Player Matchup

Sol
Sol
Leonakrrgn
Sol
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
90W - 107L
1,542 Elo+
Party 2
Apollo
Apollo
Leonkrrgn
Apollo
Level 148
God Stats
3W - 6L
1,727 SR
Queue Stats
334W - 356L
1,539 Elo+
Party 2
Cerberus
Cerberus
LightningEagle12
Cerberus
Level 64
God Stats
1W - 8L
1,751 SR
Queue Stats
7W - 12L
1,500 Elo+
Party 1
Neith
Neith
SasuSaku231
Neith
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Pele
Pele
sighnou
Pele
Level 14
God Stats
4W - 4L
1,500 SR
Queue Stats
61W - 67L
1,500 Elo+
Party 1
Team Averages
Level 52
1,596 SR
1,516 Elo+

VS

Team Averages
Level 60
1,543 SR
1,485 Elo+
Danzaburou
Danzaburou
Friggai
Danzaburou
Level 65
God Stats
3W - 1L
1,690 SR
Queue Stats
163W - 163L
1,424 Elo+
Solo
Ao Kuang
Ao Kuang
Nvdisak--
Ao Kuang
Level 95
God Stats
2W - 3L
1,567 SR
Queue Stats
219W - 193L
1,499 Elo+
Party 3
Ra
Ra
RenanSFC007
Ra
Level 59
God Stats
1W - 3L
1,268 SR
Queue Stats
132W - 121L
1,502 Elo+
Party 3
Ymir
Ymir
xTheus013
Ymir
Level 45
God Stats
9W - 14L
1,448 SR
Queue Stats
94W - 90L
1,499 Elo+
Party 3
Bellona
Bellona
zGalactyon_22
Bellona
Level 37
God Stats
16W - 16L
1,740 SR
Queue Stats
162W - 159L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 1
4,431
443
2,821
6,288
1,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
Leonkrrgn
Apollo
9
1 / 3 / 1
5,527
553
3,451
6,884
1,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

7
1 / 2 / 1
4,767
477
3,416
9,107
4,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 6 / 0
4,274
427
1,141
4,475
919
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pele
sighnou
Pele
7
2 / 5 / 0
5,302
530
4,099
8,496
2,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Friggai
Danzaburou
10
4 / 1 / 2
6,139
614
4,513
4,042
1,137
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
Nvdisak--
Ao Kuang
10
8 / 1 / 2
6,173
617
8,455
7,618
2,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
1 / 1 / 2
5,861
586
2,743
3,598
1,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
9
1 / 0 / 7
6,003
600
2,338
6,659
4,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
10
8 / 1 / 2
6,503
650
7,097
7,307
6,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
37
4
Kills
22
22
Deaths
4
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Friggai
Danzaburou
4
1
2
5
L
0
6
1
0.08
L
Apollo
Leonkrrgn
Apollo
1
3
1
0.5
L
1
2
1
0.75
W
Ao Kuang
Nvdisak--
Ao Kuang
8
1
2
9
W
1
1
2
2
L
0
6
0
0
L
Pele
sighnou
Pele
2
5
0
0.4
W
Ymir
1
0
7
4.5
W
Bellona
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,928
Damage
25,146
35,250
Taken
29,224
11,274
Mitigated
15,114
7,342
Healing
11,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Friggai
Danzaburou
4,513
1,273
0
1,884
4,042
1,137
0
1,411
2,631
0
27,400
L
2,821
933
193
1,000
6,288
1,591
0
2,158
4,130
14,357
2,324
L
Apollo
Leonkrrgn
Apollo
3,451
2,207
0
2,267
6,884
1,970
30
2,840
3,792
0
31,169
L
3,416
206
0
1,596
9,107
4,444
0
4,947
4,138
7,100
0
W
Ao Kuang
Nvdisak--
Ao Kuang
8,455
2,983
0
3,408
7,618
2,693
0
1,811
5,693
21,986
7,351
W
2,743
61
436
1,264
3,598
1,001
0
399
3,099
34,055
0
L
1,141
629
0
104
4,475
919
136
0
4,475
0
9,862
L
Pele
sighnou
Pele
4,099
1,238
0
2,182
8,496
2,350
0
2,131
6,285
0
19,735
W
Ymir
2,338
536
0
2,679
6,659
4,225
0
2,232
4,427
18,365
0
W
Bellona
7,097
3,983
0
2,285
7,307
6,058
240
77
6,942
0
31,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,301
Gold Earned
30,679
167
Minions Killed
281
0
Camps Cleared
0
897,590
Distance Traveled
992,334
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,139
614
59
6
0
154,968
1
L
Sol
4,431
443
36
4
0
173,742
2
L
Apollo
5,527
553
66
7
0
176,659
3
L
Cerberus
4,767
477
11
1
0
189,643
0
W
Ao Kuang
6,173
617
48
5
0
229,043
1
W
Ra
5,861
586
66
7
0
204,144
2
L
Neith
4,274
427
19
2
0
158,053
0
L
Pele
5,302
530
35
4
0
199,493
2
W
Ymir
6,003
600
30
3
0
189,683
1
W
Bellona
6,503
650
78
8
0
214,496
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role