Player Matchup

Baron Samedi
Baron Samedi
Cerebrhus
Baron Samedi
Level 147
God Stats
4W - 5L
1,500 SR
Queue Stats
339W - 317L
1,684 Elo+
Party 4
Medusa
Medusa
ChiliCheeseDog42
Medusa
Level 108
God Stats
30W - 22L
1,677 SR
Queue Stats
226W - 227L
1,674 Elo+
Solo
Osiris
Osiris
CryptoErmis
Osiris
Level 139
God Stats
1W - 2L
1,500 SR
Queue Stats
255W - 242L
1,597 Elo+
Party 4
Atlas
Atlas
DrFlik
Atlas
Level 160
God Stats
2W - 2L
1,794 SR
Queue Stats
10W - 11L
1,626 Elo+
Party 2
Amaterasu
Amaterasu
Rhenyrem
Amaterasu
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,626 Elo+
Party 2
Team Averages
Level 143
1,594 SR
1,641 Elo+

VS

Team Averages
Level 136
1,551 SR
1,583 Elo+
Scylla
Scylla
 
Scylla
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
AIIFor1
Danzaburou
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 34L
1,537 Elo+
Party 3
Thor
Thor
Hex415
Thor
Level 160
God Stats
23W - 14L
1,466 SR
Queue Stats
351W - 331L
1,502 Elo+
Party 3
Kuzenbo
Kuzenbo
Vicksnick
Kuzenbo
Level 159
God Stats
11W - 4L
1,495 SR
Queue Stats
358W - 347L
1,681 Elo+
Solo
Achilles
Achilles
mur444
Achilles
Level 126
God Stats
18W - 12L
1,791 SR
Queue Stats
298W - 282L
1,694 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Cerebrhus
Baron Samedi
11
1 / 2 / 3
6,193
563
3,814
6,057
2,231
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 3 / 1
6,606
601
5,111
8,469
1,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Osiris
11
3 / 3 / 1
6,088
553
4,627
7,802
3,645
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Atlas
DrFlik
Atlas
13
3 / 0 / 0
6,940
631
7,208
6,876
7,369
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amaterasu
Rhenyrem
Amaterasu
7
1 / 5 / 1
5,346
486
2,604
10,939
4,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
2 / 2 / 0
6,212
565
3,475
4,955
1,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
AIIFor1
Danzaburou
11
6 / 1 / 0
6,641
604
8,680
7,271
1,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thor
Hex415
Thor
11
4 / 2 / 2
6,534
594
5,392
8,008
2,189
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
Vicksnick
Kuzenbo
10
1 / 1 / 6
6,364
579
4,671
7,086
3,593
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Achilles
mur444
Achilles
11
0 / 3 / 0
6,245
568
3,553
11,261
8,430
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
21
9
Kills
13
13
Deaths
9
6
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
2
2
0
1
W
Danzaburou
AIIFor1
Danzaburou
6
1
0
6
L
Baron Samedi
Cerebrhus
Baron Samedi
1
2
3
1.25
L
1
3
1
0.5
L
Osiris
3
3
1
1.17
L
Atlas
DrFlik
Atlas
3
0
0
3
W
Thor
Hex415
Thor
4
2
2
2.5
L
Amaterasu
Rhenyrem
Amaterasu
1
5
1
0.3
W
Kuzenbo
Vicksnick
Kuzenbo
1
1
6
4
W
Achilles
mur444
Achilles
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,364
Damage
25,771
40,143
Taken
38,581
19,260
Mitigated
17,041
11,058
Healing
12,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
3,475
510
0
500
4,955
1,219
0
942
4,013
40,551
0
W
Danzaburou
AIIFor1
Danzaburou
8,680
3,521
0
2,897
7,271
1,610
0
0
7,271
0
43,568
L
Baron Samedi
Cerebrhus
Baron Samedi
3,814
284
100
1,601
6,057
2,231
0
1,640
4,417
34,602
0
L
5,111
2,594
0
3,292
8,469
1,707
0
580
7,889
0
48,936
L
Osiris
4,627
2,041
0
1,153
7,802
3,645
0
2,287
5,389
0
33,808
L
Atlas
DrFlik
Atlas
7,208
3,130
0
3,384
6,876
7,369
0
0
6,876
44,887
0
W
Thor
Hex415
Thor
5,392
1,450
0
790
8,008
2,189
0
2,317
5,590
0
29,556
L
Amaterasu
Rhenyrem
Amaterasu
2,604
950
0
1,528
10,939
4,308
0
2,797
7,646
0
11,759
W
Kuzenbo
Vicksnick
Kuzenbo
4,671
1,893
1,167
2,801
7,086
3,593
0
555
6,172
15,912
4,079
W
Achilles
mur444
Achilles
3,553
1,404
0
4,245
11,261
8,430
0
7,208
4,053
0
38,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,173
Gold Earned
31,996
367
Minions Killed
340
0
Camps Cleared
0
1,064,425
Distance Traveled
1,042,856
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,212
565
83
8
0
180,109
2
W
Danzaburou
6,641
604
70
6
0
201,952
1
L
Baron Samedi
6,193
563
74
7
0
194,037
4
L
Medusa
6,606
601
102
9
0
206,616
2
L
Osiris
6,088
553
66
6
0
247,532
1
L
Atlas
6,940
631
105
10
0
208,988
2
W
Thor
6,534
594
66
6
0
240,467
2
L
Amaterasu
5,346
486
20
2
0
207,252
1
W
Kuzenbo
6,364
579
29
3
0
223,057
4
W
Achilles
6,245
568
92
8
0
197,271
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role