Player Matchup

Chaac
Chaac
Platinum II
CornballActor95
Chaac
Platinum II
Level 60
God Stats
17W - 7L
1,908 SR
Queue Stats
34W - 24L
2,108 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 60
1,908 SR
2,108 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 146
1,500 SR
1,632 MMR
Hera
Hera
Gold V
NSK Vexnum
Hera
Gold V
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 52L
1,632 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 0
10,131
1,013
6,875
10,304
8,605
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Bans
SolChang'eBastetAh Muzen CabMedusa

VS

Bans
UllrSkadiBakasuraBellonaKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 0
8,067
807
5,160
8,705
2,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
1
5
Kills
1
1
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
5
1
0
5
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,875
Damage
5,160
10,304
Taken
8,705
8,605
Mitigated
2,629
4,479
Healing
931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,875
1,015
0
4,479
10,304
8,605
606
5,868
4,436
0
62,263
L
5,160
1,958
0
931
8,705
2,629
0
0
8,705
37,059
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,131
Gold Earned
8,067
123
Minions Killed
87
9
Camps Cleared
0
209,452
Distance Traveled
175,413
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,131
1,013
123
12
9
209,452
2
L
Hera
8,067
807
87
9
0
175,413
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role