Player Matchup

Atlas
Atlas
Dev_Rok
Atlas
Level 127
God Stats
7W - 7L
1,649 SR
Queue Stats
285W - 353L
1,462 Elo+
Solo
Horus
Horus
MikeCeraISIS
Horus
Level 15
God Stats
3W - 2L
1,715 SR
Queue Stats
65W - 92L
1,439 Elo+
Party 1
Sol
Sol
SorimNarkov
Sol
Level 79
God Stats
3W - 0L
1,500 SR
Queue Stats
170W - 194L
1,426 Elo+
Party 1
Susano
Susano
TheSanguineCrow
Susano
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,769 Elo+
Solo
Neith
Neith
pinkcioud
Neith
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,298 Elo+
Solo
Team Averages
Level 48
1,573 SR
1,479 Elo+

VS

Team Averages
Level 39
1,567 SR
1,419 Elo+
Ah Puch
Ah Puch
Pattybearballs
Ah Puch
Level 33
God Stats
14W - 15L
1,598 SR
Queue Stats
71W - 77L
1,459 Elo+
Solo
Neith
Neith
TervAur
Neith
Level 7
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 3L
1,704 Elo+
Solo
Nemesis
Nemesis
catposse
Nemesis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 11L
870 Elo+
Solo
Odin
Odin
saintsfan707
Odin
Level 130
God Stats
30W - 12L
1,736 SR
Queue Stats
113W - 106L
1,633 Elo+
Solo
Ares
Ares
越前龍馬
Ares
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Dev_Rok
Atlas
15
1 / 0 / 9
8,875
807
5,164
4,059
2,739
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
0 / 2 / 8
8,408
764
2,292
10,667
8,834
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
4 / 1 / 9
9,243
840
12,181
7,375
2,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
11 / 2 / 8
10,283
935
17,776
11,496
5,148
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
pinkcioud
Neith
16
8 / 1 / 4
9,062
824
7,555
4,879
1,891
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 0
8,598
782
7,302
6,285
2,504
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
TervAur
Neith
13
0 / 9 / 2
6,981
635
3,464
11,310
4,061
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nemesis
catposse
Nemesis
12
0 / 7 / 3
6,794
618
421
10,992
3,660
12
0 / 4 / 1
6,935
630
4,452
12,481
7,463
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
0 / 4 / 2
7,256
660
3,538
10,944
10,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
13
24
Kills
5
6
Deaths
25
38
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Atlas
Dev_Rok
Atlas
1
0
9
5.5
W
0
2
8
2
L
5
1
0
5
W
4
1
9
8.5
L
Neith
TervAur
Neith
0
9
2
0.11
W
11
2
8
7.5
L
Nemesis
catposse
Nemesis
0
7
3
0.21
W
Neith
pinkcioud
Neith
8
1
4
10
L
0
4
1
0.13
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,968
Damage
19,177
38,476
Taken
52,012
21,242
Mitigated
28,435
17,096
Healing
7,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Dev_Rok
Atlas
5,164
1,382
1,184
1,149
4,059
2,739
0
1,442
2,617
22,768
0
W
2,292
1,021
4,195
4,682
10,667
8,834
1,124
2,783
7,884
0
7,436
L
7,302
528
0
2,494
6,285
2,504
0
497
5,788
26,464
0
W
12,181
3,788
0
2,782
7,375
2,630
4,747
1,764
5,611
39,483
0
L
Neith
TervAur
Neith
3,464
1,388
105
639
11,310
4,061
100
6,081
5,229
0
18,396
W
17,776
4,582
0
2,208
11,496
5,148
307
2,449
9,047
0
49,607
L
Nemesis
catposse
Nemesis
421
0
0
262
10,992
3,660
37
3,447
7,545
0
1,730
W
Neith
pinkcioud
Neith
7,555
2,526
0
896
4,879
1,891
1,608
2,918
1,961
0
23,023
L
4,452
327
447
1,392
12,481
7,463
0
3,764
8,717
933
18,574
L
3,538
145
0
1,925
10,944
10,747
0
3,556
7,388
7,612
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,871
Gold Earned
36,564
236
Minions Killed
120
0
Camps Cleared
0
1,111,996
Distance Traveled
914,569
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,875
807
41
4
0
205,921
1
W
Horus
8,408
764
13
1
0
229,970
1
L
Ah Puch
8,598
782
45
4
0
185,672
3
W
Sol
9,243
840
72
7
0
215,993
0
L
Neith
6,981
635
29
3
0
159,491
1
W
Susano
10,283
935
55
5
0
259,159
3
L
Nemesis
6,794
618
5
0
0
164,382
0
W
Neith
9,062
824
55
5
0
200,953
0
L
Odin
6,935
630
34
3
0
204,205
1
L
Ares
7,256
660
7
1
0
200,819
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role