 / 0 / 8
7,685
769
2,802
4,442
3,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
4 / 1 / 8
7,308
731
10,194
11,047
5,160
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
34
1
Kills
12
12
Deaths
1
2
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Ahudak04
Cerberus
6
0
6
9
L
0
5
1
0.1
L
1
3
0
0.33
W
Yemoja
2
0
8
6
L
Bellona
MACUAL wP
Bellona
0
4
1
0.13
W
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,087
Damage
20,867
26,969
Taken
24,204
20,020
Mitigated
16,304
4,043
Healing
7,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Ahudak04
Cerberus
7,871
460
0
2,486
8,715
8,039
0
2,973
5,510
28,405
0
L
5,507
623
34
748
9,972
8,081
0
3,080
6,892
0
12,463
L
8,523
179
366
2,071
8,633
4,736
0
4,009
4,624
22,241
0
W
Yemoja
2,802
703
1,883
1,487
4,442
3,105
46
1,849
2,537
15,085
0
L
Bellona
MACUAL wP
Bellona
5,057
1,883
0
824
8,364
7,203
0
3,929
4,435
0
17,954
W
10,194
1,593
26
2,093
11,047
5,160
0
4,120
6,583
0
23,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,762
Gold Earned
23,105
80
Minions Killed
126
3
Camps Cleared
5
503,694
Distance Traveled
562,982
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,112
811
72
7
3
190,413
0
L
Shiva
5,772
577
23
2
0
163,894
1
L
Hades
6,130
613
35
4
1
188,394
0
W
Yemoja
7,685
769
21
2
1
171,534
4
L
Bellona
5,860
586
22
2
2
151,406
0
W
Shiva
7,308
731
33
3
1
201,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role