Player Matchup

Apollo
Apollo
 
Apollo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
 
Hera
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Santodfe
Bacchus
Level 129
God Stats
11W - 13L
1,512 SR
Queue Stats
139W - 146L
1,476 Elo+
Solo
Chaac
Chaac
iRompeprop
Chaac
Level 123
God Stats
11W - 6L
1,500 SR
Queue Stats
236W - 271L
1,513 Elo+
Solo
Susano
Susano
nicolaslewi586
Susano
Level 87
God Stats
3W - 3L
1,424 SR
Queue Stats
74W - 73L
1,469 Elo+
Solo
Team Averages
Level 131
1,487 SR
1,492 Elo+

VS

Team Averages
Level 108
1,596 SR
1,452 Elo+
Da Ji
Da Ji
 
Da Ji
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
ALEDRAKO
Raijin
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
451W - 474L
1,506 Elo+
Solo
Neith
Neith
DieskerYe
Neith
Level 81
God Stats
17W - 15L
1,697 SR
Queue Stats
77W - 87L
1,524 Elo+
Party 1
Bakasura
Bakasura
GabrielLMM7786
Bakasura
Level 87
God Stats
7W - 3L
1,784 SR
Queue Stats
115W - 140L
1,500 Elo+
Solo
Chaac
Chaac
bettagamer
Chaac
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,232 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
16
5 / 0 / 3
9,884
706
10,308
9,086
2,492
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hera
 
Hera
13
3 / 4 / 4
8,304
593
5,049
6,539
1,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Santodfe
Bacchus
12
3 / 3 / 9
8,199
586
8,049
12,879
10,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chaac
14
4 / 1 / 3
8,912
637
8,977
10,997
7,109
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
3 / 3 / 4
8,414
601
4,532
9,349
3,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
2 / 3 / 3
6,617
473
4,501
9,448
3,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Raijin
ALEDRAKO
Raijin
12
4 / 2 / 4
7,349
525
6,754
7,510
2,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
DieskerYe
Neith
12
2 / 4 / 1
6,755
483
4,894
7,777
1,813
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bakasura
11
2 / 5 / 5
6,805
486
5,316
11,266
3,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chaac
12
1 / 4 / 2
6,669
476
5,965
14,756
13,541
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
26
18
Kills
11
11
Deaths
18
23
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
5
0
3
6.5
W
Hera
 
Hera
3
4
4
1.25
L
Da Ji
 
Da Ji
2
3
3
1.17
L
Raijin
ALEDRAKO
Raijin
4
2
4
3
L
Neith
DieskerYe
Neith
2
4
1
0.63
L
Bakasura
2
5
5
0.9
W
Bacchus
Santodfe
Bacchus
3
3
9
2.5
L
Chaac
1
4
2
0.5
W
Chaac
4
1
3
5.5
W
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,915
Damage
27,430
48,850
Taken
50,757
25,149
Mitigated
24,888
20,286
Healing
11,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
10,308
5,608
0
7,055
9,086
2,492
1,990
404
8,597
0
87,344
W
Hera
 
Hera
5,049
935
0
1,135
6,539
1,623
370
1,168
5,007
43,159
0
L
Da Ji
 
Da Ji
4,501
704
0
700
9,448
3,554
0
2,730
6,572
0
26,729
L
Raijin
ALEDRAKO
Raijin
6,754
1,107
0
1,515
7,510
2,532
0
4,475
2,871
42,185
0
L
Neith
DieskerYe
Neith
4,894
2,149
0
1,217
7,777
1,813
0
864
6,913
0
40,893
L
Bakasura
5,316
3,234
0
1,703
11,266
3,448
0
3,393
7,825
0
29,921
W
Bacchus
Santodfe
Bacchus
8,049
748
0
4,046
12,879
10,882
33
3,361
9,196
20,988
0
L
Chaac
5,965
1,225
0
6,400
14,756
13,541
51
1,327
13,389
0
35,153
W
Chaac
8,977
2,436
0
3,329
10,997
7,109
0
352
10,352
89
57,920
W
4,532
774
0
4,721
9,349
3,043
0
942
8,079
0
44,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,713
Gold Earned
34,195
453
Minions Killed
335
0
Camps Cleared
0
1,426,232
Distance Traveled
1,255,096
21
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,884
706
142
10
0
279,634
5
W
Hera
8,304
593
87
6
0
263,303
1
L
Da Ji
6,617
473
53
4
0
265,354
3
L
Raijin
7,349
525
89
6
0
250,519
7
L
Neith
6,755
483
71
5
0
225,070
3
L
Bakasura
6,805
486
60
4
0
288,088
6
W
Bacchus
8,199
586
24
2
0
292,216
4
L
Chaac
6,669
476
62
4
0
226,065
1
W
Chaac
8,912
637
104
7
0
283,111
7
W
Susano
8,414
601
96
7
0
307,968
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role