Player Matchup

Geb
Geb
AscendingNut
Geb
Level 21
God Stats
1W - 1L
1,299 SR
Queue Stats
21W - 28L
1,526 Elo+
Party 1
Thor
Thor
Dark_Shot556
Thor
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 46L
1,475 Elo+
Party 1
Neith
Neith
IrvTheScrub
Neith
Level 18
God Stats
5W - 5L
1,776 SR
Queue Stats
75W - 89L
1,520 Elo+
Party 1
Fenrir
Fenrir
Send_DILF_Pics
Fenrir
Level 116
God Stats
1W - 3L
1,219 SR
Queue Stats
39W - 47L
1,477 Elo+
Party 1
Merlin
Merlin
ZeroBelief2830
Merlin
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
190W - 179L
1,457 Elo+
Solo
Team Averages
Level 47
1,459 SR
1,491 Elo+

VS

Team Averages
Level 55
1,525 SR
1,634 Elo+
Ymir
Ymir
AtomicPancake01
Ymir
Level 49
God Stats
0W - 2L
1,373 SR
Queue Stats
21W - 16L
1,539 Elo+
Party 2
Awilix
Awilix
SweetCalibre143
Awilix
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,577 Elo+
Party 2
Mercury
Mercury
TheHanarr
Mercury
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 141L
1,574 Elo+
Solo
He Bo
He Bo
chewychewingchuy
He Bo
Level 53
God Stats
2W - 2L
1,851 SR
Queue Stats
6W - 4L
1,856 Elo+
Party 2
Hou Yi
Hou Yi
sackharrell
Hou Yi
Level 44
God Stats
2W - 4L
1,403 SR
Queue Stats
38W - 52L
1,626 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 14
8,829
803
6,787
9,940
9,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
10 / 4 / 12
9,653
878
6,572
8,341
3,453
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
4 / 1 / 11
9,336
849
13,373
7,143
3,229
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
4 / 3 / 16
8,381
762
9,403
12,961
7,804
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
7 / 0 / 14
9,436
858
13,744
4,941
2,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 2
7,379
671
4,818
12,924
8,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

14
0 / 4 / 7
7,947
722
5,443
11,185
3,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mercury
TheHanarr
Mercury
15
5 / 7 / 3
8,827
802
7,141
11,000
3,244
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
3 / 7 / 4
7,847
713
7,330
10,162
3,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hou Yi
13
0 / 6 / 1
6,978
634
7,292
10,153
3,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
26
29
Kills
9
9
Deaths
29
67
Assists
17
Player
Kills
Deaths
Assists
KDA
W
4
1
14
11
L
1
5
2
0.4
W
10
4
12
4
W
4
1
11
9.5
W
4
3
16
4
L
0
4
7
0.88
L
Mercury
TheHanarr
Mercury
5
7
3
0.93
W
7
0
14
14
L
3
7
4
0.71
L
Hou Yi
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,879
Damage
32,024
43,326
Taken
55,424
26,445
Mitigated
22,200
9,719
Healing
5,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,787
989
745
3,592
9,940
9,718
190
2,592
7,348
14,824
0
L
4,818
521
259
598
12,924
8,973
29
7,373
5,143
17,386
0
W
6,572
559
0
0
8,341
3,453
0
2,164
6,177
0
18,476
W
13,373
3,455
0
2,558
7,143
3,229
1,823
1,173
5,970
0
32,923
W
9,403
1,771
0
1,999
12,961
7,804
794
5,490
7,471
0
13,510
L
5,443
1,834
259
1,915
11,185
3,471
0
2,381
8,638
0
22,158
L
Mercury
TheHanarr
Mercury
7,141
2,358
0
440
11,000
3,244
0
3,218
7,537
0
12,385
W
13,744
416
0
825
4,941
2,241
1,116
729
4,212
39,829
0
L
7,330
261
0
1,158
10,162
3,098
0
1,524
8,556
20,838
0
L
Hou Yi
7,292
2,078
319
779
10,153
3,414
1,084
4,896
5,019
0
19,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,635
Gold Earned
38,978
184
Minions Killed
140
0
Camps Cleared
0
1,131,397
Distance Traveled
1,019,997
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,829
803
20
2
0
215,536
1
L
Ymir
7,379
671
34
3
0
193,753
2
W
Thor
9,653
878
21
2
0
229,407
3
W
Neith
9,336
849
63
6
0
228,146
0
W
Fenrir
8,381
762
11
1
0
243,131
2
L
Awilix
7,947
722
28
3
0
226,686
0
L
Mercury
8,827
802
15
1
0
225,053
1
W
Merlin
9,436
858
69
6
0
215,177
0
L
He Bo
7,847
713
29
3
0
191,328
0
L
Hou Yi
6,978
634
34
3
0
183,177
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role