Player Matchup

Merlin
Merlin
DrunkMitchy
Merlin
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Kali
Kali
LilRohto01
Kali
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 74L
1,125 Elo+
Party 1
Chaac
Chaac
Modelo Fool
Chaac
Level 108
God Stats
0W - 1L
1,400 SR
Queue Stats
16W - 26L
1,247 Elo+
Party 1
Tiamat
Tiamat
Searpent
Tiamat
Level 97
God Stats
0W - 4L
1,206 SR
Queue Stats
189W - 223L
1,421 Elo+
Solo
Mercury
Mercury
awayfromsafety
Mercury
Level 103
God Stats
2W - 2L
1,684 SR
Queue Stats
44W - 45L
1,247 Elo+
Party 1
Team Averages
Level 84
1,458 SR
1,308 Elo+

VS

Team Averages
Level 81
1,522 SR
1,375 Elo+
Medusa
Medusa
Beavs48
Medusa
Level 60
God Stats
2W - 0L
1,719 SR
Queue Stats
19W - 36L
1,306 Elo+
Party 3
Zeus
Zeus
Lord_Gonzo21
Zeus
Level 108
God Stats
14W - 14L
1,483 SR
Queue Stats
346W - 443L
1,416 Elo+
Party 2
Nike
Nike
MacMittenz117
Nike
Level 103
God Stats
3W - 2L
1,500 SR
Queue Stats
152W - 205L
1,307 Elo+
Party 2
Danzaburou
Danzaburou
PoptartRyan18
Danzaburou
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 19L
1,328 Elo+
Party 3
Cerberus
Cerberus
mjacob21398
Cerberus
Level 105
God Stats
12W - 9L
1,408 SR
Queue Stats
210W - 177L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
3 / 6 / 16
11,905
794
18,181
14,601
5,373
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
3 / 10 / 8
10,775
718
5,602
16,868
5,921
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
6 / 9 / 18
12,333
822
18,619
28,232
32,653
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tiamat
Searpent
Tiamat
16
5 / 7 / 6
10,269
685
13,105
14,700
7,353
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

18
11 / 8 / 7
12,275
818
12,564
15,412
5,194
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Beavs48
Medusa
20
6 / 6 / 15
12,630
842
11,642
11,137
4,601
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
17 / 7 / 9
13,933
929
25,388
11,952
4,830
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

17
4 / 6 / 18
11,153
744
11,107
20,620
20,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Danzaburou
PoptartRyan18
Danzaburou
19
5 / 6 / 17
12,417
828
12,331
13,611
6,662
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Cerberus
mjacob21398
Cerberus
20
6 / 4 / 24
12,844
856
11,707
26,042
22,172
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
121
28
Kills
38
40
Deaths
29
55
Assists
83
Player
Kills
Deaths
Assists
KDA
W
Medusa
Beavs48
Medusa
6
6
15
2.25
L
Merlin
3
6
16
1.83
L
3
10
8
0.7
W
17
7
9
3.07
W
4
6
18
2.17
L
6
9
18
1.67
W
Danzaburou
PoptartRyan18
Danzaburou
5
6
17
2.25
L
Tiamat
Searpent
Tiamat
5
7
6
1.14
L
11
8
7
1.81
W
Cerberus
mjacob21398
Cerberus
6
4
24
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,071
Damage
72,175
89,813
Taken
83,362
56,494
Mitigated
58,555
26,163
Healing
25,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Beavs48
Medusa
11,642
6,153
764
1,157
11,137
4,601
420
3,125
8,012
0
32,546
L
Merlin
18,181
1,856
0
2,705
14,601
5,373
353
5,395
9,099
44,714
0
L
5,602
1,380
467
2,471
16,868
5,921
213
7,034
9,764
0
12,340
W
25,388
3,494
820
742
11,952
4,830
1,805
4,724
7,228
40,217
0
W
11,107
1,138
725
4,073
20,620
20,290
978
5,987
14,633
0
25,273
L
18,619
1,836
1,365
8,646
28,232
32,653
255
9,039
18,876
1,151
31,245
W
Danzaburou
PoptartRyan18
Danzaburou
12,331
5,506
318
2,319
13,611
6,662
2,249
4,860
8,751
0
30,586
L
Tiamat
Searpent
Tiamat
13,105
1,455
1,478
3,516
14,700
7,353
634
8,812
5,821
24,245
0
L
12,564
4,943
2,529
2,986
15,412
5,194
202
6,815
8,333
0
21,345
W
Cerberus
mjacob21398
Cerberus
11,707
596
2,183
12,164
26,042
22,172
509
13,247
12,795
25,200
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,557
Gold Earned
62,977
133
Minions Killed
168
0
Camps Cleared
0
1,284,699
Distance Traveled
1,326,759
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,630
842
54
4
0
273,960
0
L
Merlin
11,905
794
53
4
0
242,293
1
L
Kali
10,775
718
20
1
0
257,901
0
W
Zeus
13,933
929
20
1
0
242,149
1
W
Nike
11,153
744
26
2
0
285,243
1
L
Chaac
12,333
822
26
2
0
237,985
0
W
Danzaburou
12,417
828
39
3
0
233,754
0
L
Tiamat
10,269
685
22
1
0
251,813
0
L
Mercury
12,275
818
12
1
0
294,707
0
W
Cerberus
12,844
856
29
2
0
291,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role