Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
KiyoshiJIn
Cthulhu
Level 47
God Stats
1W - 2L
1,312 SR
Queue Stats
6W - 8L
1,336 Elo+
Party 1
Hel
Hel
Marauder2003
Hel
Level 97
God Stats
2W - 0L
1,498 SR
Queue Stats
52W - 48L
1,474 Elo+
Party 1
Anhur
Anhur
angel46951
Anhur
Level 126
God Stats
1W - 1L
1,285 SR
Queue Stats
117W - 108L
1,442 Elo+
Solo
Loki
Loki
bossosuarus909
Loki
Level 141
God Stats
2W - 0L
1,698 SR
Queue Stats
32W - 40L
1,336 Elo+
Party 1
Team Averages
Level 95
1,458 SR
1,418 Elo+

VS

Team Averages
Level 81
1,542 SR
1,549 Elo+
Neith
Neith
BabyPlouxto
Neith
Level 104
God Stats
5W - 3L
1,652 SR
Queue Stats
196W - 241L
1,448 Elo+
Party 2
Awilix
Awilix
Ewhvre
Awilix
Level 106
God Stats
4W - 7L
1,426 SR
Queue Stats
223W - 248L
1,456 Elo+
Party 2
Chaac
Chaac
L3GNAA
Chaac
Level 100
God Stats
12W - 8L
1,722 SR
Queue Stats
121W - 139L
1,582 Elo+
Solo
Khepri
Khepri
Too Stizzy
Khepri
Level 89
God Stats
10W - 10L
1,231 SR
Queue Stats
89W - 96L
1,624 Elo+
Party 2
Nu Wa
Nu Wa
binx1e
Nu Wa
Level 5
God Stats
1W - 2L
1,677 SR
Queue Stats
11W - 9L
1,636 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
11
1 / 1 / 5
6,939
534
2,387
9,591
6,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cthulhu
KiyoshiJIn
Cthulhu
13
2 / 0 / 4
7,801
600
4,585
7,434
8,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
5 / 5 / 4
8,571
659
8,369
9,903
3,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
13
2 / 3 / 1
7,123
548
7,265
10,585
2,640
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
6 / 2 / 4
8,436
649
7,450
8,076
2,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 2
7,511
578
8,265
8,200
2,789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Awilix
Ewhvre
Awilix
14
5 / 2 / 0
8,434
649
3,549
7,157
2,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chaac
L3GNAA
Chaac
11
0 / 2 / 0
6,546
504
4,529
8,193
7,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Breastplate

Breastplate

+20
Physical Protection

Khepri
Too Stizzy
Khepri
10
2 / 2 / 2
6,795
523
3,361
8,484
6,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nu Wa
binx1e
Nu Wa
11
2 / 7 / 3
7,151
550
8,108
9,939
3,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
18
16
Kills
11
11
Deaths
16
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
1
1
5
3.5
L
2
3
2
1
L
Awilix
Ewhvre
Awilix
5
2
0
2.5
W
Cthulhu
KiyoshiJIn
Cthulhu
2
0
4
4
L
Chaac
L3GNAA
Chaac
0
2
0
0
W
5
5
4
1.4
L
Khepri
Too Stizzy
Khepri
2
2
2
1.5
W
Anhur
2
3
1
0.83
L
Nu Wa
binx1e
Nu Wa
2
7
3
0.5
W
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,056
Damage
27,812
45,589
Taken
41,973
23,126
Mitigated
22,207
18,077
Healing
9,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
2,387
600
1,105
2,237
9,591
6,199
30
2,650
6,808
15,784
0
L
8,265
3,764
0
2,195
8,200
2,789
692
942
7,258
0
58,920
L
Awilix
Ewhvre
Awilix
3,549
830
0
3,194
7,157
2,620
0
1,568
5,589
0
47,812
W
Cthulhu
KiyoshiJIn
Cthulhu
4,585
90
420
1,682
7,434
8,557
10
442
6,499
33,479
0
L
Chaac
L3GNAA
Chaac
4,529
177
98
2,205
8,193
7,320
633
3,361
4,370
0
35,279
W
8,369
814
2,427
4,355
9,903
3,214
308
5,486
4,061
54,669
0
L
Khepri
Too Stizzy
Khepri
3,361
463
0
1,175
8,484
6,404
0
3,104
5,302
15,994
0
W
Anhur
7,265
3,154
0
2,534
10,585
2,640
0
1,632
8,925
0
47,406
L
Nu Wa
binx1e
Nu Wa
8,108
1,551
0
250
9,939
3,074
0
5,788
4,113
36,075
0
W
7,450
1,759
0
3,317
8,076
2,516
206
752
7,254
0
46,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,870
Gold Earned
36,437
354
Minions Killed
400
0
Camps Cleared
0
1,312,956
Distance Traveled
1,150,106
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
6,939
534
16
1
0
229,941
1
L
Neith
7,511
578
122
9
0
227,611
0
L
Awilix
8,434
649
104
8
0
246,921
1
W
Cthulhu
7,801
600
74
6
0
294,159
0
L
Chaac
6,546
504
73
6
0
243,006
6
W
Hel
8,571
659
84
6
0
248,106
0
L
Khepri
6,795
523
23
2
0
233,159
0
W
Anhur
7,123
548
83
6
0
232,759
2
L
Nu Wa
7,151
550
78
6
0
199,409
1
W
Loki
8,436
649
97
7
0
307,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role