Player Matchup

Bastet
Bastet
Double-Ouch
Bastet
Level 45
God Stats
3W - 5L
1,460 SR
Queue Stats
181W - 233L
1,338 Elo+
Party 2
Zhong Kui
Zhong Kui
FeinNiX
Zhong Kui
Level 89
God Stats
2W - 4L
1,063 SR
Queue Stats
157W - 192L
1,333 Elo+
Solo
Chaac
Chaac
Grizzly-Gamer00
Chaac
Level 86
God Stats
1W - 2L
1,500 SR
Queue Stats
124W - 128L
1,389 Elo+
Party 1
Danzaburou
Danzaburou
Tazanian1-0
Danzaburou
Level 17
God Stats
38W - 39L
1,455 SR
Queue Stats
56W - 61L
1,374 Elo+
Party 1
Chang'e
Chang'e
goldenplayer_kid
Chang'e
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 158L
1,315 Elo+
Party 2
Team Averages
Level 55
1,396 SR
1,350 Elo+

VS

Team Averages
Level 63
1,457 SR
1,404 Elo+
Charybdis
Charybdis
Get JuicD
Charybdis
Level 68
God Stats
14W - 8L
1,493 SR
Queue Stats
119W - 140L
1,354 Elo+
Solo
Agni
Agni
PumpStaishCuhz
Agni
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,534 Elo+
Party 3
Arachne
Arachne
TTMACUTINO
Arachne
Level 103
God Stats
53W - 41L
1,533 SR
Queue Stats
403W - 414L
1,430 Elo+
Solo
Jormungandr
Jormungandr
stinkyfingeys
Jormungandr
Level 26
God Stats
18W - 30L
1,439 SR
Queue Stats
30W - 47L
1,359 Elo+
Party 3
He Bo
He Bo
xXLocknessxX_808
He Bo
Level 64
God Stats
19W - 19L
1,319 SR
Queue Stats
270W - 287L
1,343 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
18
6 / 6 / 7
12,214
611
10,581
15,376
4,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
FeinNiX
Zhong Kui
17
4 / 4 / 8
10,426
521
13,018
13,532
12,757
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
0 / 1 / 3
10,282
514
6,946
12,916
10,739
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
Tazanian1-0
Danzaburou
16
3 / 7 / 5
10,768
538
15,956
17,942
4,963
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
3 / 3 / 2
10,779
539
5,504
10,986
3,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Get JuicD
Charybdis
16
9 / 5 / 2
10,344
517
12,593
13,080
3,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

7
0 / 0 / 1
6,483
324
830
1,496
357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
TTMACUTINO
Arachne
18
9 / 4 / 2
11,637
582
16,193
21,452
7,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jormungandr
stinkyfingeys
Jormungandr
15
1 / 5 / 9
8,609
430
6,869
19,431
19,241
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate

Breastplate

+20
Physical Protection

16
2 / 2 / 1
9,936
497
9,197
10,895
14,006
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
36
16
Kills
21
21
Deaths
16
25
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bastet
6
6
7
1.58
W
Zhong Kui
FeinNiX
Zhong Kui
4
4
8
2
L
Charybdis
Get JuicD
Charybdis
9
5
2
2
W
0
1
3
1.5
L
0
0
1
0.5
L
Arachne
TTMACUTINO
Arachne
9
4
2
2.5
W
Danzaburou
Tazanian1-0
Danzaburou
3
7
5
0.79
W
3
3
2
1.33
L
Jormungandr
stinkyfingeys
Jormungandr
1
5
9
1.1
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,005
Damage
45,682
70,752
Taken
66,354
36,951
Mitigated
44,986
28,267
Healing
15,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
10,581
3,136
0
6,275
15,376
4,945
0
2,939
12,437
0
68,667
W
Zhong Kui
FeinNiX
Zhong Kui
13,018
1,098
446
4,992
13,532
12,757
315
1,748
11,784
49,999
12,603
L
Charybdis
Get JuicD
Charybdis
12,593
5,164
188
3,978
13,080
3,754
680
4,784
8,296
0
76,613
W
6,946
1,172
0
6,025
12,916
10,739
940
6,654
6,262
0
70,525
L
830
127
0
250
1,496
357
0
389
1,107
8,579
0
L
Arachne
TTMACUTINO
Arachne
16,193
12,283
0
3,860
21,452
7,628
0
5,242
16,210
0
87,201
W
Danzaburou
Tazanian1-0
Danzaburou
15,956
10,333
0
5,006
17,942
4,963
2,925
3,793
14,149
0
66,695
W
5,504
565
491
5,032
10,986
3,547
734
1,762
9,224
57,673
0
L
Jormungandr
stinkyfingeys
Jormungandr
6,869
1,382
129
3,958
19,431
19,241
18
5,714
13,717
28,973
0
L
9,197
1,324
0
3,086
10,895
14,006
0
1,740
9,155
63,392
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,469
Gold Earned
47,009
525
Minions Killed
447
0
Camps Cleared
0
1,905,898
Distance Traveled
1,528,301
18
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
12,214
611
110
6
0
431,965
4
W
Zhong Kui
10,426
521
74
4
0
360,432
6
L
Charybdis
10,344
517
126
6
0
350,582
1
W
Chaac
10,282
514
137
7
0
417,646
5
L
Agni
6,483
324
17
1
0
80,502
1
L
Arachne
11,637
582
148
7
0
408,138
1
W
Danzaburou
10,768
538
112
6
0
330,947
3
W
Chang'e
10,779
539
92
5
0
364,908
0
L
Jormungandr
8,609
430
49
2
0
357,440
0
L
He Bo
9,936
497
107
5
0
331,639
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role