Player Matchup

Tsukuyomi
Tsukuyomi
Dla
Tsukuyomi
Level 116
God Stats
17W - 30L
1,499 SR
Queue Stats
941W - 1,043L
1,440 Elo+
Party 2
Charybdis
Charybdis
JKHDUDE
Charybdis
Level 87
God Stats
6W - 4L
1,652 SR
Queue Stats
10W - 13L
1,396 Elo+
Party 3
Atlas
Atlas
MovingTarget455
Atlas
Level 68
God Stats
11W - 7L
1,598 SR
Queue Stats
21W - 11L
1,550 Elo+
Party 3
Izanami
Izanami
Ozaai
Izanami
Level 67
God Stats
28W - 27L
1,503 SR
Queue Stats
128W - 138L
1,445 Elo+
Party 2
Hel
Hel
Utiix
Hel
Level 103
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 16L
1,359 Elo+
Party 3
Team Averages
Level 88
1,550 SR
1,438 Elo+

VS

Team Averages
Level 94
1,550 SR
1,424 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
 
Atlas
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
EMpTyTHEClip507
Kukulkan
Level 96
God Stats
44W - 35L
1,611 SR
Queue Stats
57W - 47L
1,496 Elo+
Solo
Da Ji
Da Ji
Obama_Bin_SUCC
Da Ji
Level 57
God Stats
13W - 22L
1,465 SR
Queue Stats
120W - 145L
1,189 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Pain_Succ
Ah Muzen Cab
Level 102
God Stats
4W - 0L
1,674 SR
Queue Stats
249W - 281L
1,433 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Dla
Tsukuyomi
2
0 / 1 / 0
3,637
364
666
802
197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Charybdis
JKHDUDE
Charybdis
8
5 / 4 / 2
5,472
547
3,852
7,956
1,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
3 / 1 / 4
5,945
595
3,479
6,479
3,284
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Izanami
Ozaai
Izanami
4
0 / 1 / 0
3,863
386
535
1,494
271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hel
Utiix
Hel
11
2 / 1 / 1
6,342
634
4,182
4,656
2,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
12
2 / 0 / 0
6,602
660
1,415
5,345
3,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Atlas
 
Atlas
9
4 / 4 / 2
5,996
600
4,734
5,418
1,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
10
1 / 1 / 1
5,907
591
717
4,292
1,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 1 / 2
5,124
512
1,374
4,750
1,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
Pain_Succ
Ah Muzen Cab
10
1 / 4 / 4
5,747
575
4,923
6,934
1,744
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
17
10
Kills
8
8
Deaths
10
7
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
2
0
0
2
W
Atlas
 
Atlas
4
4
2
1.25
L
Tsukuyomi
Dla
Tsukuyomi
0
1
0
0
W
Kukulkan
1
1
1
1.5
L
Charybdis
JKHDUDE
Charybdis
5
4
2
1.5
L
3
1
4
5
W
0
1
2
1
L
Izanami
Ozaai
Izanami
0
1
0
0
W
Ah Muzen Cab
Pain_Succ
Ah Muzen Cab
1
4
4
0.75
L
Hel
Utiix
Hel
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,714
Damage
13,163
21,387
Taken
26,739
8,062
Mitigated
9,957
6,087
Healing
9,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
1,415
742
0
4,088
5,345
3,638
2,021
0
5,345
0
34,826
W
Atlas
 
Atlas
4,734
1,242
143
910
5,418
1,546
0
1,636
3,782
14,385
0
L
Tsukuyomi
Dla
Tsukuyomi
666
207
0
71
802
197
0
142
660
0
2,417
W
Kukulkan
717
0
0
1,460
4,292
1,355
0
2,283
2,009
33,293
0
L
Charybdis
JKHDUDE
Charybdis
3,852
1,685
0
1,305
7,956
1,528
0
2,563
4,810
0
20,401
L
3,479
1,569
886
1,532
6,479
3,284
0
1,555
4,732
15,712
0
W
1,374
92
0
996
4,750
1,674
0
931
3,819
0
21,305
L
Izanami
Ozaai
Izanami
535
456
0
522
1,494
271
85
0
1,494
0
4,455
W
Ah Muzen Cab
Pain_Succ
Ah Muzen Cab
4,923
2,344
0
1,941
6,934
1,744
93
2,811
4,123
0
32,529
L
Hel
Utiix
Hel
4,182
158
0
1,771
4,656
2,782
0
716
3,925
39,783
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,259
Gold Earned
29,376
167
Minions Killed
271
0
Camps Cleared
0
625,464
Distance Traveled
1,001,672
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
6,602
660
79
8
0
199,028
0
W
Atlas
5,996
600
27
3
0
197,641
2
L
Tsukuyomi
3,637
364
4
0
0
64,702
0
W
Kukulkan
5,907
591
67
7
0
186,090
3
L
Charybdis
5,472
547
43
4
0
170,210
0
L
Atlas
5,945
595
25
3
0
162,237
1
W
Da Ji
5,124
512
44
4
0
229,749
0
L
Izanami
3,863
386
10
1
0
33,914
0
W
Ah Muzen Cab
5,747
575
54
5
0
189,164
1
L
Hel
6,342
634
85
9
0
194,401
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role