Player Matchup

Ne Zha
Ne Zha
Diamond V
Esentriks
Ne Zha
Diamond V
Level 160
God Stats
6W - 0L
1,953 SR
Queue Stats
318W - 268L
2,105 MMR
Party 3
Persephone
Persephone
Platinum I
Its_Karaka
Persephone
Platinum I
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
130W - 127L
1,985 MMR
Party 2
Izanami
Izanami
Diamond II
ShockdoesGaming
Izanami
Diamond II
Level 129
God Stats
95W - 53L
1,831 SR
Queue Stats
571W - 559L
2,283 MMR
Solo
Nemesis
Nemesis
Diamond III
SuckerOfTeet
Nemesis
Diamond III
Level 160
God Stats
14W - 2L
1,873 SR
Queue Stats
424W - 407L
2,165 MMR
Party 2
Bellona
Bellona
Diamond III
xLinkin_Parkfanx
Bellona
Diamond III
Level 159
God Stats
7W - 3L
1,574 SR
Queue Stats
421W - 394L
2,233 MMR
Party 3
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 147
1,746 SR
2,154 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 131
1,562 SR
1,986 MMR
Loki
Loki
Diamond V
 
Loki
Diamond V
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hou Yi
Hou Yi
Platinum I
EMiTrK
Hou Yi
Platinum I
Level 144
God Stats
5W - 2L
1,826 SR
Queue Stats
101W - 80L
2,026 MMR
Party 4
Sol
Sol
Diamond III
Kraioh
Sol
Diamond III
Level 156
God Stats
12W - 7L
1,677 SR
Queue Stats
386W - 376L
2,149 MMR
Party 4
Gilgamesh
Gilgamesh
Platinum III
Valadorn
Gilgamesh
Platinum III
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 3L
2,201 MMR
Party 1
Cerberus
Cerberus
Platinum II
cueca velha
Cerberus
Platinum II
Level 128
God Stats
6W - 3L
1,308 SR
Queue Stats
91W - 81L
2,053 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Esentriks
Ne Zha
17
0 / 4 / 9
11,573
579
11,822
21,747
19,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Persephone
Its_Karaka
Persephone
17
3 / 3 / 6
12,142
607
12,140
12,666
4,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

19
4 / 3 / 2
12,304
615
12,768
12,610
4,196
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
SuckerOfTeet
Nemesis
19
12 / 0 / 5
13,024
651
14,923
13,865
8,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

19
7 / 2 / 10
13,337
667
20,681
23,533
24,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bans
CliodhnaArtioAh Muzen Cab

VS

Bans
BastetAtlasGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
16
1 / 6 / 0
9,654
483
5,402
16,400
7,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hou Yi
EMiTrK
Hou Yi
16
2 / 5 / 3
9,531
477
6,954
16,021
5,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sol
Kraioh
Sol
16
2 / 5 / 2
10,112
506
9,492
12,445
3,772
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilgamesh
Valadorn
Gilgamesh
17
5 / 4 / 1
10,027
501
15,486
20,750
15,913
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cerberus
cueca velha
Cerberus
13
2 / 6 / 6
8,794
440
7,810
23,116
19,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
24
26
Kills
12
12
Deaths
26
32
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
1
6
0
0.17
L
Hou Yi
EMiTrK
Hou Yi
2
5
3
0.7
W
Ne Zha
Esentriks
Ne Zha
0
4
9
1.13
W
Persephone
Its_Karaka
Persephone
3
3
6
2
L
Sol
Kraioh
Sol
2
5
2
0.6
W
4
3
2
1.67
W
Nemesis
SuckerOfTeet
Nemesis
12
0
5
14.5
L
Gilgamesh
Valadorn
Gilgamesh
5
4
1
1.38
L
Cerberus
cueca velha
Cerberus
2
6
6
0.83
W
7
2
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,334
Damage
45,144
84,421
Taken
88,732
61,360
Mitigated
52,092
34,233
Healing
21,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
5,402
1,174
0
4,660
16,400
7,253
1,300
1,284
15,116
0
66,786
L
Hou Yi
EMiTrK
Hou Yi
6,954
2,960
0
4,259
16,021
5,202
830
1,439
14,582
0
63,035
W
Ne Zha
Esentriks
Ne Zha
11,822
2,798
455
8,416
21,747
19,435
450
5,836
15,769
61
57,021
W
Persephone
Its_Karaka
Persephone
12,140
129
199
4,909
12,666
4,065
1,197
2,776
9,887
70,753
0
L
Sol
Kraioh
Sol
9,492
2,659
0
4,647
12,445
3,772
0
3,087
9,358
73,267
0
W
12,768
9,085
0
5,838
12,610
4,196
1,235
2,380
10,230
0
103,893
W
Nemesis
SuckerOfTeet
Nemesis
14,923
5,594
0
3,985
13,865
8,798
4,516
3,179
10,150
0
96,695
L
Gilgamesh
Valadorn
Gilgamesh
15,486
5,908
0
1,233
20,750
15,913
0
2,998
17,752
0
82,879
L
Cerberus
cueca velha
Cerberus
7,810
178
669
5,589
23,116
19,952
0
3,442
19,674
21,914
0
W
20,681
9,583
0
10,431
23,533
24,866
4,294
5,268
18,265
49
93,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,380
Gold Earned
48,118
668
Minions Killed
564
0
Camps Cleared
0
2,081,825
Distance Traveled
1,844,045
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
9,654
483
143
7
0
374,559
3
L
Hou Yi
9,531
477
116
6
0
333,428
4
W
Ne Zha
11,573
579
67
3
0
427,443
0
W
Persephone
12,142
607
147
7
0
388,296
2
L
Sol
10,112
506
136
7
0
364,423
7
W
Izanami
12,304
615
158
8
0
381,415
5
W
Nemesis
13,024
651
130
7
0
495,619
5
L
Gilgamesh
10,027
501
133
7
0
400,904
6
L
Cerberus
8,794
440
36
2
0
370,731
1
W
Bellona
13,337
667
166
8
0
389,052
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role