Player Matchup

Medusa
Medusa
DittoSoar
Medusa
Level 26
God Stats
2W - 5L
1,257 SR
Queue Stats
50W - 59L
1,454 Elo+
Party 1
Ymir
Ymir
FrontwardEye25
Ymir
Level 19
God Stats
23W - 20L
1,655 SR
Queue Stats
25W - 22L
1,635 Elo+
Party 1
Hun Batz
Hun Batz
Sehthy
Hun Batz
Level 105
God Stats
0W - 1L
1,310 SR
Queue Stats
49W - 51L
1,514 Elo+
Party 1
Guan Yu
Guan Yu
espressofuel
Guan Yu
Level 11
God Stats
1W - 2L
1,729 SR
Queue Stats
1W - 6L
1,263 Elo+
Solo
Eset
Eset
xDLx Nuclear
Eset
Level 26
God Stats
39W - 37L
1,575 SR
Queue Stats
52W - 56L
1,490 Elo+
Party 1
Team Averages
Level 37
1,505 SR
1,471 Elo+

VS

Team Averages
Level 85
1,596 SR
1,428 Elo+
Tsukuyomi
Tsukuyomi
ArcofEvilx
Tsukuyomi
Level 147
God Stats
2W - 1L
1,500 SR
Queue Stats
43W - 35L
1,653 Elo+
Party 2
Bellona
Bellona
Ascend PsYcHo
Bellona
Level 88
God Stats
1W - 0L
1,550 SR
Queue Stats
4W - 3L
1,309 Elo+
Party 2
Hachiman
Hachiman
Axe2Face52
Hachiman
Level 49
God Stats
2W - 2L
1,501 SR
Queue Stats
7W - 10L
1,274 Elo+
Party 2
Ymir
Ymir
DRTYSANCHO
Ymir
Level 19
God Stats
2W - 0L
1,830 SR
Queue Stats
6W - 7L
1,392 Elo+
Solo
Chronos
Chronos
Donutstix33
Chronos
Level 123
God Stats
2W - 0L
1,597 SR
Queue Stats
10W - 12L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DittoSoar
Medusa
20
8 / 4 / 4
14,049
781
17,548
22,689
7,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
1 / 5 / 4
11,642
647
10,036
22,603
22,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hun Batz
Sehthy
Hun Batz
18
0 / 8 / 6
11,364
631
11,479
20,231
7,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
espressofuel
Guan Yu
17
2 / 7 / 5
11,176
621
4,646
19,744
22,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

19
2 / 4 / 5
11,893
661
14,474
11,981
4,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
ArcofEvilx
Tsukuyomi
20
8 / 2 / 14
14,427
802
23,890
12,736
4,760
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
20
6 / 4 / 8
14,366
798
8,726
17,532
16,168
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hachiman
Axe2Face52
Hachiman
20
4 / 0 / 10
13,722
762
16,059
8,197
2,762
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

18
1 / 4 / 13
12,734
707
10,208
18,337
16,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chronos
Donutstix33
Chronos
20
9 / 3 / 14
14,843
825
26,201
16,579
6,279
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
87
13
Kills
28
28
Deaths
13
24
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
ArcofEvilx
Tsukuyomi
8
2
14
7.5
W
Bellona
6
4
8
2.5
W
Hachiman
Axe2Face52
Hachiman
4
0
10
9
W
1
4
13
1.88
L
Medusa
DittoSoar
Medusa
8
4
4
2.5
W
Chronos
Donutstix33
Chronos
9
3
14
5.33
L
1
5
4
0.6
L
Hun Batz
Sehthy
Hun Batz
0
8
6
0.38
L
Guan Yu
espressofuel
Guan Yu
2
7
5
0.64
L
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,183
Damage
85,084
97,248
Taken
73,381
64,394
Mitigated
46,961
17,490
Healing
19,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
ArcofEvilx
Tsukuyomi
23,890
4,269
0
1,435
12,736
4,760
785
2,694
9,878
0
80,098
W
Bellona
8,726
35
3,046
3,486
17,532
16,168
1,948
7,712
9,297
0
36,827
W
Hachiman
Axe2Face52
Hachiman
16,059
10,267
0
4,712
8,197
2,762
5,857
1,172
6,971
0
51,470
W
10,208
1,365
0
2,223
18,337
16,992
1,098
7,532
10,295
19,618
0
L
Medusa
DittoSoar
Medusa
17,548
6,336
0
3,905
22,689
7,889
1,062
10,479
11,814
0
64,083
W
Chronos
Donutstix33
Chronos
26,201
9,974
0
4,846
16,579
6,279
0
4,632
11,834
67,835
0
L
10,036
1,475
0
1,550
22,603
22,350
0
6,349
15,803
32,169
0
L
Hun Batz
Sehthy
Hun Batz
11,479
870
0
813
20,231
7,432
0
6,653
13,219
0
46,994
L
Guan Yu
espressofuel
Guan Yu
4,646
788
2,640
4,073
19,744
22,410
0
7,991
11,070
0
8,126
L
14,474
506
2,492
2,017
11,981
4,313
0
3,540
8,284
46,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,124
Gold Earned
70,092
287
Minions Killed
335
0
Camps Cleared
0
1,704,660
Distance Traveled
1,831,996
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
14,427
802
104
6
0
439,613
3
W
Bellona
14,366
798
60
3
0
377,427
0
W
Hachiman
13,722
762
83
5
0
357,023
1
W
Ymir
12,734
707
14
1
0
305,212
2
L
Medusa
14,049
781
96
5
0
344,620
0
W
Chronos
14,843
825
74
4
0
352,721
1
L
Ymir
11,642
647
27
2
0
310,270
1
L
Hun Batz
11,364
631
77
4
0
347,428
1
L
Guan Yu
11,176
621
16
1
0
349,778
0
L
Eset
11,893
661
71
4
0
352,564
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role