Player Matchup

Zeus
Zeus
Silver II
 
Zeus
Silver II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Fenrir
Fenrir
Silver I
OkamsRazor
Fenrir
Silver I
Level 159
God Stats
8W - 3L
1,799 SR
Queue Stats
17W - 9L
1,568 MMR
Party 2
Atlas
Atlas
Silver II
Stavie-magee
Atlas
Silver II
Level 158
God Stats
2W - 0L
1,782 SR
Queue Stats
5W - 0L
1,500 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 159
1,694 SR
1,523 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 137
1,670 SR
1,513 MMR
Medusa
Medusa
Bronze III
FernanditoOo
Medusa
Bronze III
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 MMR
Party 1
Ra
Ra
Gold III
LF_JOKER
Ra
Gold III
Level 157
God Stats
1W - 2L
1,746 SR
Queue Stats
164W - 166L
1,540 MMR
Solo
Bellona
Bellona
Bronze III
PrinceRose2945
Bellona
Bronze III
Level 127
God Stats
0W - 1L
1,765 SR
Queue Stats
3W - 2L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
16
7 / 5 / 12
12,531
783
18,229
12,635
4,868
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
OkamsRazor
Fenrir
17
9 / 8 / 11
13,143
821
14,897
15,790
14,352
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
8 / 3 / 16
13,913
870
12,308
20,782
30,561
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
ArtioGebOdinGilgameshAchilles

VS

Bans
BastetAthenaMorgan Le FayBacchusHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
5 / 8 / 9
11,723
733
12,182
13,606
4,511
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
5 / 7 / 6
12,047
753
11,331
18,964
6,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
5 / 9 / 8
11,364
710
16,209
20,917
19,758
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
38
24
Kills
15
16
Deaths
24
39
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
7
5
12
2.6
L
Medusa
5
8
9
1.19
L
5
7
6
1.14
W
Fenrir
OkamsRazor
Fenrir
9
8
11
1.81
L
5
9
8
1
W
8
3
16
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,434
Damage
39,722
49,207
Taken
53,487
49,781
Mitigated
31,114
7,198
Healing
7,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
18,229
2,254
0
3,356
12,635
4,868
1,917
2,760
9,737
49,986
0
L
Medusa
12,182
5,944
0
130
13,606
4,511
0
7,828
5,778
0
30,677
L
11,331
1,565
1,339
5,237
18,964
6,845
0
9,922
9,042
57,069
0
W
Fenrir
OkamsRazor
Fenrir
14,897
3,295
298
2,139
15,790
14,352
1,344
4,601
10,857
0
46,532
L
16,209
5,445
0
298
20,917
19,758
0
12,824
7,871
0
33,772
W
12,308
3,111
0
1,405
20,782
30,561
320
3,453
16,923
30,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,587
Gold Earned
35,134
164
Minions Killed
154
9
Camps Cleared
4
814,683
Distance Traveled
784,779
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
12,531
783
68
4
3
259,926
4
L
Medusa
11,723
733
41
3
2
248,595
4
L
Ra
12,047
753
82
5
2
266,878
4
W
Fenrir
13,143
821
73
5
4
249,940
2
L
Bellona
11,364
710
31
2
0
269,306
1
W
Atlas
13,913
870
23
1
2
304,817
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role