Player Matchup

Da Ji
Da Ji
Bratphobiaa
Da Ji
Level 64
God Stats
6W - 5L
1,303 SR
Queue Stats
127W - 161L
1,413 Elo+
Solo
Artemis
Artemis
BraveLittleSpark
Artemis
Level 28
God Stats
2W - 0L
1,655 SR
Queue Stats
20W - 25L
1,414 Elo+
Party 1
Geb
Geb
DDM_Cravin
Geb
Level 26
God Stats
2W - 3L
1,435 SR
Queue Stats
9W - 10L
1,394 Elo+
Party 1
Nu Wa
Nu Wa
SLY_Arkham
Nu Wa
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 32L
1,433 Elo+
Party 1
Tyr
Tyr
Tass_Burrfoot
Tyr
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 43L
1,429 Elo+
Party 1
Team Averages
Level 69
1,479 SR
1,416 Elo+

VS

Team Averages
Level 23
1,591 SR
1,402 Elo+
Medusa
Medusa
Exxile4001
Medusa
Level 23
God Stats
1W - 3L
1,339 SR
Queue Stats
31W - 55L
1,344 Elo+
Solo
Zeus
Zeus
Frame_ttv_froggy
Zeus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
King Arthur
King Arthur
Guspulp0
King Arthur
Level 13
God Stats
1W - 2L
1,584 SR
Queue Stats
7W - 15L
1,333 Elo+
Solo
Scylla
Scylla
Shadow_titan3652
Scylla
Level 45
God Stats
1W - 2L
1,833 SR
Queue Stats
61W - 85L
1,364 Elo+
Solo
Gilgamesh
Gilgamesh
SuGG Medic
Gilgamesh
Level 29
God Stats
13W - 11L
1,702 SR
Queue Stats
87W - 95L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 0 / 6
10,836
774
3,568
7,145
2,651
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
11 / 1 / 17
12,474
891
22,844
7,200
3,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
3 / 2 / 23
10,953
782
6,525
19,861
14,502
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Nu Wa
18
7 / 3 / 17
12,024
859
17,505
8,398
2,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
7 / 3 / 13
11,290
806
11,252
16,219
18,617
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Exxile4001
Medusa
17
5 / 5 / 3
10,637
760
14,292
12,296
3,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
0 / 9 / 2
8,545
610
2,371
10,188
2,849
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

King Arthur
Guspulp0
King Arthur
14
0 / 9 / 3
8,528
609
4,986
20,155
14,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

16
1 / 7 / 3
9,680
691
6,993
13,484
3,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
SuGG Medic
Gilgamesh
17
3 / 3 / 3
10,601
757
7,203
15,525
7,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
23
32
Kills
9
9
Deaths
33
76
Assists
14
Player
Kills
Deaths
Assists
KDA
W
4
0
6
7
W
11
1
17
19.5
W
3
2
23
7.25
L
Medusa
Exxile4001
Medusa
5
5
3
1.3
L
0
9
2
0.11
L
King Arthur
Guspulp0
King Arthur
0
9
3
0.17
W
Nu Wa
7
3
17
5.17
L
1
7
3
0.36
L
Gilgamesh
SuGG Medic
Gilgamesh
3
3
3
1.5
W
7
3
13
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,694
Damage
35,845
58,823
Taken
71,648
41,452
Mitigated
32,521
17,184
Healing
7,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,568
353
264
1,802
7,145
2,651
377
1,299
5,770
0
28,814
W
22,844
11,444
0
2,402
7,200
3,108
9,083
1,349
5,747
0
54,446
W
6,525
602
0
7,458
19,861
14,502
384
2,697
16,694
13,083
0
L
Medusa
Exxile4001
Medusa
14,292
5,384
0
2,550
12,296
3,882
0
3,441
8,595
0
37,943
L
2,371
732
0
2
10,188
2,849
324
2,807
7,171
13,238
0
L
King Arthur
Guspulp0
King Arthur
4,986
167
0
258
20,155
14,353
0
6,850
12,877
0
17,214
W
Nu Wa
17,505
6,978
288
1,030
8,398
2,574
1,979
1,250
7,088
46,458
0
L
6,993
1,254
0
159
13,484
3,904
0
4,116
9,090
38,003
0
L
Gilgamesh
SuGG Medic
Gilgamesh
7,203
674
0
4,316
15,525
7,533
0
5,552
9,574
0
23,381
W
11,252
2,142
756
3,184
16,219
18,617
950
2,373
13,677
0
29,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,577
Gold Earned
47,991
222
Minions Killed
221
0
Camps Cleared
0
1,462,350
Distance Traveled
1,122,206
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,836
774
44
3
0
316,139
3
W
Artemis
12,474
891
78
6
0
244,191
0
W
Geb
10,953
782
11
1
0
315,698
0
L
Medusa
10,637
760
56
4
0
240,548
5
L
Zeus
8,545
610
23
2
0
155,216
6
L
King Arthur
8,528
609
23
2
0
207,997
1
W
Nu Wa
12,024
859
57
4
0
265,507
0
L
Scylla
9,680
691
71
5
0
238,383
0
L
Gilgamesh
10,601
757
48
3
0
280,062
2
W
Tyr
11,290
806
32
2
0
320,815
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role