Player Matchup

Bellona
Bellona
 
Bellona
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
BûgeyDûde
Hou Yi
Level 47
God Stats
1W - 0L
1,307 SR
Queue Stats
9W - 4L
1,716 Elo+
Party 3
Freya
Freya
EyeLineeer
Freya
Level 64
God Stats
4W - 0L
1,883 SR
Queue Stats
24W - 18L
1,512 Elo+
Party 1
Hercules
Hercules
Hcaz44
Hercules
Level 128
God Stats
3W - 0L
1,500 SR
Queue Stats
160W - 115L
1,501 Elo+
Party 3
Baron Samedi
Baron Samedi
Justėn
Baron Samedi
Level 155
God Stats
4W - 2L
1,500 SR
Queue Stats
146W - 87L
1,382 Elo+
Party 3
Team Averages
Level 109
1,538 SR
1,522 Elo+

VS

Team Averages
Level 95
1,589 SR
1,541 Elo+
Gilgamesh
Gilgamesh
funkNjunk
Gilgamesh
Level 109
God Stats
2W - 5L
1,616 SR
Queue Stats
166W - 167L
1,523 Elo+
Solo
Janus
Janus
iidarbz
Janus
Level 158
God Stats
14W - 15L
1,529 SR
Queue Stats
495W - 259L
1,729 Elo+
Party 2
Cthulhu
Cthulhu
jtfrostyboy
Cthulhu
Level 33
God Stats
0W - 1L
1,304 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 4
Thanatos
Thanatos
theregoesthatman
Thanatos
Level 28
God Stats
5W - 5L
1,465 SR
Queue Stats
137W - 60L
1,563 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
x GhOsTpAnDa x
Ah Muzen Cab
Level 148
God Stats
0W - 1L
2,032 SR
Queue Stats
48W - 41L
1,390 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
16
3 / 0 / 0
9,765
698
6,097
11,262
10,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hou Yi
15
6 / 2 / 4
9,157
654
7,750
9,224
2,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Freya
12
1 / 6 / 2
7,644
546
3,456
8,632
2,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Hercules
Hcaz44
Hercules
13
5 / 2 / 5
8,095
578
7,899
8,618
4,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
Justėn
Baron Samedi
15
5 / 0 / 9
9,223
659
9,414
8,583
3,660
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
funkNjunk
Gilgamesh
12
0 / 3 / 0
6,957
497
3,721
9,667
8,953
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Janus
iidarbz
Janus
13
1 / 4 / 3
7,388
528
4,336
9,895
2,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
jtfrostyboy
Cthulhu
9
1 / 4 / 5
6,534
467
3,709
11,079
9,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
2 / 5 / 1
7,209
515
4,634
10,663
4,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
x GhOsTpAnDa x
Ah Muzen Cab
14
5 / 4 / 2
8,165
583
6,492
9,895
3,287
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
20
20
Kills
9
10
Deaths
20
20
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
3
0
0
3
W
Hou Yi
6
2
4
4
W
Freya
1
6
2
0.33
W
Hercules
Hcaz44
Hercules
5
2
5
3.75
W
Baron Samedi
Justėn
Baron Samedi
5
0
9
9.5
L
Gilgamesh
funkNjunk
Gilgamesh
0
3
0
0
L
Janus
iidarbz
Janus
1
4
3
0.63
L
Cthulhu
jtfrostyboy
Cthulhu
1
4
5
0.88
L
2
5
1
0.5
L
Ah Muzen Cab
x GhOsTpAnDa x
Ah Muzen Cab
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,616
Damage
22,892
46,319
Taken
51,199
24,389
Mitigated
28,038
19,296
Healing
13,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
6,097
2,340
0
6,505
11,262
10,992
0
0
11,262
0
72,799
W
Hou Yi
7,750
4,213
0
3,357
9,224
2,984
0
2,038
7,054
0
56,213
W
Freya
3,456
1,119
0
2,377
8,632
2,689
520
752
7,838
29,568
3,194
W
Hercules
Hcaz44
Hercules
7,899
2,046
0
3,242
8,618
4,064
0
2,592
5,930
0
37,363
W
Baron Samedi
Justėn
Baron Samedi
9,414
1,534
979
2,836
8,583
3,660
0
2,277
6,190
58,382
0
L
Gilgamesh
funkNjunk
Gilgamesh
3,721
635
0
1,123
9,667
8,953
0
392
9,275
0
40,709
L
Janus
iidarbz
Janus
4,336
312
0
440
9,895
2,300
232
4,084
5,811
48,959
0
L
Cthulhu
jtfrostyboy
Cthulhu
3,709
249
0
1,151
11,079
9,004
348
2,938
8,141
13,575
0
L
4,634
901
0
7,965
10,663
4,494
0
1,697
8,966
0
49,784
L
Ah Muzen Cab
x GhOsTpAnDa x
Ah Muzen Cab
6,492
1,994
0
3,181
9,895
3,287
1,097
3,288
6,607
0
56,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,884
Gold Earned
36,253
501
Minions Killed
399
0
Camps Cleared
0
1,518,510
Distance Traveled
1,409,081
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,765
698
161
12
0
315,990
2
W
Hou Yi
9,157
654
93
7
0
273,658
1
W
Freya
7,644
546
80
6
0
278,672
1
W
Hercules
8,095
578
61
4
0
315,098
1
W
Baron Samedi
9,223
659
106
8
0
335,092
6
L
Gilgamesh
6,957
497
91
7
0
260,530
4
L
Janus
7,388
528
103
7
0
301,684
5
L
Cthulhu
6,534
467
13
1
0
275,051
0
L
Thanatos
7,209
515
83
6
0
297,156
0
L
Ah Muzen Cab
8,165
583
109
8
0
274,660
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role