Player Matchup

Kumbhakarna
Kumbhakarna
Alpaccabowl
Kumbhakarna
Level 29
God Stats
6W - 3L
1,762 SR
Queue Stats
7W - 6L
1,754 Elo+
Party 1
Guan Yu
Guan Yu
Chavathehutt1
Guan Yu
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 2
Hera
Hera
GAMB1N0_96
Hera
Level 67
God Stats
14W - 9L
1,784 SR
Queue Stats
155W - 136L
1,575 Elo+
Party 1
Yemoja
Yemoja
NeonSausage
Yemoja
Level 50
God Stats
2W - 3L
1,322 SR
Queue Stats
6W - 9L
1,500 Elo+
Party 2
Arachne
Arachne
VaIar-MorghuIIis
Arachne
Level 78
God Stats
27W - 23L
1,760 SR
Queue Stats
157W - 159L
1,545 Elo+
Party 1
Team Averages
Level 46
1,626 SR
1,575 Elo+

VS

Team Averages
Level 92
1,480 SR
1,498 Elo+
Heimdallr
Heimdallr
Agent-Bappo
Heimdallr
Level 129
God Stats
2W - 2L
1,481 SR
Queue Stats
52W - 92L
1,422 Elo+
Party 3
Sylvanus
Sylvanus
Fearsephh
Sylvanus
Level 118
God Stats
1W - 1L
1,241 SR
Queue Stats
53W - 70L
1,556 Elo+
Party 3
Bastet
Bastet
Sourishscarf737
Bastet
Level 45
God Stats
17W - 15L
1,650 SR
Queue Stats
41W - 48L
1,500 Elo+
Party 3
Vamana
Vamana
o0oFAITHo0o
Vamana
Level 43
God Stats
2W - 2L
1,386 SR
Queue Stats
26W - 28L
1,538 Elo+
Solo
Ra
Ra
tjmax2000
Ra
Level 123
God Stats
11W - 8L
1,642 SR
Queue Stats
66W - 95L
1,473 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Alpaccabowl
Kumbhakarna
7
0 / 3 / 0
4,210
421
1,240
5,868
2,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Guan Yu
7
0 / 0 / 0
4,280
428
242
3,659
1,620
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 1 / 0
5,659
566
2,117
2,888
799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
8
0 / 0 / 0
4,418
442
1,283
2,347
796
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

7
0 / 5 / 1
4,465
447
2,410
7,807
1,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Agent-Bappo
Heimdallr
11
2 / 0 / 4
6,305
631
4,100
3,404
1,165
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Sylvanus
Fearsephh
Sylvanus
11
2 / 0 / 5
6,224
622
3,438
4,688
2,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
4 / 1 / 0
6,135
614
1,734
5,229
1,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
11
0 / 0 / 1
6,447
645
2,472
3,930
1,426
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 0 / 2
6,844
684
1,199
3,235
851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
21
1
Kills
9
9
Deaths
1
1
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Agent-Bappo
Heimdallr
2
0
4
4
L
Kumbhakarna
Alpaccabowl
Kumbhakarna
0
3
0
0
L
Guan Yu
0
0
0
0
W
Sylvanus
Fearsephh
Sylvanus
2
0
5
4.5
L
1
1
0
1
L
Yemoja
0
0
0
0
W
4
1
0
4
L
0
5
1
0.1
W
Vamana
0
0
1
0.5
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,292
Damage
12,943
22,569
Taken
20,486
7,462
Mitigated
7,938
5,273
Healing
9,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Agent-Bappo
Heimdallr
4,100
2,122
0
1,183
3,404
1,165
760
751
2,653
0
34,648
L
Kumbhakarna
Alpaccabowl
Kumbhakarna
1,240
237
0
919
5,868
2,397
0
2,027
3,841
13,400
0
L
Guan Yu
242
0
20
552
3,659
1,620
0
0
3,659
0
13,922
W
Sylvanus
Fearsephh
Sylvanus
3,438
938
616
1,921
4,688
2,945
333
1,774
2,878
19,092
6,704
L
2,117
144
0
750
2,888
799
162
848
2,008
33,154
0
L
Yemoja
1,283
255
835
509
2,347
796
0
404
1,943
11,073
0
W
1,734
450
0
3,234
5,229
1,551
0
235
4,946
0
27,910
L
2,410
1,536
0
1,688
7,807
1,850
0
807
7,000
0
21,404
W
Vamana
2,472
857
0
1,171
3,930
1,426
396
552
3,330
0
35,849
W
1,199
72
64
1,139
3,235
851
96
1,124
2,039
41,507
4,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,032
Gold Earned
31,955
196
Minions Killed
390
0
Camps Cleared
0
952,001
Distance Traveled
1,001,079
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
6,305
631
83
8
0
192,197
2
L
Kumbhakarna
4,210
421
20
2
0
167,848
2
L
Guan Yu
4,280
428
26
3
0
180,564
2
W
Sylvanus
6,224
622
46
5
0
180,721
4
L
Hera
5,659
566
85
9
0
190,668
1
L
Yemoja
4,418
442
23
2
0
185,782
2
W
Bastet
6,135
614
71
7
0
208,148
4
L
Arachne
4,465
447
42
4
0
227,139
1
W
Vamana
6,447
645
85
9
0
202,805
6
W
Ra
6,844
684
105
11
0
217,208
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role