Player Matchup

Merlin
Merlin
 
Merlin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Camazotz
Camazotz
IINaTSuDRakII
Camazotz
Level 149
God Stats
1W - 0L
1,734 SR
Queue Stats
4W - 4L
1,491 Elo+
Party 3
Xing Tian
Xing Tian
KurtCøbain
Xing Tian
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 37L
1,525 Elo+
Party 1
Mercury
Mercury
Qchris0393
Mercury
Level 72
God Stats
40W - 46L
1,607 SR
Queue Stats
319W - 320L
1,523 Elo+
Party 1
Hou Yi
Hou Yi
UbiQuiTousGrd
Hou Yi
Level 160
God Stats
15W - 14L
1,434 SR
Queue Stats
90W - 98L
1,463 Elo+
Party 1
Team Averages
Level 139
1,555 SR
1,501 Elo+

VS

Team Averages
Level 67
1,635 SR
1,599 Elo+
Artemis
Artemis
Logic2499
Artemis
Level 26
God Stats
1W - 4L
1,795 SR
Queue Stats
14W - 17L
1,607 Elo+
Party 2
Chronos
Chronos
Nithemos
Chronos
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Bacchus
Bacchus
RoadToBronze0
Bacchus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 52L
1,750 Elo+
Party 2
Thoth
Thoth
TheLingLingV1
Thoth
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
246W - 221L
1,555 Elo+
Solo
Gilgamesh
Gilgamesh
minirosco324
Gilgamesh
Level 109
God Stats
0W - 2L
1,882 SR
Queue Stats
65W - 64L
1,584 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
8
1 / 0 / 0
4,109
822
1,044
1,791
467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Camazotz
IINaTSuDRakII
Camazotz
8
3 / 0 / 0
4,256
851
2,368
3,774
1,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xing Tian
KurtCøbain
Xing Tian
4
0 / 1 / 0
3,178
636
545
2,984
1,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
Qchris0393
Mercury
6
1 / 1 / 0
3,778
756
740
2,560
503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

5
0 / 1 / 0
3,152
630
478
2,436
480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Logic2499
Artemis
6
2 / 1 / 1
3,970
794
2,168
2,744
677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos
Nithemos
Chronos
1
0 / 0 / 0
1,023
205
0
0
0
Bacchus
6
1 / 0 / 1
3,979
796
1,528
2,115
1,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 1 / 0
3,546
709
138
2,162
393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
minirosco324
Gilgamesh
5
0 / 3 / 0
3,358
672
1,790
3,996
1,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
5
5
Kills
3
3
Deaths
5
0
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
0
0
1
W
Camazotz
IINaTSuDRakII
Camazotz
3
0
0
3
W
Xing Tian
KurtCøbain
Xing Tian
0
1
0
0
L
Artemis
Logic2499
Artemis
2
1
1
2.5
L
Chronos
Nithemos
Chronos
0
0
0
0
W
Mercury
Qchris0393
Mercury
1
1
0
1
L
Bacchus
1
0
1
1.5
L
0
1
0
0
W
0
1
0
0
L
Gilgamesh
minirosco324
Gilgamesh
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,175
Damage
5,624
13,545
Taken
11,017
4,286
Mitigated
3,567
4,334
Healing
3,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
1,044
201
0
360
1,791
467
0
436
1,321
20,609
0
W
Camazotz
IINaTSuDRakII
Camazotz
2,368
338
0
2,717
3,774
1,220
0
0
3,774
0
15,070
W
Xing Tian
KurtCøbain
Xing Tian
545
58
0
253
2,984
1,616
0
493
2,491
7,518
0
L
Artemis
Logic2499
Artemis
2,168
1,049
0
1,173
2,744
677
28
373
2,371
0
16,936
L
Chronos
Nithemos
Chronos
0
0
0
0
0
0
0
0
0
0
0
W
Mercury
Qchris0393
Mercury
740
337
0
133
2,560
503
0
0
2,560
0
17,774
L
Bacchus
1,528
433
0
742
2,115
1,076
0
318
1,793
9,492
0
L
138
0
0
500
2,162
393
0
832
1,268
17,103
0
W
478
382
0
871
2,436
480
0
703
1,733
0
9,120
L
Gilgamesh
minirosco324
Gilgamesh
1,790
691
0
899
3,996
1,421
0
0
3,691
0
13,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,473
Gold Earned
15,876
160
Minions Killed
110
0
Camps Cleared
0
550,559
Distance Traveled
421,014
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
4,109
822
53
11
0
100,332
2
W
Camazotz
4,256
851
37
7
0
114,377
0
W
Xing Tian
3,178
636
11
2
0
105,127
1
L
Artemis
3,970
794
38
8
0
93,787
1
L
Chronos
1,023
205
0
0
0
0
0
W
Mercury
3,778
756
38
8
0
133,822
2
L
Bacchus
3,979
796
8
2
0
124,238
4
L
Thoth
3,546
709
40
8
0
100,730
1
W
Hou Yi
3,152
630
21
4
0
96,901
1
L
Gilgamesh
3,358
672
24
5
0
102,259
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role