Player Matchup

Sobek
Sobek
BackIn10
Sobek
Level 156
God Stats
3W - 3L
1,723 SR
Queue Stats
37W - 29L
1,660 Elo+
Party 1
Serqet
Serqet
MacxAttackx1217
Serqet
Level 152
God Stats
0W - 1L
1,327 SR
Queue Stats
13W - 17L
1,494 Elo+
Party 1
Cerberus
Cerberus
SORRYxIxSMURF
Cerberus
Level 12
God Stats
1W - 1L
1,661 SR
Queue Stats
2W - 1L
1,680 Elo+
Party 1
Anubis
Anubis
rubishq
Anubis
Level 15
God Stats
6W - 6L
1,500 SR
Queue Stats
89W - 91L
1,500 Elo+
Party 4
Rama
Rama
钢哥123
Rama
Level 123
God Stats
8W - 5L
1,256 SR
Queue Stats
137W - 110L
1,560 Elo+
Party 4
Team Averages
Level 92
1,493 SR
1,579 Elo+

VS

Team Averages
Level 70
1,640 SR
1,552 Elo+
Medusa
Medusa
DrDeji
Medusa
Level 26
God Stats
3W - 0L
1,743 SR
Queue Stats
3W - 0L
1,710 Elo+
Party 2
Khepri
Khepri
Gooberbeans777
Khepri
Level 48
God Stats
2W - 1L
1,514 SR
Queue Stats
44W - 34L
1,524 Elo+
Party 2
Nox
Nox
PsycoAvenger
Nox
Level 106
God Stats
27W - 23L
1,751 SR
Queue Stats
189W - 177L
1,517 Elo+
Party 3
Mulan
Mulan
dangerranger54
Mulan
Level 46
God Stats
55W - 40L
1,556 SR
Queue Stats
119W - 122L
1,455 Elo+
Party 3
Thanatos
Thanatos
xCRISPYWAFFLEx
Thanatos
Level 125
God Stats
32W - 24L
1,635 SR
Queue Stats
83W - 66L
1,555 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
BackIn10
Sobek
14
4 / 3 / 3
9,319
518
12,035
17,104
15,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
4 / 7 / 4
9,177
510
6,425
15,174
4,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
SORRYxIxSMURF
Cerberus
14
1 / 4 / 3
8,864
492
8,731
14,668
15,890
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
rubishq
Anubis
14
4 / 6 / 2
9,123
507
5,817
11,193
4,825
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rama
15
1 / 11 / 4
8,678
482
9,004
18,862
4,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DrDeji
Medusa
17
6 / 4 / 7
10,798
600
15,715
15,695
6,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

13
0 / 3 / 12
9,046
503
5,762
15,270
12,313
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
8 / 2 / 7
10,341
575
14,043
8,150
3,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
2 / 2 / 3
8,426
468
6,901
8,501
6,045
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
16
15 / 3 / 5
10,913
606
12,686
14,992
5,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
65
14
Kills
31
31
Deaths
14
16
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Sobek
BackIn10
Sobek
4
3
3
1.83
W
Medusa
DrDeji
Medusa
6
4
7
2.38
W
0
3
12
2
L
4
7
4
0.86
W
8
2
7
5.75
L
Cerberus
SORRYxIxSMURF
Cerberus
1
4
3
0.63
W
2
2
3
1.75
L
Anubis
rubishq
Anubis
4
6
2
0.83
W
Thanatos
15
3
5
5.83
L
Rama
1
11
4
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,012
Damage
55,107
77,001
Taken
62,608
44,469
Mitigated
33,420
22,991
Healing
19,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
BackIn10
Sobek
12,035
852
503
5,090
17,104
15,302
0
4,386
12,718
38,869
0
W
Medusa
DrDeji
Medusa
15,715
7,435
0
3,852
15,695
6,511
3,348
6,813
8,882
0
78,899
W
5,762
1,088
2,197
2,756
15,270
12,313
0
7,931
7,339
19,385
2,102
L
6,425
1,058
0
3,203
15,174
4,299
364
2,781
12,393
0
46,492
W
14,043
546
0
473
8,150
3,033
712
2,946
4,832
58,725
0
L
Cerberus
SORRYxIxSMURF
Cerberus
8,731
336
390
5,803
14,668
15,890
362
3,777
10,891
51,162
0
W
6,901
1,021
0
2,251
8,501
6,045
441
4,372
3,871
0
34,745
L
Anubis
rubishq
Anubis
5,817
718
0
3,721
11,193
4,825
0
4,045
7,148
50,368
0
W
Thanatos
12,686
3,323
0
8,446
14,992
5,518
0
4,521
9,972
0
47,883
L
Rama
9,004
6,806
0
4,281
18,862
4,153
372
3,929
14,933
0
62,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,161
Gold Earned
49,524
493
Minions Killed
378
0
Camps Cleared
0
1,623,345
Distance Traveled
1,724,062
21
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,319
518
53
3
0
355,415
3
W
Medusa
10,798
600
138
8
0
348,738
3
W
Khepri
9,046
503
23
1
0
358,702
0
L
Serqet
9,177
510
73
4
0
374,858
7
W
Nox
10,341
575
100
6
0
349,951
7
L
Cerberus
8,864
492
145
8
0
308,692
6
W
Mulan
8,426
468
67
4
0
308,434
3
L
Anubis
9,123
507
106
6
0
314,135
3
W
Thanatos
10,913
606
50
3
0
358,237
7
L
Rama
8,678
482
116
6
0
270,245
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role