Player Matchup

Hercules
Hercules
AggroChief
Hercules
Level 29
God Stats
3W - 7L
1,469 SR
Queue Stats
124W - 132L
1,219 Elo+
Party 1
Loki
Loki
Crankin90s
Loki
Level 18
God Stats
1W - 6L
1,277 SR
Queue Stats
96W - 129L
1,281 Elo+
Party 1
Baron Samedi
Baron Samedi
Hadoukittenz
Baron Samedi
Level 29
God Stats
5W - 9L
1,721 SR
Queue Stats
227W - 234L
1,187 Elo+
Party 1
Olorun
Olorun
Mattywithafatty
Olorun
Level 11
God Stats
2W - 6L
1,187 SR
Queue Stats
2W - 20L
1,226 Elo+
Party 1
Atlas
Atlas
WroughtCarnage
Atlas
Level 109
God Stats
0W - 3L
1,500 SR
Queue Stats
154W - 156L
1,002 Elo+
Party 1
Team Averages
Level 39
1,431 SR
1,183 Elo+

VS

Team Averages
Level 93
1,453 SR
1,388 Elo+
Thanatos
Thanatos
Don_Won74
Thanatos
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 43L
1,305 Elo+
Party 2
Danzaburou
Danzaburou
Eminent Strike
Danzaburou
Level 138
God Stats
1W - 1L
1,261 SR
Queue Stats
221W - 244L
1,384 Elo+
Solo
Amaterasu
Amaterasu
McCarthy78601
Amaterasu
Level 60
God Stats
3W - 0L
1,505 SR
Queue Stats
64W - 74L
1,409 Elo+
Solo
Ares
Ares
bulskiii
Ares
Level 65
God Stats
5W - 3L
1,500 SR
Queue Stats
99W - 112L
1,390 Elo+
Solo
Agni
Agni
mattdj3101
Agni
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
140W - 144L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AggroChief
Hercules
16
1 / 7 / 1
10,295
396
3,725
20,765
14,317
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

17
2 / 12 / 4
11,049
425
8,999
21,205
4,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Hadoukittenz
Baron Samedi
19
7 / 9 / 2
12,399
477
8,763
19,705
6,090
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 6 / 2
10,962
422
7,228
13,699
2,519
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

17
1 / 5 / 7
11,367
437
7,795
22,210
23,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Don_Won74
Thanatos
20
11 / 6 / 10
14,490
557
12,804
18,101
8,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Eminent Strike
Danzaburou
20
5 / 3 / 6
15,144
582
8,619
18,139
8,396
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Amaterasu
McCarthy78601
Amaterasu
19
5 / 2 / 9
13,610
523
7,365
12,586
16,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ares
19
4 / 1 / 18
13,015
501
11,405
20,217
24,364
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
14 / 2 / 12
16,585
638
33,255
14,462
6,227
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
94
14
Kills
39
39
Deaths
14
16
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Hercules
AggroChief
Hercules
1
7
1
0.21
L
2
12
4
0.33
W
Thanatos
Don_Won74
Thanatos
11
6
10
2.67
W
Danzaburou
Eminent Strike
Danzaburou
5
3
6
2.67
L
Baron Samedi
Hadoukittenz
Baron Samedi
7
9
2
0.89
L
3
6
2
0.67
W
Amaterasu
McCarthy78601
Amaterasu
5
2
9
4.75
L
1
5
7
0.9
W
Ares
4
1
18
13
W
14
2
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,510
Damage
73,448
97,584
Taken
83,505
50,985
Mitigated
64,553
16,057
Healing
33,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
AggroChief
Hercules
3,725
1,579
0
3,154
20,765
14,317
0
8,948
11,721
2,855
39,538
L
8,999
3,231
0
3,941
21,205
4,475
0
6,983
14,075
0
61,592
W
Thanatos
Don_Won74
Thanatos
12,804
3,162
0
14,742
18,101
8,819
1,213
4,336
13,584
0
88,352
W
Danzaburou
Eminent Strike
Danzaburou
8,619
4,118
0
9,460
18,139
8,396
7,146
7,061
11,078
0
126,698
L
Baron Samedi
Hadoukittenz
Baron Samedi
8,763
167
605
2,933
19,705
6,090
518
11,059
8,325
83,704
0
L
7,228
4,008
80
2,955
13,699
2,519
856
4,934
8,661
47,332
0
W
Amaterasu
McCarthy78601
Amaterasu
7,365
3,381
0
3,048
12,586
16,747
867
1,940
10,646
0
70,878
L
7,795
2,682
416
1,973
22,210
23,584
306
11,526
10,430
36,563
0
W
Ares
11,405
148
0
500
20,217
24,364
978
5,664
14,553
44,907
0
W
33,255
2,627
0
5,292
14,462
6,227
1,128
5,024
9,438
130,740
2,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,072
Gold Earned
72,844
479
Minions Killed
643
0
Camps Cleared
0
2,200,375
Distance Traveled
2,409,580
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,295
396
89
3
0
462,836
2
L
Loki
11,049
425
100
4
0
483,125
4
W
Thanatos
14,490
557
100
4
0
528,838
1
W
Danzaburou
15,144
582
179
7
0
434,366
1
L
Baron Samedi
12,399
477
157
6
0
387,769
2
L
Olorun
10,962
422
84
3
0
416,149
3
W
Amaterasu
13,610
523
107
4
0
478,768
2
L
Atlas
11,367
437
49
2
0
450,496
7
W
Ares
13,015
501
48
2
0
462,208
3
W
Agni
16,585
638
209
8
0
505,400
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role