Player Matchup

Loki
Loki
Brothers66
Loki
Level 107
God Stats
31W - 12L
1,498 SR
Queue Stats
59W - 46L
1,502 Elo+
Solo
Thoth
Thoth
CutePinkRabbit
Thoth
Level 18
God Stats
11W - 6L
1,839 SR
Queue Stats
109W - 73L
1,799 Elo+
Solo
Merlin
Merlin
SameRTuT
Merlin
Level 28
God Stats
8W - 7L
1,521 SR
Queue Stats
17W - 16L
1,465 Elo+
Party 1
Geb
Geb
holostyack
Geb
Level 28
God Stats
5W - 1L
1,635 SR
Queue Stats
239W - 278L
1,390 Elo+
Solo
Neith
Neith
pankekkaa
Neith
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,300 Elo+
Party 1
Team Averages
Level 37
1,599 SR
1,491 Elo+

VS

Team Averages
Level 105
1,619 SR
1,492 Elo+
Atlas
Atlas
AsianYellow
Atlas
Level 88
God Stats
3W - 3L
1,436 SR
Queue Stats
6W - 7L
1,509 Elo+
Party 2
Tyr
Tyr
Rivas53
Tyr
Level 102
God Stats
1W - 2L
1,645 SR
Queue Stats
102W - 89L
1,606 Elo+
Solo
Ravana
Ravana
WhiteScreamTR
Ravana
Level 158
God Stats
1W - 2L
1,517 SR
Queue Stats
51W - 51L
1,531 Elo+
Solo
Apollo
Apollo
WildelAscended
Apollo
Level 88
God Stats
0W - 1L
1,714 SR
Queue Stats
4W - 5L
1,231 Elo+
Party 2
Ra
Ra
hrnecek1cz
Ra
Level 88
God Stats
24W - 16L
1,784 SR
Queue Stats
385W - 372L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 3 / 11
11,227
802
7,748
11,840
5,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
18 / 3 / 7
12,987
928
35,672
11,280
5,084
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Merlin
SameRTuT
Merlin
17
1 / 2 / 13
10,389
742
8,835
7,459
3,118
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
1 / 1 / 14
10,274
734
5,207
10,389
9,276
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Neith
pankekkaa
Neith
17
4 / 7 / 3
10,401
743
3,827
9,373
3,803
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 8
9,845
703
7,007
17,413
19,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tyr
16
3 / 4 / 7
10,004
715
8,877
16,064
8,196
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
2 / 3 / 2
9,319
666
2,002
5,673
1,972
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
2 / 12 / 6
10,472
748
10,432
18,684
4,386
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

19
7 / 5 / 3
11,465
819
10,165
12,532
2,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
42
27
Kills
16
16
Deaths
27
48
Assists
26
Player
Kills
Deaths
Assists
KDA
L
2
3
8
2
W
3
3
11
2.83
W
18
3
7
7.17
L
Tyr
3
4
7
1.63
W
Merlin
SameRTuT
Merlin
1
2
13
3.75
L
2
3
2
1
L
2
12
6
0.42
W
1
1
14
8
L
7
5
3
1.7
W
Neith
pankekkaa
Neith
4
7
3
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,289
Damage
38,483
50,341
Taken
70,366
26,553
Mitigated
36,469
7,357
Healing
8,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,007
1,914
0
2,004
17,413
19,289
0
12,424
4,989
15,771
0
W
7,748
2,024
0
1,186
11,840
5,272
2,058
3,547
8,136
0
43,766
W
35,672
566
120
2,434
11,280
5,084
268
2,817
8,435
70,343
0
L
Tyr
8,877
678
0
1,255
16,064
8,196
278
12,547
3,517
48
19,481
W
Merlin
SameRTuT
Merlin
8,835
691
551
410
7,459
3,118
915
2,396
5,015
33,210
0
L
2,002
585
0
399
5,673
1,972
1,257
3,608
2,065
0
12,352
L
10,432
5,544
0
137
18,684
4,386
411
12,087
6,597
0
38,540
W
5,207
114
494
962
10,389
9,276
87
3,534
6,599
17,426
0
L
10,165
227
933
4,066
12,532
2,626
0
9,048
3,484
61,359
0
W
Neith
pankekkaa
Neith
3,827
1,118
467
733
9,373
3,803
2,148
4,303
4,936
0
16,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,278
Gold Earned
51,105
260
Minions Killed
240
0
Camps Cleared
0
1,463,406
Distance Traveled
1,311,599
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
9,845
703
17
1
0
308,002
7
W
Loki
11,227
802
91
7
0
336,963
5
W
Thoth
12,987
928
68
5
0
299,741
1
L
Tyr
10,004
715
22
2
0
331,060
3
W
Merlin
10,389
742
52
4
0
306,441
1
L
Ravana
9,319
666
29
2
0
164,909
3
L
Apollo
10,472
748
53
4
0
232,949
0
W
Geb
10,274
734
12
1
0
324,516
6
L
Ra
11,465
819
119
9
0
274,679
1
W
Neith
10,401
743
37
3
0
195,745
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role