Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
BulBIT4957
Ymir
Level 51
God Stats
8W - 7L
1,585 SR
Queue Stats
263W - 269L
1,441 Elo+
Party 1
Horus
Horus
Daoudzah
Horus
Level 122
God Stats
2W - 7L
1,284 SR
Queue Stats
292W - 296L
1,470 Elo+
Solo
Awilix
Awilix
M-A-S-L-ONB-TOT
Awilix
Level 117
God Stats
22W - 21L
1,928 SR
Queue Stats
549W - 585L
1,524 Elo+
Solo
Tiamat
Tiamat
XeNoV55
Tiamat
Level 95
God Stats
3W - 6L
1,657 SR
Queue Stats
179W - 189L
1,410 Elo+
Party 1
Team Averages
Level 101
1,591 SR
1,469 Elo+

VS

Team Averages
Level 82
1,515 SR
1,420 Elo+
Sol
Sol
 
Sol
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Canneman1234
Merlin
Level 67
God Stats
5W - 0L
1,500 SR
Queue Stats
270W - 293L
1,348 Elo+
Solo
Bellona
Bellona
Elwan72
Bellona
Level 87
God Stats
13W - 10L
1,826 SR
Queue Stats
386W - 392L
1,551 Elo+
Solo
Ares
Ares
Northern_Undead
Ares
Level 65
God Stats
4W - 8L
1,248 SR
Queue Stats
209W - 242L
1,355 Elo+
Solo
Nemesis
Nemesis
Vika btw
Nemesis
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,345 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
11
0 / 6 / 1
6,444
537
3,275
12,462
7,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 3 / 5
6,950
579
3,432
14,534
7,364
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Horus
Daoudzah
Horus
11
1 / 2 / 5
6,740
562
3,910
8,375
3,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

11
5 / 7 / 3
6,996
583
8,042
10,211
2,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Tiamat
XeNoV55
Tiamat
12
2 / 1 / 2
6,600
550
3,371
6,328
2,911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
4 / 2 / 9
7,353
613
11,734
5,396
1,785
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Merlin
10
0 / 2 / 5
6,230
519
5,016
4,528
1,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Elwan72
Bellona
14
7 / 2 / 3
8,464
705
9,094
10,469
10,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
7 / 3 / 7
7,862
655
7,611
11,289
10,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
Vika btw
Nemesis
11
1 / 1 / 5
6,337
528
3,437
7,177
2,316
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
48
10
Kills
19
19
Deaths
10
16
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
0
6
1
0.08
W
Sol
 
Sol
4
2
9
4.25
L
2
3
5
1.5
W
Merlin
0
2
5
1.25
L
Horus
Daoudzah
Horus
1
2
5
1.75
W
Bellona
Elwan72
Bellona
7
2
3
4.25
L
5
7
3
0.93
W
7
3
7
3.5
W
Nemesis
Vika btw
Nemesis
1
1
5
3.5
L
Tiamat
XeNoV55
Tiamat
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,030
Damage
36,892
51,910
Taken
38,859
24,305
Mitigated
25,983
16,874
Healing
11,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
3,275
1,034
0
2,664
12,462
7,602
0
2,441
10,021
0
37,497
W
Sol
 
Sol
11,734
5,330
0
2,994
5,396
1,785
516
555
4,841
46,837
6,705
L
3,432
451
1,936
3,417
14,534
7,364
0
9,272
5,262
19,320
5,306
W
Merlin
5,016
107
0
550
4,528
1,365
100
781
3,527
34,218
0
L
Horus
Daoudzah
Horus
3,910
2,186
872
3,183
8,375
3,473
0
2,267
6,108
0
33,710
W
Bellona
Elwan72
Bellona
9,094
3,737
0
4,258
10,469
10,116
550
390
10,039
64
52,333
L
8,042
3,501
631
1,277
10,211
2,955
0
5,484
4,727
0
25,316
W
7,611
489
170
2,491
11,289
10,401
0
2,248
8,969
18,274
0
W
Nemesis
Vika btw
Nemesis
3,437
773
0
660
7,177
2,316
500
1,315
5,600
0
32,398
L
Tiamat
XeNoV55
Tiamat
3,371
138
0
2,894
6,328
2,911
0
3,458
2,870
32,254
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,730
Gold Earned
36,246
312
Minions Killed
357
0
Camps Cleared
0
1,219,031
Distance Traveled
1,196,435
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
6,444
537
90
8
0
216,775
2
W
Sol
7,353
613
96
8
0
228,763
1
L
Ymir
6,950
579
38
3
0
236,347
3
W
Merlin
6,230
519
66
6
0
225,747
4
L
Horus
6,740
562
68
6
0
283,649
2
W
Bellona
8,464
705
116
10
0
232,441
2
L
Awilix
6,996
583
38
3
0
253,039
1
W
Ares
7,862
655
17
1
0
234,159
2
W
Nemesis
6,337
528
62
5
0
275,325
3
L
Tiamat
6,600
550
78
7
0
229,221
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role