Player Matchup

Medusa
Medusa
JOSIE389
Medusa
Level 46
God Stats
7W - 3L
1,505 SR
Queue Stats
272W - 264L
1,223 Elo+
Solo
Chaac
Chaac
Neon1Dragon
Chaac
Level 25
God Stats
28W - 15L
1,568 SR
Queue Stats
45W - 37L
1,482 Elo+
Party 1
Zeus
Zeus
Shad0wknight15
Zeus
Level 61
God Stats
2W - 0L
1,695 SR
Queue Stats
55W - 43L
1,458 Elo+
Party 1
Izanami
Izanami
Shtogie
Izanami
Level 100
God Stats
15W - 18L
1,567 SR
Queue Stats
534W - 588L
1,384 Elo+
Solo
Ymir
Ymir
moogle6000
Ymir
Level 27
God Stats
7W - 6L
1,263 SR
Queue Stats
25W - 28L
1,430 Elo+
Party 1
Team Averages
Level 52
1,520 SR
1,395 Elo+

VS

Team Averages
Level 66
1,553 SR
1,573 Elo+
Ganesha
Ganesha
Forged Medic
Ganesha
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,506 Elo+
Solo
Fenrir
Fenrir
Isra1907
Fenrir
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,756 Elo+
Solo
Cu Chulainn
Cu Chulainn
MXWELL UwU
Cu Chulainn
Level 80
God Stats
1W - 3L
1,500 SR
Queue Stats
247W - 248L
1,429 Elo+
Solo
Izanami
Izanami
Tp Monst3r
Izanami
Level 50
God Stats
28W - 20L
1,549 SR
Queue Stats
46W - 51L
1,434 Elo+
Solo
Cerberus
Cerberus
big_Delta32
Cerberus
Level 47
God Stats
1W - 7L
1,717 SR
Queue Stats
11W - 21L
1,742 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
JOSIE389
Medusa
10
4 / 2 / 4
6,212
621
5,775
5,368
1,202
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 1 / 0
5,945
595
4,612
7,554
3,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

11
6 / 1 / 2
6,802
680
7,868
3,668
858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Shtogie
Izanami
12
1 / 1 / 0
6,531
653
2,874
5,726
1,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
3 / 1 / 6
6,336
634
4,315
6,851
4,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Forged Medic
Ganesha
8
1 / 4 / 1
5,364
536
3,593
9,489
4,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
Isra1907
Fenrir
10
3 / 1 / 1
6,090
609
2,746
6,148
1,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cu Chulainn
MXWELL UwU
Cu Chulainn
10
1 / 0 / 0
5,395
540
3,601
7,263
4,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
Tp Monst3r
Izanami
9
1 / 4 / 1
5,472
547
2,287
4,633
1,252
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cerberus
big_Delta32
Cerberus
6
0 / 5 / 1
4,265
427
3,546
8,466
4,441
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
14
Kills
6
6
Deaths
14
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Forged Medic
Ganesha
1
4
1
0.38
L
Fenrir
Isra1907
Fenrir
3
1
1
3.5
W
Medusa
JOSIE389
Medusa
4
2
4
3
L
Cu Chulainn
MXWELL UwU
Cu Chulainn
1
0
0
1
W
0
1
0
0
W
6
1
2
7
W
Izanami
Shtogie
Izanami
1
1
0
1
L
Izanami
Tp Monst3r
Izanami
1
4
1
0.38
L
Cerberus
big_Delta32
Cerberus
0
5
1
0.1
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,444
Damage
15,773
29,167
Taken
35,999
11,949
Mitigated
16,253
10,409
Healing
7,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Forged Medic
Ganesha
3,593
221
0
2,138
9,489
4,251
0
4,411
4,958
16,856
0
L
Fenrir
Isra1907
Fenrir
2,746
755
0
2,326
6,148
1,924
0
1,277
4,841
0
25,016
W
Medusa
JOSIE389
Medusa
5,775
2,746
310
1,789
5,368
1,202
98
2,781
2,587
0
26,683
L
Cu Chulainn
MXWELL UwU
Cu Chulainn
3,601
1,081
0
2,012
7,263
4,385
0
0
6,867
0
27,135
W
4,612
861
0
3,162
7,554
3,895
0
0
7,167
0
28,579
W
7,868
1,546
0
748
3,668
858
886
421
3,247
30,075
0
W
Izanami
Shtogie
Izanami
2,874
903
0
2,684
5,726
1,610
0
148
5,474
0
44,778
L
Izanami
Tp Monst3r
Izanami
2,287
1,622
0
255
4,633
1,252
0
2,558
1,771
0
23,599
L
Cerberus
big_Delta32
Cerberus
3,546
85
179
927
8,466
4,441
0
3,435
4,983
15,537
0
W
4,315
1,246
0
1,716
6,851
4,384
266
3,789
3,062
12,705
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,826
Gold Earned
26,586
302
Minions Killed
229
0
Camps Cleared
0
1,013,122
Distance Traveled
1,014,332
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
5,364
536
10
1
0
181,114
4
L
Fenrir
6,090
609
52
5
0
236,494
2
W
Medusa
6,212
621
51
5
0
215,128
1
L
Cu Chulainn
5,395
540
60
6
0
223,527
0
W
Chaac
5,945
595
67
7
0
203,304
3
W
Zeus
6,802
680
61
6
0
202,306
2
W
Izanami
6,531
653
106
11
0
199,096
3
L
Izanami
5,472
547
55
6
0
194,748
0
L
Cerberus
4,265
427
52
5
0
178,449
3
W
Ymir
6,336
634
17
2
0
193,288
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role