Player Matchup

Anhur
Anhur
D1ABLO666999
Anhur
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 41L
1,546 Elo+
Solo
Nu Wa
Nu Wa
Phantom_B-MO
Nu Wa
Level 135
God Stats
14W - 8L
1,321 SR
Queue Stats
200W - 199L
1,538 Elo+
Solo
Da Ji
Da Ji
Rq Wolf
Da Ji
Level 102
God Stats
1W - 3L
1,435 SR
Queue Stats
3W - 5L
1,501 Elo+
Party 1
Fafnir
Fafnir
WhiteWolf9598
Fafnir
Level 67
God Stats
0W - 1L
1,546 SR
Queue Stats
3W - 3L
1,575 Elo+
Party 1
Chaac
Chaac
got2Bhigh
Chaac
Level 87
God Stats
1W - 3L
1,554 SR
Queue Stats
4W - 7L
1,500 Elo+
Solo
Team Averages
Level 107
1,471 SR
1,532 Elo+

VS

Team Averages
Level 136
1,539 SR
1,523 Elo+
Da Ji
Da Ji
 
Da Ji
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
NeoLightAngel17
Ne Zha
Level 129
God Stats
3W - 0L
1,500 SR
Queue Stats
28W - 20L
1,493 Elo+
Solo
Nu Wa
Nu Wa
PrettyEyesBlonde
Nu Wa
Level 160
God Stats
183W - 184L
1,479 SR
Queue Stats
187W - 187L
1,422 Elo+
Solo
Apollo
Apollo
XxDarkFearxX177
Apollo
Level 107
God Stats
1W - 0L
1,716 SR
Queue Stats
5W - 0L
1,959 Elo+
Solo
Fafnir
Fafnir
Zz_Rejects_zZ
Fafnir
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,242 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 4
7,753
775
5,732
9,250
3,119
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 5 / 3
6,919
692
11,317
7,677
1,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
Rq Wolf
Da Ji
13
3 / 4 / 4
7,197
720
6,854
7,940
3,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
1 / 3 / 6
7,031
703
4,063
10,618
8,851
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
got2Bhigh
Chaac
12
0 / 3 / 6
6,656
666
7,561
15,031
9,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
3 / 4 / 5
7,248
725
4,887
9,265
6,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
5 / 3 / 4
7,944
794
11,798
9,555
3,993
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
3 / 0 / 9
7,865
787
7,590
4,338
1,002
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
2 / 1 / 10
8,058
806
11,476
8,175
2,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
5 / 0 / 7
8,884
888
6,461
11,352
11,398
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
53
8
Kills
18
18
Deaths
8
23
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
3
4
5
1.38
L
2
3
4
1.33
W
5
3
4
2.33
L
2
5
3
0.7
W
3
0
9
7.5
L
Da Ji
Rq Wolf
Da Ji
3
4
4
1.25
L
1
3
6
1.33
W
2
1
10
7
W
5
0
7
8.5
L
Chaac
got2Bhigh
Chaac
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,527
Damage
42,212
50,516
Taken
42,685
27,345
Mitigated
26,151
10,565
Healing
10,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
4,887
432
0
264
9,265
6,928
144
2,732
6,393
0
16,622
L
5,732
2,046
0
1,453
9,250
3,119
0
2,302
6,948
0
32,067
W
11,798
1,613
0
1,698
9,555
3,993
0
3,083
6,357
0
27,875
L
11,317
1,815
0
468
7,677
1,968
0
2,856
4,821
21,997
0
W
7,590
744
378
703
4,338
1,002
726
1,762
2,576
22,484
0
L
Da Ji
Rq Wolf
Da Ji
6,854
1,416
0
250
7,940
3,640
0
2,005
5,935
0
12,017
L
4,063
1,475
414
1,806
10,618
8,851
0
3,491
7,127
14,860
0
W
11,476
6,719
0
2,965
8,175
2,830
1,279
2,569
5,445
0
32,524
W
6,461
1,973
1,496
3,277
11,352
11,398
4
5,234
5,833
16,410
0
L
Chaac
got2Bhigh
Chaac
7,561
779
597
5,577
15,031
9,767
0
3,397
11,634
0
18,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,556
Gold Earned
39,999
143
Minions Killed
165
0
Camps Cleared
0
934,274
Distance Traveled
1,030,792
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,248
725
25
3
0
212,229
4
L
Anhur
7,753
775
62
6
0
185,513
1
W
Ne Zha
7,944
794
26
3
0
220,474
3
L
Nu Wa
6,919
692
21
2
0
184,572
2
W
Nu Wa
7,865
787
33
3
0
194,672
2
L
Da Ji
7,197
720
13
1
0
189,789
2
L
Fafnir
7,031
703
20
2
0
176,931
0
W
Apollo
8,058
806
62
6
0
195,393
0
W
Fafnir
8,884
888
19
2
0
208,024
0
L
Chaac
6,656
666
27
3
0
197,469
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role