Player Matchup

Thor
Thor
 
Thor
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Emuzone
King Arthur
Level 153
God Stats
1W - 0L
1,772 SR
Queue Stats
37W - 44L
1,548 Elo+
Party 1
Zeus
Zeus
MistaSquishy33
Zeus
Level 134
God Stats
1W - 0L
1,635 SR
Queue Stats
23W - 34L
1,548 Elo+
Party 1
Baron Samedi
Baron Samedi
Senbonsaucekura
Baron Samedi
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 9L
1,548 Elo+
Party 1
Anubis
Anubis
Sеrotonin
Anubis
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,548 Elo+
Party 1
Team Averages
Level 151
1,581 SR
1,538 Elo+

VS

Team Averages
Level 98
1,502 SR
1,559 Elo+
Cthulhu
Cthulhu
Anyarin
Cthulhu
Level 35
God Stats
2W - 4L
1,376 SR
Queue Stats
153W - 205L
1,443 Elo+
Party 2
Anubis
Anubis
HSMxIgnertia
Anubis
Level 156
God Stats
3W - 5L
1,500 SR
Queue Stats
229W - 151L
1,633 Elo+
Solo
Baron Samedi
Baron Samedi
Higuy808
Baron Samedi
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 25L
1,432 Elo+
Party 2
Sol
Sol
RamenRice
Sol
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
179W - 115L
1,716 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Troddenclock67
Ah Muzen Cab
Level 119
God Stats
9W - 7L
1,632 SR
Queue Stats
245W - 222L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
20
7 / 5 / 13
12,811
712
9,097
16,354
5,660
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
Emuzone
King Arthur
19
2 / 9 / 27
12,820
712
7,617
28,093
30,625
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

20
9 / 5 / 21
13,388
744
47,135
16,270
6,055
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Baron Samedi
Senbonsaucekura
Baron Samedi
20
12 / 6 / 18
15,004
834
17,761
19,088
20,054
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anubis
Sеrotonin
Anubis
20
8 / 5 / 16
13,517
751
11,956
14,855
5,855
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Anyarin
Cthulhu
15
0 / 11 / 15
10,000
556
4,287
23,797
11,929
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
20
9 / 5 / 13
12,965
720
15,230
19,121
13,132
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baron Samedi
Higuy808
Baron Samedi
16
1 / 11 / 17
10,562
587
7,775
23,654
10,243
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
7 / 7 / 16
13,598
755
20,788
17,828
6,605
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ah Muzen Cab
Troddenclock67
Ah Muzen Cab
20
12 / 4 / 11
13,889
772
27,285
13,551
4,769
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

133
Kill Participation
101
38
Kills
29
30
Deaths
38
95
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
7
5
13
2.7
L
Cthulhu
Anyarin
Cthulhu
0
11
15
0.68
W
King Arthur
Emuzone
King Arthur
2
9
27
1.72
L
Anubis
9
5
13
3.1
L
Baron Samedi
Higuy808
Baron Samedi
1
11
17
0.86
W
9
5
21
3.9
L
7
7
16
2.14
W
Baron Samedi
Senbonsaucekura
Baron Samedi
12
6
18
3.5
W
Anubis
Sеrotonin
Anubis
8
5
16
3.2
L
Ah Muzen Cab
Troddenclock67
Ah Muzen Cab
12
4
11
4.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,566
Damage
75,365
94,660
Taken
97,951
68,249
Mitigated
46,678
34,459
Healing
32,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
9,097
497
2,158
2,823
16,354
5,660
1,972
8,371
7,983
0
15,562
L
Cthulhu
Anyarin
Cthulhu
4,287
80
907
2,986
23,797
11,929
0
19,914
3,883
14,221
0
W
King Arthur
Emuzone
King Arthur
7,617
530
1,467
2,227
28,093
30,625
96
10,009
18,084
0
16,682
L
Anubis
15,230
336
1,094
7,815
19,121
13,132
446
15,621
3,500
33,674
0
L
Baron Samedi
Higuy808
Baron Samedi
7,775
62
2,465
7,367
23,654
10,243
0
18,234
5,420
17,942
0
W
47,135
1,049
1,868
4,387
16,270
6,055
0
12,117
4,153
67,831
0
L
20,788
5,991
642
4,352
17,828
6,605
508
12,723
5,105
40,536
0
W
Baron Samedi
Senbonsaucekura
Baron Samedi
17,761
2,202
6,896
5,629
19,088
20,054
1,865
9,449
9,639
37,033
0
W
Anubis
Sеrotonin
Anubis
11,956
824
1,694
5,310
14,855
5,855
1,089
8,134
6,721
51,250
0
L
Ah Muzen Cab
Troddenclock67
Ah Muzen Cab
27,285
4,496
928
4,265
13,551
4,769
773
10,360
3,191
0
48,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,540
Gold Earned
61,014
215
Minions Killed
184
0
Camps Cleared
0
1,450,850
Distance Traveled
1,502,528
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
12,811
712
15
1
0
299,101
0
L
Cthulhu
10,000
556
17
1
0
300,783
1
W
King Arthur
12,820
712
19
1
0
297,468
1
L
Anubis
12,965
720
49
3
0
279,156
3
L
Baron Samedi
10,562
587
21
1
0
280,988
0
W
Zeus
13,388
744
53
3
0
286,333
0
L
Sol
13,598
755
48
3
0
275,373
0
W
Baron Samedi
15,004
834
29
2
0
296,225
0
W
Anubis
13,517
751
99
6
0
271,723
1
L
Ah Muzen Cab
13,889
772
49
3
0
366,228
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role