Player Matchup

Bastet
Bastet
Gold V
FENIX Dheno
Bastet
Gold V
Level 144
God Stats
2W - 3L
1,500 SR
Queue Stats
137W - 136L
1,458 MMR
Party 1
Vulcan
Vulcan
Silver III
FENIX FATEZ
Vulcan
Silver III
Level 144
God Stats
18W - 14L
1,816 SR
Queue Stats
147W - 154L
1,366 MMR
Party 1
Ganesha
Ganesha
Gold IV
Saux Hdz
Ganesha
Gold IV
Level 128
God Stats
9W - 9L
1,171 SR
Queue Stats
234W - 243L
1,422 MMR
Solo
Artemis
Artemis
Gold IV
XBlueDenimX
Artemis
Gold IV
Level 158
God Stats
17W - 11L
1,582 SR
Queue Stats
254W - 253L
1,425 MMR
Solo
Scylla
Scylla
Gold IV
minironaldo
Scylla
Gold IV
Level 156
God Stats
1W - 2L
1,312 SR
Queue Stats
172W - 170L
1,427 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 146
1,476 SR
1,420 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 100
1,604 SR
1,420 MMR
Hercules
Hercules
Bronze III
GodlyPork-Chop
Hercules
Bronze III
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,466 MMR
Party 2
Izanami
Izanami
Bronze III
GodlyRedNek
Izanami
Bronze III
Level 80
God Stats
2W - 2L
1,865 SR
Queue Stats
3W - 8L
1,400 MMR
Party 2
Pele
Pele
Bronze IV
MINMAN 857
Pele
Bronze IV
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 36L
1,407 MMR
Solo
Discordia
Discordia
Bronze IV
Ms_Directed1
Discordia
Bronze IV
Level 111
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 9L
1,415 MMR
Solo
King Arthur
King Arthur
Gold V
Papaya_penetrate
King Arthur
Gold V
Level 106
God Stats
20W - 13L
1,654 SR
Queue Stats
59W - 68L
1,412 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
17
14 / 0 / 4
10,567
622
16,425
10,065
4,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Vulcan
17
4 / 0 / 7
10,345
609
10,938
6,885
2,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ganesha
Saux Hdz
Ganesha
14
0 / 1 / 13
8,991
529
6,075
14,002
14,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
XBlueDenimX
Artemis
15
2 / 1 / 5
8,669
510
9,669
6,752
2,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Scylla
16
3 / 4 / 5
9,975
587
5,371
7,537
2,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
LokiAtlasAresAchilles

VS

Bans
KaliDanzaburouNemesisMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
11
0 / 4 / 1
7,158
421
6,229
15,636
13,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Izanami
GodlyRedNek
Izanami
14
2 / 3 / 0
8,421
495
3,379
8,637
1,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 6 / 2
7,847
462
3,493
12,857
3,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Discordia
Ms_Directed1
Discordia
13
2 / 4 / 1
8,307
489
4,788
9,127
1,951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

King Arthur
Papaya_penetrate
King Arthur
13
1 / 6 / 1
7,587
446
7,253
17,663
8,947
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
11
23
Kills
6
6
Deaths
23
34
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bastet
14
0
4
16
W
Vulcan
4
0
7
7.5
L
Hercules
0
4
1
0.13
L
Izanami
GodlyRedNek
Izanami
2
3
0
0.67
L
1
6
2
0.33
L
Discordia
Ms_Directed1
Discordia
2
4
1
0.63
L
King Arthur
Papaya_penetrate
King Arthur
1
6
1
0.25
W
Ganesha
Saux Hdz
Ganesha
0
1
13
6.5
W
Artemis
XBlueDenimX
Artemis
2
1
5
4.5
W
Scylla
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,478
Damage
25,142
45,241
Taken
63,920
25,612
Mitigated
28,986
15,426
Healing
16,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
16,425
4,167
0
4,501
10,065
4,027
512
88
9,937
0
68,745
W
Vulcan
10,938
4,193
0
3,092
6,885
2,613
891
0
6,885
69,567
0
L
Hercules
6,229
993
388
4,833
15,636
13,017
0
2,986
12,144
114
21,767
L
Izanami
GodlyRedNek
Izanami
3,379
2,262
0
2,030
8,637
1,978
330
2,054
6,583
0
69,936
L
3,493
1,146
0
3,105
12,857
3,093
0
4,892
7,883
0
51,977
L
Discordia
Ms_Directed1
Discordia
4,788
106
0
1,623
9,127
1,951
0
2,603
6,482
46,813
0
L
King Arthur
Papaya_penetrate
King Arthur
7,253
1,070
0
4,325
17,663
8,947
0
7,626
9,586
0
42,386
W
Ganesha
Saux Hdz
Ganesha
6,075
491
0
2,425
14,002
14,077
83
1,443
12,437
39,430
6,399
W
Artemis
XBlueDenimX
Artemis
9,669
4,084
0
4,304
6,752
2,475
569
1,158
5,414
0
58,329
W
Scylla
5,371
711
0
1,104
7,537
2,420
744
1,519
5,327
65,583
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,547
Gold Earned
39,320
513
Minions Killed
468
0
Camps Cleared
0
1,723,324
Distance Traveled
1,691,807
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,567
622
97
6
0
414,478
1
W
Vulcan
10,345
609
130
8
0
344,506
3
L
Hercules
7,158
421
33
2
0
318,452
3
L
Izanami
8,421
495
145
9
0
312,991
1
L
Pele
7,847
462
101
6
0
383,436
2
L
Discordia
8,307
489
112
7
0
352,188
4
L
King Arthur
7,587
446
77
5
0
324,740
0
W
Ganesha
8,991
529
37
2
0
323,954
0
W
Artemis
8,669
510
123
7
0
310,250
4
W
Scylla
9,975
587
126
7
0
330,136
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role