Player Matchup

Jing Wei
Jing Wei
BrandiLoveFanboy
Jing Wei
Level 55
God Stats
21W - 10L
1,916 SR
Queue Stats
21W - 10L
1,894 Elo+
Party 1
Loki
Loki
CatMatisse
Loki
Level 63
God Stats
56W - 34L
1,521 SR
Queue Stats
58W - 36L
1,628 Elo+
Solo
Cabrakan
Cabrakan
MasterAlchymest1
Cabrakan
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 38L
1,732 Elo+
Party 1
Hercules
Hercules
UAintHornyEnough
Hercules
Level 11
God Stats
4W - 0L
1,500 SR
Queue Stats
20W - 5L
1,857 Elo+
Party 1
Ah Puch
Ah Puch
wolfeonce
Ah Puch
Level 42
God Stats
5W - 7L
1,330 SR
Queue Stats
304W - 313L
1,571 Elo+
Solo
Team Averages
Level 66
1,553 SR
1,736 Elo+

VS

Team Averages
Level 44
1,676 SR
1,646 Elo+
Zeus
Zeus
Acehigh1316
Zeus
Level 75
God Stats
86W - 54L
1,869 SR
Queue Stats
285W - 221L
1,667 Elo+
Party 2
Ravana
Ravana
JuicySteak
Ravana
Level 69
God Stats
2W - 5L
1,691 SR
Queue Stats
266W - 204L
1,650 Elo+
Party 2
Odin
Odin
Mazapan0
Odin
Level 28
God Stats
0W - 2L
1,515 SR
Queue Stats
49W - 35L
1,735 Elo+
Solo
Jing Wei
Jing Wei
ShaggethBeard
Jing Wei
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,610 Elo+
Solo
Discordia
Discordia
TXXIlC
Discordia
Level 24
God Stats
3W - 8L
1,807 SR
Queue Stats
59W - 62L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 2 / 7
8,284
828
8,553
9,834
3,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
2 / 0 / 7
8,212
821
6,623
6,357
2,446
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
5 / 2 / 9
8,131
813
7,391
8,488
8,459
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

14
4 / 2 / 12
8,244
824
9,428
10,480
8,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ah Puch
wolfeonce
Ah Puch
15
4 / 1 / 9
8,145
815
7,297
4,379
1,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 4
7,767
777
7,758
7,128
1,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
JuicySteak
Ravana
13
3 / 3 / 1
7,577
758
6,328
8,673
3,758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Odin
14
1 / 3 / 1
7,421
742
1,997
11,777
7,015
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jing Wei
ShaggethBeard
Jing Wei
12
0 / 6 / 2
6,622
662
4,326
7,366
2,404
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
TXXIlC
Discordia
13
1 / 7 / 0
7,151
715
6,540
8,200
2,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
15
22
Kills
7
7
Deaths
22
44
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
3
4
1.33
W
7
2
7
5.25
W
2
0
7
5.5
L
Ravana
JuicySteak
Ravana
3
3
1
1.17
W
5
2
9
4.75
L
Odin
1
3
1
0.5
L
Jing Wei
ShaggethBeard
Jing Wei
0
6
2
0.17
L
Discordia
TXXIlC
Discordia
1
7
0
0.14
W
4
2
12
5
W
Ah Puch
wolfeonce
Ah Puch
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,292
Damage
26,949
39,538
Taken
43,144
24,055
Mitigated
17,174
10,884
Healing
3,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,758
394
0
0
7,128
1,901
0
3,082
4,046
17,718
0
W
8,553
4,952
0
2,409
9,834
3,256
1,536
4,293
5,541
0
29,030
W
6,623
2,141
0
2,620
6,357
2,446
218
1,087
5,270
0
40,372
L
Ravana
JuicySteak
Ravana
6,328
961
0
284
8,673
3,758
0
3,321
5,352
0
12,172
W
7,391
876
0
1,115
8,488
8,459
0
2,939
5,549
22,785
0
L
Odin
1,997
425
34
2,162
11,777
7,015
0
2,281
9,496
237
18,962
L
Jing Wei
ShaggethBeard
Jing Wei
4,326
2,822
0
376
7,366
2,404
0
2,711
4,655
0
15,582
L
Discordia
TXXIlC
Discordia
6,540
328
0
842
8,200
2,096
0
3,293
4,907
18,373
0
W
9,428
3,056
0
3,245
10,480
8,280
0
2,999
7,481
0
15,663
W
Ah Puch
wolfeonce
Ah Puch
7,297
344
0
1,495
4,379
1,614
74
2,980
1,399
29,105
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,016
Gold Earned
36,538
228
Minions Killed
150
0
Camps Cleared
0
1,021,132
Distance Traveled
963,595
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,767
777
24
2
0
188,010
1
W
Jing Wei
8,284
828
52
5
0
206,893
0
W
Loki
8,212
821
73
7
0
237,027
2
L
Ravana
7,577
758
19
2
0
212,674
2
W
Cabrakan
8,131
813
31
3
0
180,061
3
L
Odin
7,421
742
46
5
0
206,317
1
L
Jing Wei
6,622
662
35
4
0
174,483
2
L
Discordia
7,151
715
26
3
0
182,111
1
W
Hercules
8,244
824
24
2
0
180,721
3
W
Ah Puch
8,145
815
48
5
0
216,430
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role