Player Matchup

The Morrigan
The Morrigan
Mythic Messiah
The Morrigan
Level 128
God Stats
10W - 10L
1,401 SR
Queue Stats
244W - 260L
1,527 Elo+
Party 1
Cthulhu
Cthulhu
N7 Bebop
Cthulhu
Level 61
God Stats
4W - 3L
1,380 SR
Queue Stats
14W - 10L
1,405 Elo+
Party 1
Bastet
Bastet
drakedavis129
Bastet
Level 65
God Stats
6W - 7L
1,585 SR
Queue Stats
61W - 67L
1,428 Elo+
Solo
Team Averages
Level 85
1,455 SR
1,454 Elo+

VS

Team Averages
Level 100
1,544 SR
1,461 Elo+
Chiron
Chiron
Drakenkof
Chiron
Level 85
God Stats
26W - 25L
1,591 SR
Queue Stats
208W - 225L
1,443 Elo+
Party 2
Baron Samedi
Baron Samedi
MACHINE001
Baron Samedi
Level 86
God Stats
20W - 15L
1,541 SR
Queue Stats
257W - 271L
1,457 Elo+
Solo
Horus
Horus
Unstealthy man
Horus
Level 129
God Stats
1W - 3L
1,500 SR
Queue Stats
187W - 212L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Mythic Messiah
The Morrigan
18
10 / 4 / 6
12,480
780
16,485
7,140
2,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
N7 Bebop
Cthulhu
15
1 / 4 / 16
10,927
683
7,581
15,746
17,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
9 / 2 / 9
12,758
797
17,265
14,532
4,950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Drakenkof
Chiron
15
6 / 6 / 4
10,883
680
13,772
16,541
5,046
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
MACHINE001
Baron Samedi
16
3 / 6 / 5
10,781
674
10,845
13,253
6,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 8 / 8
9,665
604
6,149
20,815
16,209
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
27
20
Kills
10
10
Deaths
20
31
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Chiron
Drakenkof
Chiron
6
6
4
1.33
L
Baron Samedi
MACHINE001
Baron Samedi
3
6
5
0.92
W
The Morrigan
Mythic Messiah
The Morrigan
10
4
6
3.25
W
Cthulhu
N7 Bebop
Cthulhu
1
4
16
2.25
L
1
8
8
0.63
W
9
2
9
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,331
Damage
30,766
37,418
Taken
50,609
24,589
Mitigated
27,331
9,176
Healing
15,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
Drakenkof
Chiron
13,772
3,800
960
2,759
16,541
5,046
117
6,572
9,702
0
38,757
L
Baron Samedi
MACHINE001
Baron Samedi
10,845
811
1,768
3,294
13,253
6,076
0
4,360
8,739
54,057
0
W
The Morrigan
Mythic Messiah
The Morrigan
16,485
1,812
0
484
7,140
2,320
1,193
1,787
5,064
47,224
8,483
W
Cthulhu
N7 Bebop
Cthulhu
7,581
970
590
1,965
15,746
17,319
345
4,229
11,120
21,783
0
L
6,149
4,001
2,316
4,079
20,815
16,209
0
7,621
12,797
0
20,899
W
17,265
4,198
0
6,137
14,532
4,950
1,486
4,457
9,741
0
44,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,165
Gold Earned
31,329
164
Minions Killed
167
9
Camps Cleared
4
846,934
Distance Traveled
791,872
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
10,883
680
66
4
0
274,432
0
L
Baron Samedi
10,781
674
77
5
4
262,678
5
W
The Morrigan
12,480
780
91
6
6
246,043
5
W
Cthulhu
10,927
683
27
2
0
277,070
0
L
Horus
9,665
604
24
2
0
254,762
3
W
Bastet
12,758
797
46
3
3
323,821
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role