Player Matchup

King Arthur
King Arthur
Cadburee
King Arthur
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Geb
Geb
DarkRitual-XV
Geb
Level 24
God Stats
3W - 0L
1,500 SR
Queue Stats
11W - 14L
1,322 Elo+
Solo
Zeus
Zeus
HIGH S0CIETY 7
Zeus
Level 48
God Stats
2W - 1L
1,689 SR
Queue Stats
5W - 6L
1,515 Elo+
Party 1
Sol
Sol
SNACKSFLAM3S
Sol
Level 88
God Stats
9W - 7L
1,624 SR
Queue Stats
63W - 46L
1,584 Elo+
Party 1
Awilix
Awilix
TH3 SITUAT1ON
Awilix
Level 145
God Stats
3W - 1L
1,755 SR
Queue Stats
22W - 18L
1,590 Elo+
Party 1
Team Averages
Level 67
1,613 SR
1,502 Elo+

VS

Team Averages
Level 20
1,714 SR
1,602 Elo+
Cupid
Cupid
AquaCola
Cupid
Level 17
God Stats
3W - 1L
1,907 SR
Queue Stats
44W - 34L
1,655 Elo+
Solo
Gilgamesh
Gilgamesh
Dirkjr500
Gilgamesh
Level 14
God Stats
21W - 15L
1,777 SR
Queue Stats
24W - 21L
1,597 Elo+
Party 2
Geb
Geb
GayCaptainGamer
Geb
Level 15
God Stats
31W - 41L
1,735 SR
Queue Stats
61W - 79L
1,567 Elo+
Party 2
Horus
Horus
KerFlufflez
Horus
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 105L
1,566 Elo+
Party 2
Olorun
Olorun
cfam
Olorun
Level 18
God Stats
6W - 5L
1,652 SR
Queue Stats
50W - 68L
1,625 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Cadburee
King Arthur
13
1 / 4 / 6
7,427
743
3,295
10,967
7,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
1 / 1 / 4
8,163
816
6,603
14,724
9,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
3 / 2 / 10
8,247
825
23,708
5,420
1,582
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
9 / 1 / 1
9,259
926
12,006
7,870
2,673
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 2 / 6
8,653
865
6,188
7,920
2,971
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
AquaCola
Cupid
14
0 / 4 / 3
7,466
747
6,076
8,756
3,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
Dirkjr500
Gilgamesh
14
3 / 5 / 4
7,824
782
10,346
15,839
8,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 2 / 3
7,372
737
3,863
11,155
11,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
2 / 3 / 5
7,114
711
4,865
12,435
12,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
cfam
Olorun
13
2 / 3 / 5
7,411
741
8,932
10,119
4,084
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
29
17
Kills
9
10
Deaths
17
27
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cupid
AquaCola
Cupid
0
4
3
0.38
W
King Arthur
Cadburee
King Arthur
1
4
6
1
W
1
1
4
3
L
Gilgamesh
Dirkjr500
Gilgamesh
3
5
4
1
L
2
2
3
1.75
W
3
2
10
4
L
2
3
5
1.5
W
9
1
1
9.5
W
3
2
6
3
L
Olorun
cfam
Olorun
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,800
Damage
34,082
46,901
Taken
58,304
24,618
Mitigated
40,155
11,975
Healing
15,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
AquaCola
Cupid
6,076
3,058
801
1,523
8,756
3,798
145
7,254
1,502
0
30,208
W
King Arthur
Cadburee
King Arthur
3,295
450
121
682
10,967
7,741
0
2,832
8,017
0
6,399
W
6,603
110
0
5,398
14,724
9,651
0
4,529
10,060
22,575
0
L
Gilgamesh
Dirkjr500
Gilgamesh
10,346
3,755
354
3,664
15,839
8,734
0
10,662
5,055
0
21,991
L
3,863
318
0
1,099
11,155
11,276
0
8,786
2,307
7,628
0
W
23,708
1,685
0
0
5,420
1,582
93
1,404
3,928
33,672
0
L
4,865
2,324
2,371
2,906
12,435
12,263
0
8,388
3,878
0
10,676
W
12,006
4,212
0
5,179
7,870
2,673
1,859
2,261
5,574
39,067
0
W
6,188
1,683
0
595
7,920
2,971
1,035
1,769
6,123
0
32,638
L
Olorun
cfam
Olorun
8,932
5,248
155
2,612
10,119
4,084
169
7,227
2,860
19,997
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,749
Gold Earned
37,187
182
Minions Killed
149
0
Camps Cleared
0
1,144,471
Distance Traveled
1,087,865
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
7,466
747
76
8
0
199,748
4
W
King Arthur
7,427
743
8
1
0
202,267
0
W
Geb
8,163
816
29
3
0
231,738
2
L
Gilgamesh
7,824
782
23
2
0
221,951
1
L
Geb
7,372
737
8
1
0
238,350
0
W
Zeus
8,247
825
32
3
0
239,152
1
L
Horus
7,114
711
19
2
0
223,583
1
W
Sol
9,259
926
63
6
0
219,197
0
W
Awilix
8,653
865
50
5
0
252,117
1
L
Olorun
7,411
741
23
2
0
204,233
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role