Player Matchup

Ganesha
Ganesha
ThatKidAsura
Ganesha
Level 26
God Stats
16W - 12L
1,740 SR
Queue Stats
17W - 16L
1,649 Elo+
Party 1
Rama
Rama
TrustMyValor
Rama
Level 160
God Stats
6W - 3L
1,500 SR
Queue Stats
333W - 262L
1,675 Elo+
Party 1
Bakasura
Bakasura
Zedddicusz
Bakasura
Level 136
God Stats
1W - 2L
1,864 SR
Queue Stats
79W - 47L
1,685 Elo+
Party 1
Team Averages
Level 107
1,701 SR
1,670 Elo+

VS

Team Averages
Level 55
1,343 SR
1,243 Elo+
Osiris
Osiris
Da Cat Attack
Osiris
Level 61
God Stats
0W - 1L
1,202 SR
Queue Stats
8W - 12L
1,281 Elo+
Party 2
Sylvanus
Sylvanus
DaLilJacob
Sylvanus
Level 24
God Stats
0W - 2L
1,327 SR
Queue Stats
0W - 8L
1,156 Elo+
Party 2
King Arthur
King Arthur
DeFy Replayz
King Arthur
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,290 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
ThatKidAsura
Ganesha
13
0 / 2 / 20
8,553
855
4,576
10,453
10,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
8 / 1 / 7
8,654
865
10,896
7,681
3,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bakasura
Zedddicusz
Bakasura
13
12 / 1 / 5
9,080
908
10,815
7,157
3,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 8 / 1
7,219
722
6,674
12,959
8,244
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
DaLilJacob
Sylvanus
9
0 / 7 / 3
6,538
654
4,024
10,013
8,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

King Arthur
DeFy Replayz
King Arthur
11
2 / 5 / 2
7,019
702
4,340
11,775
10,010
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
10
20
Kills
4
4
Deaths
20
32
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
8
1
0.31
L
Sylvanus
DaLilJacob
Sylvanus
0
7
3
0.21
L
King Arthur
DeFy Replayz
King Arthur
2
5
2
0.6
W
Ganesha
ThatKidAsura
Ganesha
0
2
20
5
W
8
1
7
11.5
W
Bakasura
Zedddicusz
Bakasura
12
1
5
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,287
Damage
15,038
25,291
Taken
34,747
18,038
Mitigated
26,764
8,930
Healing
6,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,674
3,164
0
1,681
12,959
8,244
0
1,382
10,941
0
15,417
L
Sylvanus
DaLilJacob
Sylvanus
4,024
1,820
1,225
1,492
10,013
8,510
163
2,284
7,199
16,074
0
L
King Arthur
DeFy Replayz
King Arthur
4,340
859
0
1,665
11,775
10,010
66
1,426
9,123
640
15,454
W
Ganesha
ThatKidAsura
Ganesha
4,576
841
441
2,644
10,453
10,658
638
1,665
8,503
8,561
0
W
10,896
7,773
0
3,289
7,681
3,584
831
1,886
5,674
0
29,546
W
Bakasura
Zedddicusz
Bakasura
10,815
6,680
0
2,556
7,157
3,796
1,087
1,505
5,557
0
29,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,287
Gold Earned
20,776
93
Minions Killed
67
7
Camps Cleared
2
486,516
Distance Traveled
411,683
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,219
722
20
2
1
139,985
4
L
Sylvanus
6,538
654
22
2
0
114,309
0
L
King Arthur
7,019
702
25
3
1
157,389
1
W
Ganesha
8,553
855
1
0
0
143,009
3
W
Rama
8,654
865
40
4
3
154,679
1
W
Bakasura
9,080
908
52
5
4
188,828
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role