Player Matchup

Nox
Nox
DarkDragon0307
Nox
Level 119
God Stats
0W - 1L
1,401 SR
Queue Stats
42W - 38L
1,581 Elo+
Party 3
Merlin
Merlin
Shaynkz
Merlin
Level 103
God Stats
0W - 7L
1,500 SR
Queue Stats
338W - 369L
1,472 Elo+
Party 1
Hun Batz
Hun Batz
TDG Ant
Hun Batz
Level 97
God Stats
0W - 1L
1,312 SR
Queue Stats
30W - 28L
1,581 Elo+
Party 3
Olorun
Olorun
Trxth xV
Olorun
Level 7
God Stats
0W - 2L
1,787 SR
Queue Stats
14W - 20L
1,500 Elo+
Party 3
Vulcan
Vulcan
zurqN
Vulcan
Level 107
God Stats
11W - 15L
1,804 SR
Queue Stats
520W - 587L
1,469 Elo+
Party 1
Team Averages
Level 87
1,561 SR
1,520 Elo+

VS

Team Averages
Level 118
1,499 SR
1,553 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
VaniszH
Thor
Level 158
God Stats
565W - 472L
1,644 SR
Queue Stats
855W - 834L
1,575 Elo+
Party 2
Chaac
Chaac
Vixzure
Chaac
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
148W - 137L
1,543 Elo+
Party 2
Neith
Neith
o Mr Jambony o
Neith
Level 19
God Stats
14W - 5L
1,553 SR
Queue Stats
81W - 48L
1,533 Elo+
Party 2
Fenrir
Fenrir
undeadking1260
Fenrir
Level 148
God Stats
5W - 11L
1,297 SR
Queue Stats
794W - 769L
1,616 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 4
6,852
571
3,252
8,969
5,732
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
Shaynkz
Merlin
13
0 / 5 / 1
7,000
583
1,589
7,307
2,006
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
TDG Ant
Hun Batz
8
2 / 4 / 3
5,423
452
4,072
9,234
2,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
Trxth xV
Olorun
6
1 / 7 / 2
4,966
414
3,126
7,181
2,408
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Vulcan
zurqN
Vulcan
11
2 / 2 / 2
6,153
513
6,484
3,967
1,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
4 / 1 / 3
7,445
620
6,109
3,819
1,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
VaniszH
Thor
11
7 / 3 / 4
7,234
603
7,829
7,854
3,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chaac
Vixzure
Chaac
12
4 / 0 / 5
7,627
636
5,393
7,562
5,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 0 / 0
6,658
555
2,791
3,202
1,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
2 / 4 / 5
6,572
548
5,034
10,613
3,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
36
8
Kills
19
20
Deaths
8
12
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
4
1
3
5.5
L
3
2
4
2.5
L
Merlin
Shaynkz
Merlin
0
5
1
0.1
L
Hun Batz
TDG Ant
Hun Batz
2
4
3
0.88
L
Olorun
Trxth xV
Olorun
1
7
2
0.29
W
Thor
VaniszH
Thor
7
3
4
3
W
Chaac
Vixzure
Chaac
4
0
5
6.5
W
2
0
0
2
W
2
4
5
1.13
L
Vulcan
zurqN
Vulcan
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,523
Damage
27,156
36,658
Taken
33,050
13,992
Mitigated
14,928
7,215
Healing
11,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
6,109
633
0
324
3,819
1,176
254
2,217
1,478
41,671
0
L
3,252
636
775
2,434
8,969
5,732
0
2,952
5,777
21,959
0
L
Merlin
Shaynkz
Merlin
1,589
112
0
915
7,307
2,006
1,808
0
7,081
43,274
0
L
Hun Batz
TDG Ant
Hun Batz
4,072
1,593
0
1,743
9,234
2,513
0
1,763
7,321
0
16,987
L
Olorun
Trxth xV
Olorun
3,126
1,523
80
663
7,181
2,408
0
420
6,673
8,756
1,884
W
Thor
VaniszH
Thor
7,829
2,607
0
2,514
7,854
3,065
78
2,887
4,927
0
35,461
W
Chaac
Vixzure
Chaac
5,393
459
0
4,395
7,562
5,503
0
3,685
3,804
0
40,400
W
2,791
792
0
1,731
3,202
1,189
640
803
2,377
0
32,734
W
5,034
1,964
235
2,724
10,613
3,995
0
3,945
6,594
0
19,576
L
Vulcan
zurqN
Vulcan
6,484
1,527
0
605
3,967
1,333
0
578
3,321
34,849
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,394
Gold Earned
35,536
255
Minions Killed
337
0
Camps Cleared
0
1,105,621
Distance Traveled
1,192,003
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
7,445
620
101
8
0
225,335
4
L
Nox
6,852
571
35
3
0
220,917
1
L
Merlin
7,000
583
110
9
0
170,960
1
L
Hun Batz
5,423
452
31
3
0
254,013
0
L
Olorun
4,966
414
17
1
0
210,622
0
W
Thor
7,234
603
45
4
0
240,227
3
W
Chaac
7,627
636
91
8
0
253,822
1
W
Neith
6,658
555
72
6
0
221,522
1
W
Fenrir
6,572
548
28
2
0
251,097
3
L
Vulcan
6,153
513
62
5
0
249,109
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role