Player Matchup

Chaac
Chaac
RadioActive_Berg
Chaac
Level 105
God Stats
13W - 10L
1,743 SR
Queue Stats
26W - 28L
1,562 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Schmiidty5
Tsukuyomi
Level 126
God Stats
2W - 2L
1,644 SR
Queue Stats
117W - 128L
1,536 Elo+
Party 1
Kumbhakarna
Kumbhakarna
ZwillyWilz
Kumbhakarna
Level 66
God Stats
8W - 5L
1,578 SR
Queue Stats
15W - 23L
1,556 Elo+
Party 1
Medusa
Medusa
gamingdipper
Medusa
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,564 Elo+
Party 2
Merlin
Merlin
xT1M3L0STANG3Lx
Merlin
Level 160
God Stats
0W - 1L
1,768 SR
Queue Stats
11W - 8L
1,872 Elo+
Party 2
Team Averages
Level 117
1,647 SR
1,618 Elo+

VS

Team Averages
Level 126
1,675 SR
1,527 Elo+
Merlin
Merlin
 
Merlin
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Sobek
Sobek
Gunshow7935
Sobek
Level 120
God Stats
6W - 6L
1,537 SR
Queue Stats
20W - 20L
1,532 Elo+
Party 4
Gilgamesh
Gilgamesh
JCsTwisted
Gilgamesh
Level 129
God Stats
15W - 8L
1,784 SR
Queue Stats
126W - 122L
1,542 Elo+
Party 3
Serqet
Serqet
Nightevilwolf57
Serqet
Level 154
God Stats
8W - 3L
1,819 SR
Queue Stats
323W - 327L
1,510 Elo+
Solo
Danzaburou
Danzaburou
WorthlessJak
Danzaburou
Level 79
God Stats
19W - 15L
1,737 SR
Queue Stats
142W - 152L
1,553 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 0
5,797
644
2,973
4,466
2,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tsukuyomi
Schmiidty5
Tsukuyomi
11
1 / 4 / 0
6,100
678
1,909
5,681
1,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Kumbhakarna
ZwillyWilz
Kumbhakarna
10
0 / 3 / 0
5,875
653
1,478
9,578
6,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Medusa
11
0 / 6 / 0
5,985
665
3,283
8,039
2,220
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 2 / 1
6,444
716
9,150
4,420
1,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
2 / 0 / 6
7,512
835
6,005
3,949
1,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
2 / 0 / 9
7,190
799
2,479
9,739
6,651
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gilgamesh
JCsTwisted
Gilgamesh
13
3 / 0 / 6
7,089
788
6,852
6,343
3,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 1 / 11
6,645
738
3,984
4,414
2,659
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Danzaburou
WorthlessJak
Danzaburou
15
8 / 0 / 5
8,311
923
8,269
4,834
1,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
53
1
Kills
16
16
Deaths
1
1
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
0
6
5
W
2
0
9
6.5
W
Gilgamesh
JCsTwisted
Gilgamesh
3
0
6
6
W
1
1
11
6.5
L
0
1
0
0
L
Tsukuyomi
Schmiidty5
Tsukuyomi
1
4
0
0.25
W
Danzaburou
WorthlessJak
Danzaburou
8
0
5
10.5
L
Kumbhakarna
ZwillyWilz
Kumbhakarna
0
3
0
0
L
Medusa
0
6
0
0
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,793
Damage
27,589
32,184
Taken
29,279
14,992
Mitigated
16,394
3,140
Healing
10,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
6,005
488
0
1,002
3,949
1,511
950
1,117
2,780
39,930
0
W
2,479
284
1,338
3,005
9,739
6,651
120
4,250
5,274
5,951
0
W
Gilgamesh
JCsTwisted
Gilgamesh
6,852
2,363
532
1,502
6,343
3,658
368
2,617
3,634
0
16,686
W
3,984
901
0
500
4,414
2,659
661
933
3,431
0
6,321
L
2,973
111
0
732
4,466
2,814
0
637
3,735
0
7,078
L
Tsukuyomi
Schmiidty5
Tsukuyomi
1,909
360
0
669
5,681
1,816
0
338
5,198
0
13,717
W
Danzaburou
WorthlessJak
Danzaburou
8,269
2,420
396
2,593
4,834
1,915
2,318
1,711
3,123
0
29,066
L
Kumbhakarna
ZwillyWilz
Kumbhakarna
1,478
62
103
622
9,578
6,868
0
3,611
5,841
5,918
0
L
Medusa
3,283
639
0
480
8,039
2,220
16
3,377
4,599
0
12,899
L
9,150
265
0
534
4,420
1,274
0
521
3,899
34,408
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,201
Gold Earned
36,747
128
Minions Killed
169
0
Camps Cleared
0
854,840
Distance Traveled
940,877
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,512
835
82
9
0
182,457
3
W
Sobek
7,190
799
6
1
0
179,424
3
W
Gilgamesh
7,089
788
23
3
0
200,450
8
W
Serqet
6,645
738
3
0
0
206,774
0
L
Chaac
5,797
644
10
1
0
192,615
0
L
Tsukuyomi
6,100
678
27
3
0
132,434
2
W
Danzaburou
8,311
923
55
6
0
171,772
2
L
Kumbhakarna
5,875
653
5
1
0
199,689
0
L
Medusa
5,985
665
24
3
0
167,374
3
L
Merlin
6,444
716
62
7
0
162,728
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role