Player Matchup

Hercules
Hercules
armedforces42
Hercules
Level 153
God Stats
39W - 52L
1,433 SR
Queue Stats
189W - 202L
1,474 Elo+
Party 1
Nu Wa
Nu Wa
tinkerkaitlyn31
Nu Wa
Level 34
God Stats
7W - 9L
1,619 SR
Queue Stats
16W - 23L
1,479 Elo+
Party 1
Bastet
Bastet
yourstruley69
Bastet
Level 126
God Stats
18W - 11L
1,656 SR
Queue Stats
251W - 228L
1,565 Elo+
Party 1
Team Averages
Level 104
1,569 SR
1,506 Elo+

VS

Team Averages
Level 96
1,608 SR
1,605 Elo+
Chronos
Chronos
 
Chronos
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
LiTlehULk
Da Ji
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 25L
1,708 Elo+
Party 2
Yemoja
Yemoja
Poseidon2658
Yemoja
Level 49
God Stats
3W - 0L
1,823 SR
Queue Stats
131W - 93L
1,606 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
armedforces42
Hercules
18
5 / 3 / 6
13,276
699
9,072
25,065
39,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

15
1 / 8 / 10
11,508
606
14,505
17,710
5,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
6 / 11 / 4
12,008
632
21,359
22,054
7,803
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
20
14 / 3 / 6
14,833
781
26,994
18,887
7,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Da Ji
LiTlehULk
Da Ji
19
7 / 5 / 13
14,031
738
21,539
18,268
8,969
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
17
1 / 4 / 18
13,250
697
7,422
26,442
33,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
59
12
Kills
22
22
Deaths
12
20
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
14
3
6
5.67
W
Da Ji
LiTlehULk
Da Ji
7
5
13
2.7
W
Yemoja
1
4
18
2.5
L
Hercules
armedforces42
Hercules
5
3
6
2.67
L
1
8
10
0.75
L
6
11
4
0.73

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,936
Damage
55,955
64,829
Taken
63,597
52,599
Mitigated
50,030
14,142
Healing
15,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
26,994
7,807
611
7,434
18,887
7,627
1,274
3,739
14,928
77,303
0
W
Da Ji
LiTlehULk
Da Ji
21,539
5,853
0
2,673
18,268
8,969
486
4,321
13,723
0
61,609
W
Yemoja
7,422
1,594
1,855
3,374
26,442
33,434
668
6,009
19,829
32,635
0
L
Hercules
armedforces42
Hercules
9,072
2,283
0
10,798
25,065
39,168
0
14,135
10,930
0
25,634
L
14,505
3,325
102
1,304
17,710
5,628
184
10,611
7,099
51,734
0
L
21,359
4,456
0
1,938
22,054
7,803
0
10,018
12,036
76
42,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,792
Gold Earned
42,114
150
Minions Killed
230
5
Camps Cleared
9
946,895
Distance Traveled
1,023,663
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
14,833
781
128
7
3
356,415
3
W
Da Ji
14,031
738
60
3
5
354,097
2
W
Yemoja
13,250
697
42
2
1
313,151
0
L
Hercules
13,276
699
31
2
0
357,081
3
L
Nu Wa
11,508
606
66
3
2
282,995
2
L
Bastet
12,008
632
53
3
3
306,819
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role