Player Matchup

Ah Puch
Ah Puch
AnObviousChild
Ah Puch
Level 91
God Stats
4W - 1L
1,324 SR
Queue Stats
63W - 65L
1,317 Elo+
Party 3
Cthulhu
Cthulhu
StinkyCoomToots
Cthulhu
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 122L
1,326 Elo+
Party 3
Jormungandr
Jormungandr
WiseSage321
Jormungandr
Level 69
God Stats
10W - 8L
1,684 SR
Queue Stats
83W - 107L
1,468 Elo+
Party 3
Tiamat
Tiamat
Woodro0515
Tiamat
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,421 Elo+
Party 3
Hun Batz
Hun Batz
chuckelz666
Hun Batz
Level 108
God Stats
1W - 2L
1,490 SR
Queue Stats
47W - 45L
1,477 Elo+
Solo
Team Averages
Level 75
1,500 SR
1,402 Elo+

VS

Team Averages
Level 73
1,434 SR
1,432 Elo+
Xing Tian
Xing Tian
BOMBCHRONIC
Xing Tian
Level 122
God Stats
1W - 1L
1,168 SR
Queue Stats
41W - 47L
1,416 Elo+
Party 2
Medusa
Medusa
Chaenfire
Medusa
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 46L
1,392 Elo+
Party 2
Ares
Ares
Fruttilooper
Ares
Level 28
God Stats
4W - 3L
1,500 SR
Queue Stats
132W - 175L
1,431 Elo+
Party 1
Nu Wa
Nu Wa
HoagiPierogi
Nu Wa
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 40L
1,422 Elo+
Party 1
Cerberus
Cerberus
Tormial
Cerberus
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 2 / 6
9,851
896
12,706
8,353
4,574
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
0 / 5 / 12
7,678
698
7,476
11,166
12,942
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jormungandr
WiseSage321
Jormungandr
16
5 / 3 / 9
9,487
862
10,394
13,487
16,571
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tiamat
Woodro0515
Tiamat
13
0 / 6 / 10
7,463
678
4,344
8,150
4,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
chuckelz666
Hun Batz
13
3 / 8 / 7
8,228
748
9,359
10,909
4,214
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
BOMBCHRONIC
Xing Tian
15
5 / 3 / 13
9,457
860
8,341
10,583
7,316
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
Chaenfire
Medusa
17
9 / 4 / 10
9,795
890
13,278
10,420
5,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

12
0 / 4 / 12
7,747
704
3,373
10,552
11,574
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
3 / 4 / 10
8,498
773
9,867
7,362
3,068
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cerberus
Tormial
Cerberus
15
7 / 3 / 13
9,792
890
6,748
13,467
16,725
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
82
16
Kills
24
24
Deaths
18
44
Assists
58
Player
Kills
Deaths
Assists
KDA
L
8
2
6
5.5
W
Xing Tian
BOMBCHRONIC
Xing Tian
5
3
13
3.83
W
Medusa
Chaenfire
Medusa
9
4
10
3.5
W
0
4
12
1.5
W
3
4
10
2
L
0
5
12
1.2
W
Cerberus
Tormial
Cerberus
7
3
13
4.5
L
Jormungandr
WiseSage321
Jormungandr
5
3
9
3.17
L
Tiamat
Woodro0515
Tiamat
0
6
10
0.83
L
Hun Batz
chuckelz666
Hun Batz
3
8
7
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,279
Damage
41,607
52,065
Taken
52,384
42,987
Mitigated
43,882
10,230
Healing
17,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,706
735
1,859
2,208
8,353
4,574
530
6,690
1,663
25,891
0
W
Xing Tian
BOMBCHRONIC
Xing Tian
8,341
79
1,740
1,816
10,583
7,316
374
7,498
2,983
17,205
0
W
Medusa
Chaenfire
Medusa
13,278
8,894
838
2,127
10,420
5,199
1,789
7,245
3,125
0
27,377
W
3,373
582
503
776
10,552
11,574
498
7,138
3,272
5,169
0
W
9,867
1,569
1,038
1,465
7,362
3,068
144
2,874
4,448
18,028
0
L
7,476
167
855
45
11,166
12,942
168
5,639
5,527
16,324
0
W
Cerberus
Tormial
Cerberus
6,748
506
2,610
4,119
13,467
16,725
553
9,609
3,636
17,122
0
L
Jormungandr
WiseSage321
Jormungandr
10,394
2,383
1,363
2,916
13,487
16,571
223
6,146
7,341
21,118
0
L
Tiamat
Woodro0515
Tiamat
4,344
603
0
354
8,150
4,686
181
3,365
4,785
11,251
0
L
Hun Batz
chuckelz666
Hun Batz
9,359
1,133
156
474
10,909
4,214
0
6,489
4,420
0
16,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,707
Gold Earned
45,289
96
Minions Killed
129
0
Camps Cleared
0
995,922
Distance Traveled
993,507
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
9,851
896
33
3
0
216,013
1
W
Xing Tian
9,457
860
18
2
0
226,415
2
W
Medusa
9,795
890
45
4
0
211,977
0
W
Ares
7,747
704
9
1
0
166,136
0
W
Nu Wa
8,498
773
19
2
0
200,369
1
L
Cthulhu
7,678
698
10
1
0
208,589
0
W
Cerberus
9,792
890
38
3
0
188,610
0
L
Jormungandr
9,487
862
15
1
0
219,171
0
L
Tiamat
7,463
678
19
2
0
192,016
1
L
Hun Batz
8,228
748
19
2
0
160,133
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role