Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
HokageOf_TheLeaf
Atlas
Level 133
God Stats
7W - 3L
1,532 SR
Queue Stats
49W - 44L
1,519 Elo+
Party 1
Ymir
Ymir
MESimba1029
Ymir
Level 127
God Stats
7W - 9L
1,194 SR
Queue Stats
169W - 156L
1,543 Elo+
Party 1
Danzaburou
Danzaburou
SlothyRojo
Danzaburou
Level 46
God Stats
1W - 4L
1,268 SR
Queue Stats
25W - 22L
1,479 Elo+
Party 1
Da Ji
Da Ji
Zantentsuken01
Da Ji
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 55L
1,636 Elo+
Party 1
Team Averages
Level 109
1,399 SR
1,536 Elo+

VS

Team Averages
Level 92
1,482 SR
1,454 Elo+
Sol
Sol
Carey577
Sol
Level 127
God Stats
26W - 27L
1,427 SR
Queue Stats
198W - 227L
1,395 Elo+
Party 3
Horus
Horus
GrimTøuch
Horus
Level 109
God Stats
24W - 21L
1,483 SR
Queue Stats
104W - 105L
1,522 Elo+
Party 2
Neith
Neith
JustKevinG
Neith
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Achilles
Achilles
The Ita1ian
Achilles
Level 131
God Stats
2W - 0L
1,500 SR
Queue Stats
199W - 233L
1,395 Elo+
Party 3
Pele
Pele
WilloTheWisp91
Pele
Level 92
God Stats
20W - 13L
1,500 SR
Queue Stats
105W - 100L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
8
1 / 1 / 0
4,359
727
931
1,825
517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

2
0 / 1 / 0
2,974
496
84
2,085
608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
1 / 1 / 0
4,345
724
2,606
4,650
3,846
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
SlothyRojo
Danzaburou
7
1 / 2 / 1
4,134
689
1,127
2,904
621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

7
0 / 1 / 0
3,962
660
915
4,265
1,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 2
4,335
723
1,151
2,844
875
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Horus
7
1 / 1 / 2
4,460
743
1,573
4,401
1,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Neith
6
0 / 1 / 2
3,727
621
1,779
1,599
581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
The Ita1ian
Achilles
7
0 / 1 / 1
3,954
659
2,309
5,037
2,996
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

8
5 / 0 / 0
5,132
855
2,878
3,366
779
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
13
3
Kills
6
6
Deaths
4
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
1
1
0
1
W
0
1
2
1
W
Horus
1
1
2
2
L
0
1
0
0
W
Neith
0
1
2
1
L
1
1
0
1
L
Danzaburou
SlothyRojo
Danzaburou
1
2
1
0.75
W
Achilles
The Ita1ian
Achilles
0
1
1
0.5
W
5
0
0
5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,663
Damage
9,690
15,729
Taken
17,247
6,683
Mitigated
7,034
2,756
Healing
4,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
931
140
0
281
1,825
517
0
662
1,163
21,880
0
W
1,151
244
0
838
2,844
875
0
793
2,051
15,312
1,895
W
Horus
1,573
644
375
1,965
4,401
1,803
0
84
4,317
0
13,274
L
84
49
0
447
2,085
608
0
0
2,085
2,970
0
W
Neith
1,779
1,062
0
123
1,599
581
108
0
1,599
0
13,395
L
2,606
893
0
1,364
4,650
3,846
0
0
4,650
19,149
0
L
Danzaburou
SlothyRojo
Danzaburou
1,127
380
0
544
2,904
621
0
0
2,904
0
15,197
W
Achilles
The Ita1ian
Achilles
2,309
782
0
608
5,037
2,996
0
2,606
2,431
0
13,739
W
2,878
775
0
717
3,366
779
0
138
3,228
0
22,020
L
915
225
0
120
4,265
1,091
0
413
3,852
0
20,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,774
Gold Earned
21,608
172
Minions Killed
185
0
Camps Cleared
0
557,584
Distance Traveled
621,947
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
4,359
727
45
8
0
127,847
3
W
Sol
4,335
723
49
8
0
117,380
2
W
Horus
4,460
743
24
4
0
138,558
3
L
Atlas
2,974
496
4
1
0
37,033
1
W
Neith
3,727
621
39
7
0
99,380
0
L
Ymir
4,345
724
42
7
0
108,588
2
L
Danzaburou
4,134
689
31
5
0
126,888
0
W
Achilles
3,954
659
31
5
0
120,677
1
W
Pele
5,132
855
42
7
0
145,952
0
L
Da Ji
3,962
660
50
8
0
157,228
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role