Player Matchup

Mulan
Mulan
CMauricioYT
Mulan
Level 62
God Stats
2W - 2L
1,493 SR
Queue Stats
2W - 3L
1,441 Elo+
Solo
Zeus
Zeus
ShadowClaw05
Zeus
Level 66
God Stats
6W - 2L
1,997 SR
Queue Stats
61W - 44L
1,651 Elo+
Party 2
Atlas
Atlas
ayykiko
Atlas
Level 27
God Stats
0W - 3L
1,374 SR
Queue Stats
20W - 5L
1,786 Elo+
Party 2
Team Averages
Level 52
1,621 SR
1,626 Elo+

VS

Team Averages
Level 122
1,742 SR
1,541 Elo+
Ra
Ra
BarrioVanNuys
Ra
Level 63
God Stats
11W - 25L
1,334 SR
Queue Stats
67W - 90L
1,353 Elo+
Solo
Khepri
Khepri
BigtimeHalladay
Khepri
Level 157
God Stats
13W - 3L
1,946 SR
Queue Stats
385W - 317L
1,616 Elo+
Party 1
Neith
Neith
strandedslayr
Neith
Level 147
God Stats
10W - 4L
1,946 SR
Queue Stats
346W - 281L
1,655 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 1
6,582
658
2,758
7,961
4,269
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
1 / 5 / 1
6,820
682
9,614
7,871
3,836
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Atlas
ayykiko
Atlas
9
0 / 4 / 2
6,663
666
4,018
8,735
7,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 7
7,686
769
5,599
6,130
2,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
3 / 0 / 6
8,065
807
4,438
6,725
7,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
4 / 1 / 6
7,515
752
9,726
5,928
2,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
2
Kills
11
11
Deaths
2
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
4
1
7
7.5
W
3
0
6
6
L
1
2
1
0.75
L
1
5
1
0.3
L
Atlas
ayykiko
Atlas
0
4
2
0.25
W
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,390
Damage
19,763
24,567
Taken
18,783
15,737
Mitigated
12,503
3,084
Healing
6,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,599
360
1,529
1,864
6,130
2,681
316
4,311
1,819
30,843
0
W
4,438
296
460
1,782
6,725
7,334
120
5,020
1,705
10,496
0
L
2,758
381
0
65
7,961
4,269
0
3,669
4,292
0
9,059
L
9,614
2,014
0
2,082
7,871
3,836
0
3,480
4,391
36,626
0
L
Atlas
ayykiko
Atlas
4,018
1,891
0
937
8,735
7,632
61
3,247
5,488
13,640
0
W
9,726
4,508
0
1,326
5,928
2,488
467
4,540
1,388
0
28,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,065
Gold Earned
23,266
101
Minions Killed
132
2
Camps Cleared
7
494,262
Distance Traveled
535,101
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,686
769
57
6
1
175,819
3
W
Khepri
8,065
807
26
3
0
188,524
4
L
Mulan
6,582
658
16
2
0
189,232
3
L
Zeus
6,820
682
68
7
2
145,898
3
L
Atlas
6,663
666
17
2
0
159,132
2
W
Neith
7,515
752
49
5
6
170,758
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role