Player Matchup

Thor
Thor
ChartreuseKite
Thor
Level 12
God Stats
12W - 0L
1,855 SR
Queue Stats
162W - 21L
1,879 Elo+
Party 2
Cthulhu
Cthulhu
DázzleNovak
Cthulhu
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 7L
1,587 Elo+
Party 2
Vamana
Vamana
Korvisio
Vamana
Level 152
God Stats
8W - 4L
1,575 SR
Queue Stats
260W - 129L
1,889 Elo+
Party 2
Agni
Agni
humer242
Agni
Level 65
God Stats
2W - 1L
1,300 SR
Queue Stats
24W - 20L
1,543 Elo+
Party 1
Hel
Hel
loiuhh
Hel
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 127L
1,459 Elo+
Party 1
Team Averages
Level 95
1,546 SR
1,671 Elo+

VS

Team Averages
Level 52
1,500 SR
1,348 Elo+
Cerberus
Cerberus
BoabyTrain
Cerberus
Level 62
God Stats
0W - 3L
1,500 SR
Queue Stats
67W - 74L
1,252 Elo+
Party 3
Neith
Neith
LRSJ96
Neith
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 8L
1,252 Elo+
Party 3
Eset
Eset
RedRuss1234
Eset
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 15L
1,730 Elo+
Solo
Kukulkan
Kukulkan
pocketbrock
Kukulkan
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,252 Elo+
Party 3
Medusa
Medusa
steev3
Medusa
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,252 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 1 / 14
11,551
1,283
17,073
7,728
3,823
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
DázzleNovak
Cthulhu
17
6 / 0 / 20
11,632
1,292
13,298
8,745
6,516
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vamana
Korvisio
Vamana
17
13 / 1 / 10
11,794
1,310
16,120
13,414
11,306
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Agni
18
10 / 1 / 17
11,698
1,300
21,045
4,506
1,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hel
loiuhh
Hel
18
5 / 0 / 21
11,278
1,253
9,423
4,156
1,200
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

365

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BoabyTrain
Cerberus
15
0 / 3 / 2
9,722
1,080
7,870
17,366
11,356
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
LRSJ96
Neith
14
2 / 13 / 0
9,583
1,065
4,471
18,439
5,334
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 8 / 0
8,993
999
3,869
11,729
3,066
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kukulkan
pocketbrock
Kukulkan
14
0 / 12 / 2
9,224
1,025
3,723
16,483
5,800
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
steev3
Medusa
14
0 / 7 / 1
8,790
977
10,092
16,814
4,130
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
8
43
Kills
3
3
Deaths
43
82
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cerberus
BoabyTrain
Cerberus
0
3
2
0.33
W
9
1
14
16
W
Cthulhu
DázzleNovak
Cthulhu
6
0
20
16
W
Vamana
Korvisio
Vamana
13
1
10
18
L
Neith
LRSJ96
Neith
2
13
0
0.15
L
1
8
0
0.13
W
Agni
10
1
17
18.5
W
Hel
loiuhh
Hel
5
0
21
15.5
L
Kukulkan
pocketbrock
Kukulkan
0
12
2
0.08
L
Medusa
steev3
Medusa
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,959
Damage
30,025
38,549
Taken
80,831
24,043
Mitigated
29,686
5,818
Healing
3,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
BoabyTrain
Cerberus
7,870
228
867
1,501
17,366
11,356
0
8,926
7,974
25,589
0
W
17,073
2,075
0
0
7,728
3,823
0
4,454
3,274
0
24,481
W
Cthulhu
DázzleNovak
Cthulhu
13,298
530
322
454
8,745
6,516
0
3,217
5,528
24,188
0
W
Vamana
Korvisio
Vamana
16,120
9,866
390
3,590
13,414
11,306
0
6,078
7,336
0
25,746
L
Neith
LRSJ96
Neith
4,471
2,012
0
137
18,439
5,334
0
11,470
6,507
0
5,403
L
3,869
58
131
373
11,729
3,066
0
4,237
7,333
10,783
0
W
Agni
21,045
918
0
357
4,506
1,198
0
1,200
3,306
35,848
0
W
Hel
loiuhh
Hel
9,423
250
130
575
4,156
1,200
0
513
3,643
33,402
0
L
Kukulkan
pocketbrock
Kukulkan
3,723
1,346
0
96
16,483
5,800
0
6,932
9,246
10,409
0
L
Medusa
steev3
Medusa
10,092
3,550
0
20
16,814
4,130
0
10,441
6,005
0
25,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,953
Gold Earned
46,312
164
Minions Killed
127
9
Camps Cleared
3
914,735
Distance Traveled
708,692
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,722
1,080
42
5
0
171,617
0
W
Thor
11,551
1,283
13
1
0
148,442
0
W
Cthulhu
11,632
1,292
37
4
2
196,763
2
W
Vamana
11,794
1,310
26
3
5
190,329
0
L
Neith
9,583
1,065
5
1
0
130,670
0
L
Eset
8,993
999
21
2
2
98,019
0
W
Agni
11,698
1,300
33
4
0
181,219
0
W
Hel
11,278
1,253
55
6
2
197,982
0
L
Kukulkan
9,224
1,025
19
2
0
138,823
0
L
Medusa
8,790
977
40
4
1
169,563
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role