Player Matchup

Bastet
Bastet
FireAce216
Bastet
Level 125
God Stats
1W - 2L
1,703 SR
Queue Stats
5W - 8L
1,223 Elo+
Solo
Sylvanus
Sylvanus
MentallyAutustic
Sylvanus
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 16L
1,658 Elo+
Party 3
Thanatos
Thanatos
MrRandbo
Thanatos
Level 69
God Stats
3W - 1L
1,500 SR
Queue Stats
29W - 26L
1,658 Elo+
Party 3
Sol
Sol
PakAttack14
Sol
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
177W - 180L
1,526 Elo+
Party 2
Ares
Ares
Reaction_28
Ares
Level 154
God Stats
13W - 7L
1,714 SR
Queue Stats
70W - 57L
1,527 Elo+
Party 2
Team Averages
Level 110
1,583 SR
1,519 Elo+

VS

Team Averages
Level 126
1,442 SR
1,444 Elo+
Cupid
Cupid
BriskDiablo
Cupid
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
137W - 133L
1,554 Elo+
Party 1
Fafnir
Fafnir
MG Krave
Fafnir
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 146L
1,481 Elo+
Party 1
Gilgamesh
Gilgamesh
OGzombieLA
Gilgamesh
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 30L
1,493 Elo+
Solo
Zhong Kui
Zhong Kui
carlosippa
Zhong Kui
Level 160
God Stats
0W - 2L
1,323 SR
Queue Stats
3W - 19L
1,242 Elo+
Party 1
Ymir
Ymir
crisman22
Ymir
Level 147
God Stats
6W - 8L
1,389 SR
Queue Stats
157W - 154L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
FireAce216
Bastet
15
8 / 0 / 4
9,625
642
15,152
9,027
3,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
1 / 1 / 4
7,876
525
7,077
10,432
10,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Thanatos
MrRandbo
Thanatos
12
5 / 2 / 2
7,636
509
8,565
9,284
3,486
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
2 / 1 / 5
8,303
554
5,576
5,696
2,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
1 / 3 / 0
8,214
548
5,922
10,455
9,344
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
6,541
436
3,835
8,464
1,956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
MG Krave
Fafnir
12
1 / 2 / 2
7,353
490
3,651
13,579
8,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
OGzombieLA
Gilgamesh
14
3 / 1 / 1
8,388
559
8,764
10,789
6,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Zhong Kui
carlosippa
Zhong Kui
10
1 / 6 / 1
6,626
442
4,287
13,054
7,304
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
11
2 / 4 / 0
7,424
495
3,722
13,653
8,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
17
Kills
7
7
Deaths
17
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Bastet
FireAce216
Bastet
8
0
4
10
L
Fafnir
MG Krave
Fafnir
1
2
2
1
W
1
1
4
3
W
Thanatos
MrRandbo
Thanatos
5
2
2
3
L
Gilgamesh
OGzombieLA
Gilgamesh
3
1
1
3.5
W
2
1
5
4.5
W
1
3
0
0.33
L
Zhong Kui
carlosippa
Zhong Kui
1
6
1
0.25
L
Ymir
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,292
Damage
24,259
44,894
Taken
59,539
28,279
Mitigated
33,778
22,935
Healing
21,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,835
2,479
437
2,446
8,464
1,956
255
3,790
4,674
0
32,070
W
Bastet
FireAce216
Bastet
15,152
2,899
0
5,507
9,027
3,045
15
2,717
6,207
0
64,825
L
Fafnir
MG Krave
Fafnir
3,651
668
58
7,648
13,579
8,819
0
1,121
12,458
38,398
0
W
7,077
3,377
788
4,247
10,432
10,293
304
2,783
7,649
28,700
0
W
Thanatos
MrRandbo
Thanatos
8,565
1,102
0
6,912
9,284
3,486
0
3,959
5,325
0
39,722
L
Gilgamesh
OGzombieLA
Gilgamesh
8,764
2,953
0
2,707
10,789
6,773
346
6,319
4,470
0
53,898
W
5,576
1,063
0
2,113
5,696
2,111
1,279
2,201
3,460
45,931
6,358
W
5,922
954
0
3,368
10,455
9,344
548
0
9,878
41,879
0
L
Zhong Kui
carlosippa
Zhong Kui
4,287
541
0
3,686
13,054
7,304
0
2,820
10,234
36,490
0
L
Ymir
3,722
398
144
4,124
13,653
8,926
0
4,339
9,314
21,105
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,654
Gold Earned
36,332
378
Minions Killed
383
0
Camps Cleared
0
1,395,348
Distance Traveled
1,366,549
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,541
436
67
4
0
258,387
1
W
Bastet
9,625
642
106
7
0
362,510
7
L
Fafnir
7,353
490
79
5
0
292,762
4
W
Sylvanus
7,876
525
34
2
0
256,912
0
W
Thanatos
7,636
509
69
5
0
275,819
6
L
Gilgamesh
8,388
559
115
8
0
289,830
4
W
Sol
8,303
554
89
6
0
237,781
0
W
Ares
8,214
548
80
5
0
262,326
4
L
Zhong Kui
6,626
442
71
5
0
237,912
4
L
Ymir
7,424
495
51
3
0
287,658
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role