Player Matchup

Fenrir
Fenrir
CatchEmSlippxn
Fenrir
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 67L
1,371 Elo+
Party 1
Horus
Horus
L4RG3_C9
Horus
Level 60
God Stats
12W - 21L
1,695 SR
Queue Stats
40W - 52L
1,423 Elo+
Party 1
Odin
Odin
L4RG3_Vortex87
Odin
Level 49
God Stats
7W - 6L
1,341 SR
Queue Stats
9W - 13L
1,334 Elo+
Party 1
Artemis
Artemis
TomGunz55
Artemis
Level 102
God Stats
12W - 13L
1,475 SR
Queue Stats
47W - 65L
1,417 Elo+
Party 1
Anubis
Anubis
illuminati_pat66
Anubis
Level 101
God Stats
9W - 11L
1,569 SR
Queue Stats
32W - 45L
1,415 Elo+
Party 1
Team Averages
Level 80
1,516 SR
1,392 Elo+

VS

Team Averages
Level 42
1,497 SR
1,603 Elo+
Danzaburou
Danzaburou
DustinChirnaldo
Danzaburou
Level 23
God Stats
5W - 3L
1,638 SR
Queue Stats
10W - 7L
1,702 Elo+
Party 2
Merlin
Merlin
God_Taco_ewe
Merlin
Level 66
God Stats
16W - 22L
1,223 SR
Queue Stats
117W - 139L
1,429 Elo+
Solo
Loki
Loki
Jrippiee
Loki
Level 46
God Stats
5W - 2L
1,428 SR
Queue Stats
48W - 49L
1,479 Elo+
Party 2
Ganesha
Ganesha
Soccer00freak
Ganesha
Level 57
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 4L
1,702 Elo+
Party 2
Thanatos
Thanatos
TJake
Thanatos
Level 17
God Stats
0W - 1L
1,698 SR
Queue Stats
5W - 4L
1,702 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 0 / 5
10,480
582
9,656
14,384
6,279
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Horus
L4RG3_C9
Horus
13
3 / 3 / 3
9,052
503
5,426
12,487
12,566
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 2 / 11
9,272
515
5,420
9,449
9,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
TomGunz55
Artemis
16
8 / 1 / 3
9,815
545
13,683
8,938
2,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
2 / 1 / 5
8,820
490
6,514
10,421
3,713
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DustinChirnaldo
Danzaburou
11
0 / 5 / 1
7,319
407
4,332
9,359
3,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
13
0 / 4 / 2
8,161
453
9,128
8,680
2,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Loki
17
4 / 4 / 0
10,221
568
6,953
8,928
3,152
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ganesha
12
0 / 5 / 1
7,690
427
4,498
17,160
13,586
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thanatos
TJake
Thanatos
14
3 / 5 / 2
8,931
496
10,044
17,091
5,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
13
23
Kills
7
7
Deaths
23
27
Assists
6
Player
Kills
Deaths
Assists
KDA
W
8
0
5
10.5
L
Danzaburou
DustinChirnaldo
Danzaburou
0
5
1
0.1
L
Merlin
0
4
2
0.25
L
Loki
4
4
0
1
W
Horus
L4RG3_C9
Horus
3
3
3
1.5
W
2
2
11
3.75
L
Ganesha
0
5
1
0.1
L
Thanatos
TJake
Thanatos
3
5
2
0.8
W
Artemis
TomGunz55
Artemis
8
1
3
9.5
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,699
Damage
34,955
55,679
Taken
61,218
34,713
Mitigated
28,010
19,828
Healing
17,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,656
1,556
0
4,114
14,384
6,279
0
1,444
12,896
0
77,596
L
Danzaburou
DustinChirnaldo
Danzaburou
4,332
1,062
0
677
9,359
3,214
0
906
8,453
0
32,041
L
Merlin
9,128
383
0
684
8,680
2,734
0
3,140
5,540
48,096
0
L
Loki
6,953
2,425
0
2,040
8,928
3,152
0
0
8,928
0
65,270
W
Horus
L4RG3_C9
Horus
5,426
2,949
272
2,487
12,487
12,566
0
601
11,814
0
38,487
W
5,420
383
193
2,696
9,449
9,295
0
3,297
6,038
0
29,225
L
Ganesha
4,498
429
1,734
3,144
17,160
13,586
27
748
16,412
33,801
0
L
Thanatos
TJake
Thanatos
10,044
3,123
0
8,828
17,091
5,324
0
1,720
15,371
0
68,131
W
Artemis
TomGunz55
Artemis
13,683
7,071
0
4,416
8,938
2,860
0
2,508
6,404
0
65,046
W
6,514
169
64
5,586
10,421
3,713
624
5,036
4,901
50,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,439
Gold Earned
42,322
466
Minions Killed
432
0
Camps Cleared
0
1,753,500
Distance Traveled
1,712,825
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,480
582
116
6
0
401,903
3
L
Danzaburou
7,319
407
108
6
0
316,266
0
L
Merlin
8,161
453
91
5
0
318,728
3
L
Loki
10,221
568
132
7
0
410,358
6
W
Horus
9,052
503
89
5
0
321,966
0
W
Odin
9,272
515
53
3
0
381,466
0
L
Ganesha
7,690
427
7
0
0
322,022
0
L
Thanatos
8,931
496
94
5
0
345,451
4
W
Artemis
9,815
545
119
7
0
333,747
7
W
Anubis
8,820
490
89
5
0
314,418
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role