Player Matchup

Merlin
Merlin
Platinum I
 
Merlin
Platinum I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cliodhna
Cliodhna
Diamond V
Bouv
Cliodhna
Diamond V
Level 159
God Stats
8W - 7L
1,574 SR
Queue Stats
87W - 65L
2,067 MMR
Party 2
Rama
Rama
Platinum I
Frostbite
Rama
Platinum I
Level 160
God Stats
23W - 18L
1,674 SR
Queue Stats
224W - 223L
1,969 MMR
Solo
Atlas
Atlas
Platinum I
Naarwal
Atlas
Platinum I
Level 160
God Stats
2W - 2L
1,737 SR
Queue Stats
107W - 95L
1,989 MMR
Solo
Guan Yu
Guan Yu
Platinum III
Toothybizarri
Guan Yu
Platinum III
Level 155
God Stats
1W - 0L
1,864 SR
Queue Stats
79W - 62L
1,843 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 158
1,670 SR
1,874 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 121
1,525 SR
1,884 MMR
Artemis
Artemis
Platinum II
 
Artemis
Platinum II
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Platinum II
Dëśtiny
Bellona
Platinum II
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 40L
1,930 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Diamond V
Justėn
Morgan Le Fay
Diamond V
Level 155
God Stats
8W - 11L
1,641 SR
Queue Stats
238W - 220L
2,103 MMR
Party 1
Arachne
Arachne
Platinum II
Trenzend
Arachne
Platinum II
Level 115
God Stats
198W - 162L
1,669 SR
Queue Stats
409W - 411L
1,933 MMR
Solo
Fafnir
Fafnir
Platinum II
Tripston
Fafnir
Platinum II
Level 139
God Stats
7W - 10L
1,316 SR
Queue Stats
331W - 323L
1,955 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
6 / 1 / 6
14,375
685
17,048
8,350
3,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cliodhna
Bouv
Cliodhna
20
5 / 1 / 11
13,348
636
16,806
13,482
7,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rama
20
5 / 2 / 3
13,535
645
10,934
13,425
5,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atlas
Naarwal
Atlas
16
5 / 1 / 14
12,214
582
11,029
21,759
30,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Guan Yu
19
3 / 0 / 12
13,058
622
15,816
22,107
33,326
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
AgniGilgameshAwilixThoth

VS

Bans
GebBastetLokiIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
16
1 / 9 / 1
10,132
482
12,145
17,022
4,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
Dëśtiny
Bellona
17
0 / 5 / 2
10,074
480
12,768
22,081
20,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Morgan Le Fay
Justėn
Morgan Le Fay
18
1 / 4 / 1
10,646
507
9,285
12,423
6,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Arachne
Trenzend
Arachne
18
2 / 1 / 1
10,632
506
7,304
19,851
11,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
Tripston
Fafnir
13
1 / 5 / 2
8,706
415
4,989
20,988
22,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
12
24
Kills
5
5
Deaths
24
46
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
6
1
6
9
L
Artemis
 
Artemis
1
9
1
0.17
W
Cliodhna
Bouv
Cliodhna
5
1
11
10.5
L
Bellona
Dëśtiny
Bellona
0
5
2
0.2
W
Rama
5
2
3
3.25
L
Morgan Le Fay
Justėn
Morgan Le Fay
1
4
1
0.38
W
Atlas
Naarwal
Atlas
5
1
14
12
W
Guan Yu
3
0
12
9
L
Arachne
Trenzend
Arachne
2
1
1
2.5
L
Fafnir
Tripston
Fafnir
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,633
Damage
46,491
79,123
Taken
92,365
81,401
Mitigated
65,683
36,668
Healing
26,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
17,048
889
0
1,509
8,350
3,699
4,961
2,440
5,910
127,053
0
L
Artemis
 
Artemis
12,145
4,993
0
4,769
17,022
4,017
0
3,076
13,946
0
77,175
W
Cliodhna
Bouv
Cliodhna
16,806
1,285
0
9,431
13,482
7,613
3,104
2,091
11,391
0
109,682
L
Bellona
Dëśtiny
Bellona
12,768
6,296
0
8,664
22,081
20,436
0
6,149
15,932
0
75,014
W
Rama
10,934
7,954
0
7,443
13,425
5,968
5,060
1,771
11,654
0
116,954
L
Morgan Le Fay
Justėn
Morgan Le Fay
9,285
446
0
859
12,423
6,790
0
6,089
6,334
98,248
0
W
Atlas
Naarwal
Atlas
11,029
2,910
0
4,510
21,759
30,795
266
5,571
16,188
30,827
3,045
W
Guan Yu
15,816
1,211
3,352
10,423
22,107
33,326
54
4,790
17,317
0
88,425
L
Arachne
Trenzend
Arachne
7,304
4,218
0
8,017
19,851
11,874
0
3,677
16,011
0
82,719
L
Fafnir
Tripston
Fafnir
4,989
799
330
3,646
20,988
22,566
0
8,431
12,557
18,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,530
Gold Earned
50,190
731
Minions Killed
638
0
Camps Cleared
0
2,279,673
Distance Traveled
2,080,853
22
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
14,375
685
209
10
0
419,918
5
L
Artemis
10,132
482
142
7
0
352,479
4
W
Cliodhna
13,348
636
162
8
0
522,833
3
L
Bellona
10,074
480
155
7
0
389,396
3
W
Rama
13,535
645
188
9
0
419,447
6
L
Morgan Le Fay
10,646
507
184
9
0
413,177
8
W
Atlas
12,214
582
33
2
0
429,035
6
W
Guan Yu
13,058
622
139
7
0
488,440
2
L
Arachne
10,632
506
135
6
0
500,849
10
L
Fafnir
8,706
415
22
1
0
424,952
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role