Player Matchup

Thanatos
Thanatos
Dolivery
Thanatos
Level 124
God Stats
1W - 0L
1,660 SR
Queue Stats
17W - 15L
1,606 Elo+
Party 2
Cthulhu
Cthulhu
Rivagamer
Cthulhu
Level 65
God Stats
1W - 1L
1,311 SR
Queue Stats
7W - 4L
1,642 Elo+
Party 2
Kukulkan
Kukulkan
stonedtrooper420
Kukulkan
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 7L
1,606 Elo+
Party 2
Team Averages
Level 66
1,490 SR
1,618 Elo+

VS

Team Averages
Level 54
1,465 SR
1,213 Elo+
Sylvanus
Sylvanus
BeanDaMachin
Sylvanus
Level 104
God Stats
3W - 6L
1,636 SR
Queue Stats
251W - 273L
1,503 Elo+
Solo
Neith
Neith
GabeDoesSmite
Neith
Level 25
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 7L
976 Elo+
Party 1
Mercury
Mercury
problemneo
Mercury
Level 33
God Stats
0W - 2L
1,260 SR
Queue Stats
1W - 8L
1,161 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Dolivery
Thanatos
17
20 / 2 / 3
12,038
926
18,681
12,506
5,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
Rivagamer
Cthulhu
16
5 / 2 / 18
11,002
846
12,191
21,144
16,292
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
4 / 4 / 14
9,990
768
8,160
10,509
3,592
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BeanDaMachin
Sylvanus
13
4 / 6 / 3
9,358
720
9,090
19,238
18,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

11
0 / 12 / 6
8,004
616
6,516
13,446
3,806
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mercury
problemneo
Mercury
12
4 / 11 / 2
9,163
705
9,994
13,359
5,487
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
19
29
Kills
8
8
Deaths
29
35
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
BeanDaMachin
Sylvanus
4
6
3
0.92
W
Thanatos
Dolivery
Thanatos
20
2
3
10.75
L
0
12
6
0.25
W
Cthulhu
Rivagamer
Cthulhu
5
2
18
7
L
Mercury
problemneo
Mercury
4
11
2
0.45
W
4
4
14
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,032
Damage
25,600
44,159
Taken
46,043
25,700
Mitigated
28,077
25,868
Healing
4,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
BeanDaMachin
Sylvanus
9,090
2,941
363
3,389
19,238
18,784
0
6,995
11,923
21,857
3,765
W
Thanatos
Dolivery
Thanatos
18,681
6,654
0
14,209
12,506
5,816
418
3,416
9,090
0
48,443
L
6,516
3,248
157
277
13,446
3,806
0
5,927
7,250
0
15,131
W
Cthulhu
Rivagamer
Cthulhu
12,191
769
256
10,072
21,144
16,292
785
3,941
16,939
37,180
0
L
Mercury
problemneo
Mercury
9,994
5,331
0
0
13,359
5,487
0
6,439
6,519
0
20,639
W
8,160
1,382
0
1,331
10,509
3,592
554
1,507
9,002
23,422
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,030
Gold Earned
26,525
149
Minions Killed
86
9
Camps Cleared
0
738,862
Distance Traveled
478,087
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,358
720
43
3
0
173,183
2
W
Thanatos
12,038
926
53
4
7
278,640
3
L
Neith
8,004
616
15
1
0
128,628
0
W
Cthulhu
11,002
846
57
4
1
262,922
1
L
Mercury
9,163
705
28
2
0
176,276
0
W
Kukulkan
9,990
768
39
3
1
197,300
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role