Player Matchup

Arachne
Arachne
F4D3D_P1G30N
Arachne
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 13L
1,296 Elo+
Party 1
Sobek
Sobek
K4N4B0UL1ST1C
Sobek
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 14L
1,296 Elo+
Party 1
Hachiman
Hachiman
MuddyB00tZ
Hachiman
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 92L
1,417 Elo+
Solo
Ganesha
Ganesha
Schlatch
Ganesha
Level 81
God Stats
1W - 2L
1,500 SR
Queue Stats
139W - 131L
1,428 Elo+
Solo
Vulcan
Vulcan
SentientMango40
Vulcan
Level 160
God Stats
4W - 2L
1,669 SR
Queue Stats
362W - 408L
1,460 Elo+
Solo
Team Averages
Level 96
1,534 SR
1,379 Elo+

VS

Team Averages
Level 75
1,602 SR
1,537 Elo+
Zhong Kui
Zhong Kui
Cavanger
Zhong Kui
Level 42
God Stats
18W - 14L
1,646 SR
Queue Stats
388W - 341L
1,576 Elo+
Party 2
Hercules
Hercules
IIXSAMMANXII
Hercules
Level 96
God Stats
7W - 10L
1,538 SR
Queue Stats
764W - 652L
1,567 Elo+
Party 2
Fenrir
Fenrir
ImFrankis
Fenrir
Level 26
God Stats
4W - 10L
1,692 SR
Queue Stats
446W - 351L
1,577 Elo+
Party 2
Jormungandr
Jormungandr
Merlinswond
Jormungandr
Level 123
God Stats
12W - 15L
1,361 SR
Queue Stats
1,133W - 1,408L
1,361 Elo+
Solo
Rama
Rama
MrToastyOG
Rama
Level 86
God Stats
15W - 10L
1,771 SR
Queue Stats
615W - 501L
1,605 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
F4D3D_P1G30N
Arachne
19
7 / 8 / 16
12,694
747
13,923
17,834
10,019
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
9 / 7 / 13
13,233
778
13,875
23,125
32,320
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hachiman
MuddyB00tZ
Hachiman
19
4 / 6 / 15
12,119
713
17,676
17,894
10,427
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
Schlatch
Ganesha
20
3 / 8 / 25
13,944
820
15,638
28,805
50,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

20
13 / 2 / 12
14,716
866
30,274
9,608
5,917
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Cavanger
Zhong Kui
19
8 / 8 / 15
12,634
743
19,354
23,543
14,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
IIXSAMMANXII
Hercules
20
6 / 7 / 14
12,225
719
16,442
27,516
36,484
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
ImFrankis
Fenrir
14
5 / 10 / 10
10,305
606
13,011
16,522
5,621
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jormungandr
Merlinswond
Jormungandr
20
0 / 5 / 21
12,253
721
8,950
19,603
20,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

20
12 / 6 / 14
13,750
809
22,749
18,096
5,284
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
105
36
Kills
31
31
Deaths
36
81
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Cavanger
Zhong Kui
8
8
15
1.94
W
Arachne
F4D3D_P1G30N
Arachne
7
8
16
1.88
L
Hercules
IIXSAMMANXII
Hercules
6
7
14
1.86
L
Fenrir
ImFrankis
Fenrir
5
10
10
1
W
9
7
13
2.21
L
Jormungandr
Merlinswond
Jormungandr
0
5
21
2.1
L
12
6
14
3.17
W
Hachiman
MuddyB00tZ
Hachiman
4
6
15
1.92
W
Ganesha
Schlatch
Ganesha
3
8
25
1.94
W
13
2
12
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,386
Damage
80,506
97,266
Taken
105,280
109,641
Mitigated
82,063
19,100
Healing
34,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Cavanger
Zhong Kui
19,354
1,466
573
5,958
23,543
14,331
682
13,048
10,495
31,165
0
W
Arachne
F4D3D_P1G30N
Arachne
13,923
10,855
23
2,820
17,834
10,019
1,670
5,633
12,201
0
21,349
L
Hercules
IIXSAMMANXII
Hercules
16,442
3,282
1,404
8,900
27,516
36,484
0
12,079
15,437
0
32,565
L
Fenrir
ImFrankis
Fenrir
13,011
4,765
711
1,888
16,522
5,621
21
9,448
7,044
0
19,711
W
13,875
727
355
2,946
23,125
32,320
1,153
7,386
15,739
26,162
0
L
Jormungandr
Merlinswond
Jormungandr
8,950
2,157
2,562
4,936
19,603
20,343
427
11,742
7,415
38,280
0
L
22,749
18,670
2,458
5,054
18,096
5,284
2,085
12,994
5,102
0
58,411
W
Hachiman
MuddyB00tZ
Hachiman
17,676
11,407
470
3,720
17,894
10,427
970
5,512
12,382
0
34,082
W
Ganesha
Schlatch
Ganesha
15,638
1,186
1,311
3,935
28,805
50,958
31
6,262
22,543
30,432
0
W
30,274
14,478
1,088
2,432
9,608
5,917
810
3,511
6,097
69,203
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,706
Gold Earned
61,167
186
Minions Killed
214
0
Camps Cleared
0
1,570,249
Distance Traveled
1,294,096
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
12,634
743
44
3
0
253,414
0
W
Arachne
12,694
747
14
1
0
291,911
0
L
Hercules
12,225
719
29
2
0
280,874
0
L
Fenrir
10,305
606
15
1
0
264,413
0
W
Sobek
13,233
778
36
2
0
292,110
0
L
Jormungandr
12,253
721
47
3
0
246,075
3
L
Rama
13,750
809
79
5
0
249,320
0
W
Hachiman
12,119
713
39
2
0
287,116
3
W
Ganesha
13,944
820
1
0
0
288,257
2
W
Vulcan
14,716
866
96
6
0
410,855
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role