Player Matchup

Thoth
Thoth
Masters
 
Thoth
Masters
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Diamond IV
CptCrashWolf
Erlang Shen
Diamond IV
Level 160
God Stats
10W - 14L
1,739 SR
Queue Stats
380W - 362L
2,149 MMR
Solo
Fafnir
Fafnir
Gold II
JustJack
Fafnir
Gold II
Level 160
God Stats
4W - 4L
1,352 SR
Queue Stats
126W - 116L
1,863 MMR
Solo
Ne Zha
Ne Zha
Platinum IV
Ta3ikKrovi
Ne Zha
Platinum IV
Level 158
God Stats
23W - 15L
1,644 SR
Queue Stats
122W - 114L
1,874 MMR
Solo
Neith
Neith
Gold I
TunаGod
Neith
Gold I
Level 66
God Stats
2W - 1L
1,773 SR
Queue Stats
44W - 42L
1,819 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 136
1,601 SR
1,841 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 156
1,627 SR
1,893 MMR
Cabrakan
Cabrakan
Gold II
 
Cabrakan
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Platinum III
 
Mulan
Platinum III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Diamond IV
Anazar
Chang'e
Diamond IV
Level 159
God Stats
78W - 38L
2,007 SR
Queue Stats
815W - 799L
2,215 MMR
Party 1
Anhur
Anhur
Diamond V
SkeletonDwarf
Anhur
Diamond V
Level 157
God Stats
8W - 9L
1,626 SR
Queue Stats
107W - 83L
2,137 MMR
Solo
Serqet
Serqet
Diamond V
UltraVioletUK
Serqet
Diamond V
Level 145
God Stats
2W - 3L
1,500 SR
Queue Stats
337W - 298L
2,113 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
19
6 / 3 / 8
12,437
622
17,215
8,655
3,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Erlang Shen
CptCrashWolf
Erlang Shen
20
2 / 1 / 6
13,090
655
7,736
18,224
19,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fafnir
JustJack
Fafnir
17
5 / 1 / 12
12,249
612
9,410
11,187
15,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ne Zha
Ta3ikKrovi
Ne Zha
19
10 / 0 / 12
12,750
638
14,559
12,649
5,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Neith
TunаGod
Neith
18
4 / 4 / 9
11,868
593
10,548
10,467
3,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
Ah Muzen CabAphroditeFenrirTyr

VS

Bans
BastetGilgameshAtlasArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
16
2 / 6 / 0
9,450
473
8,380
15,203
13,421
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
 
Mulan
15
1 / 6 / 6
8,733
437
6,726
17,047
9,383
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chang'e
Anazar
Chang'e
16
0 / 5 / 2
9,485
474
4,748
13,803
3,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 5 / 2
10,268
513
6,655
15,509
3,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 5 / 4
9,198
460
5,593
17,299
5,753
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
23
27
Kills
9
9
Deaths
27
47
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
6
3
8
3.33
L
Cabrakan
 
Cabrakan
2
6
0
0.33
L
Mulan
 
Mulan
1
6
6
0.67
L
Chang'e
Anazar
Chang'e
0
5
2
0.2
W
Erlang Shen
CptCrashWolf
Erlang Shen
2
1
6
5
W
Fafnir
JustJack
Fafnir
5
1
12
11
L
4
5
2
1
W
Ne Zha
Ta3ikKrovi
Ne Zha
10
0
12
16
W
Neith
TunаGod
Neith
4
4
9
2.13
L
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,468
Damage
32,102
61,182
Taken
78,861
46,719
Mitigated
35,056
28,303
Healing
16,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
17,215
304
0
857
8,655
3,712
0
3,315
5,244
102,788
0
L
Cabrakan
 
Cabrakan
8,380
903
0
2,785
15,203
13,421
0
3,611
11,592
62,520
0
L
Mulan
 
Mulan
6,726
853
201
2,230
17,047
9,383
0
4,846
12,201
0
48,330
L
Chang'e
Anazar
Chang'e
4,748
0
626
5,389
13,803
3,247
0
6,970
6,833
72,715
0
W
Erlang Shen
CptCrashWolf
Erlang Shen
7,736
4,468
0
11,704
18,224
19,285
3,600
4,323
13,876
0
102,344
W
Fafnir
JustJack
Fafnir
9,410
2,806
0
5,279
11,187
15,034
826
1,980
9,003
29,273
5,022
L
6,655
2,865
0
4,385
15,509
3,252
0
5,180
10,329
0
75,150
W
Ne Zha
Ta3ikKrovi
Ne Zha
14,559
2,942
0
6,709
12,649
5,048
1,060
1,442
10,623
0
95,730
W
Neith
TunаGod
Neith
10,548
3,909
0
3,754
10,467
3,640
490
2,034
7,824
0
86,940
L
5,593
826
0
477
17,299
5,753
0
5,389
11,910
0
54,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,394
Gold Earned
47,134
684
Minions Killed
580
0
Camps Cleared
0
2,062,848
Distance Traveled
1,831,820
20
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
12,437
622
193
10
0
349,647
3
L
Cabrakan
9,450
473
137
7
0
328,891
5
L
Mulan
8,733
437
65
3
0
347,665
2
L
Chang'e
9,485
474
161
8
0
382,721
7
W
Erlang Shen
13,090
655
195
10
0
437,911
2
W
Fafnir
12,249
612
32
2
0
414,377
6
L
Anhur
10,268
513
127
6
0
342,237
8
W
Ne Zha
12,750
638
128
6
0
494,450
1
W
Neith
11,868
593
136
7
0
366,463
8
L
Serqet
9,198
460
90
5
0
430,306
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role